s2cfgtojson
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Converts Stalker 2 Cfg file into POJOs
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text/typescript
import type { Caliber, Experienced, FactionGoalType, Master, Newbie, Permutations3, Veteran } from "./utility-types.mjs";
export type PanningRule = `PanningRule::${"PanningRule_Headphones" | "PanningRule_Speakers"}`;
export type EAIConstraintType = `EAIConstraintType::${"PrepareForEmission"}`;
export type EAIMovementPose = `EAIMovementPose::${"Stand"}`;
export type EALifeDirectorScenarioTarget = `EALifeDirectorScenarioTarget::${"AllyLair" | "AttackEnemyLair" | "ContextualAction" | "None" | "Player" | "TargetEachOther"}`;
export type EALifeFactionGoalType = `EALifeFactionGoalType::${FactionGoalType}`;
export type EAbility = `EAbility::${"AOEAttackPassive" | "ActivateAnomaly" | "AoEAttack" | "Attack" | "AuraEffect" | "Berserk" | "BlinkTeleport" | "Charge" | "Empty" | "HumanMeleeAttack" | "LongJump" | "PSYStrike" | "Roar" | "Shield" | "StrelokSpecial" | "Summon" | "Throw" | "ThrowGrenade" | "ThrowQueue" | "TrickSound" | "WeaponDrag" | "WeaponRiseAndShoot" | "Zombification"}`;
export type EAbilityStatePhase = `EAbilityStatePhase::${"Complete"}`;
export type EAgentArchetype = `EAgentArchetype::${"Human" | "Mutant"}`;
export type EAgentType = `EAgentType::${"BlindDog" | "Blinddog" | "Bloodsucker" | "Boar" | "Burer" | "Cat" | "Chimera" | "Controller" | "Deer" | "Flesh" | "Human" | "MutantGeneric" | "PluginAgent" | "Poltergeist" | "PseudoDog" | "Pseudogiant" | "RatSwarm" | "Snork" | "Tushkan"}`;
export type EAimAssistPresetType = `EAimAssistPresetType::${"Default" | "Full" | "GetCount"}`;
export type EAimAssistWeightType = `EAimAssistWeightType::${"Angle" | "DistanceFromApex"}`;
export type EAmmoCaliber = `EAmmoCaliber::${Caliber}`;
export type EAmmoType = `EAmmoType::${"ArmorPiercing" | "Default" | "Expanding" | "None" | "Supersonic"}`;
export type EAnimationReloadTypes = `EAnimationReloadTypes::${"Full" | "SingleBullet" | "Tactical" | "Unload"}`;
export type EAnomalyElementType = `EAnomalyElementType::${"Chemical" | "Electro" | "Fire" | "Gravity" | "None" | "PSY"}`;
export type EAnomalyType = `EAnomalyType::${"CarouselAnomaly" | "ChemicalAnomaly" | "ClassicFireAnomaly" | "ClickerAnomaly" | "DiamondAnomaly" | "ElectroAnomaly" | "ExpulsionAnomaly" | "FlycatcherAnomaly" | "LavaLampAnomaly" | "LightningBallAnomaly" | "None" | "PSYAnomaly" | "PSYControllerAnomaly" | "PSYEmitterAnomaly" | "PillowAnomaly" | "RazorAnomaly" | "SoapBubbleAnomaly" | "ToxicCloudAnomaly"}`;
export type EApplyRestrictionType = `EApplyRestrictionType::${"LeaveSame"}`;
export type EArchiartifactType = `EArchiartifactType::${"Ball" | "Bolt" | "Flower" | "Kettle" | "None" | "Nut" | "Water"}`;
export type EArmorScale = `EArmorScale::${"HeavyArmor" | "LightArmor" | "MediumArmor"}`;
export type EArtifactRarity = `EArtifactRarity::${"Common" | "Epic" | "Rare" | "Uncommon"}`;
export type EArtifactSpawnerExcludeRule = `EArtifactSpawnerExcludeRule::${"ExcludeArchiArtifacts" | "ExcludeQuestArtifacts"}`;
export type EArtifactType = `EArtifactType::${"Chemical" | "Electro" | "Fake" | "Fire" | "Gravity" | "None" | "PSY"}`;
export type EAspectRatio = `EAspectRatio::${"Auto"}`;
export type EAttachSlot = `EAttachSlot::${"Barrel" | "Flashlight" | "Handguard" | "Lasersight" | "Magazine" | "None" | "PlankScope" | "Scope"}`;
export type EAttachType = `EAttachType::${"GetCount" | "GrenadeLauncher" | "Grip" | "IronSight" | "Lasersight" | "Magazine" | "Muzzle" | "PlankScope" | "Scope" | "Shotgun" | "Silencer"}`;
export type EAttractionPointType = `EAttractionPointType::${"ExitLookAt" | "FollowCharacterBone" | "FollowObject" | "StaticLocation"}`;
export type EAudioRoomPresetBandwidth = `EAudioRoomPresetBandwidth::${"Close" | "Custom" | "HalfOpen" | "Isolated" | "None" | "Open"}`;
export type EAvailableCoverActionsSide = `EAvailableCoverActionsSide::${"Center" | "Left" | "Right"}`;
export type EAvailableCoverEnterTypes = `EAvailableCoverEnterTypes::${"Long" | "Short"}`;
export type EBehaviorType = `EBehaviorType::${"Berserk" | "Confused" | "Escort" | "Flee" | "Follow" | "Guard" | "Kill" | "MoveTo" | "Pacifist" | "Panic" | "Patrol" | "Rest" | "ShootTarget" | "Sleep" | "Stay" | "UseAbility"}`;
export type EBeneficial = `EBeneficial::${"Negative" | "None" | "Positive"}`;
export type EBodyMeshType = `EBodyMeshType::${"Attach" | "Face"}`;
export type EBoltActionWeaponState = `EBoltActionWeaponState::${"NoBoltAction" | "ReadyToShoot"}`;
export type EBoolProviderType = `EBoolProviderType::${"And" | "Constant" | "FactionRelation" | "None" | "Not" | "Or" | "PlayerRank" | "PlayerUnderRoof" | "TargetHasEffectBoolProvider" | "TargetInShelter" | "TargetRank" | "TargetRelation" | "TraderRegenerationDays" | "TraderRegenerationHours"}`;
export type EBrokenGameDataFilter = `EBrokenGameDataFilter::${"UnderDraftComment"}`;
export type ECalculateSignificance = `ECalculateSignificance::${"ScreenSize"}`;
export type ECameraShakeEffectSubtype = `ECameraShakeEffectSubtype::${"None"}`;
export type ECameraShakeGroupType = `ECameraShakeGroupType::${"MaxCount" | "None" | "Priority"}`;
export type ECameraShakeType = `ECameraShakeType::${"Constant" | "FloatProvider" | "None" | "Vital"}`;
export type ECauseOfDeath = `ECauseOfDeath::${"Range"}`;
export type EChangeValueMode = `EChangeValueMode::${"Add" | "Set" | "Subtract"}`;
export type ECollisionChannel = `ECollisionChannel::${"ECC_Visibility"}`;
export type ECollisionFormType = `ECollisionFormType::${"Box" | "Cylinder"}`;
export type EColorBlindMode = `EColorBlindMode::${"None"}`;
export type EConditionCheckType = `EConditionCheckType::${"And" | "Or"}`;
export type EConditionComparance = `EConditionComparance::${"Equal" | "Greater" | "GreaterOrEqual" | "Less" | "LessOrEqual" | "NotEqual"}`;
export type EConnectionLineState = `EConnectionLineState::${"Down" | "Middle" | "None" | "Top"}`;
export type EConsumableType = `EConsumableType::${"Food" | "Guitar" | "Medicine" | "None"}`;
export type EContextualActionBodyPart = `EContextualActionBodyPart::${"Back" | "Head" | "Skirt"}`;
export type EContextualActionEffectType = `EContextualActionEffectType::${"ChangeNeedValue"}`;
export type EContextualActionNeeds = `EContextualActionNeeds::${"Anecdote" | "Detector" | "Dialog" | "Drink" | "Eat" | "Emission" | "Fight" | "Guard" | "Guitar" | "Idle" | "Monolog" | "PDA" | "Patrolling" | "Quest" | "Rest" | "RunOnTalking" | "Sleep" | "Smoke" | "WeaponCleaning" | "Work"}`;
export type EContextualActionNodeType = `EContextualActionNodeType::${"Animation" | "ConditionalSelector" | "DistanceSelector" | "RandomSelector" | "SequentialSelector" | "SoundDependentAnimation" | "Start"}`;
export type EContextualActionPreconditionType = `EContextualActionPreconditionType::${"AllowedAgentType" | "AvailableBodyPart" | "Faction" | "GlobalVariable" | "ItemInInventory" | "NPCPrototype" | "Rank" | "Weather"}`;
export type EContextualAgentType = `EContextualAgentType::${"BlindDog" | "Bloodsucker" | "Boar" | "Burer" | "Cat" | "Chimera" | "Controller" | "Deer" | "Flesh" | "Human" | "PseudoDog" | "Pseudogiant" | "Snork" | "Tushkan" | "Zombie"}`;
export type ECrosshairType = `ECrosshairType::${"Arc" | "Circle" | "Cross" | "Empty" | "Point"}`;
export type ECrosshairTypeSetting = `ECrosshairTypeSetting::${"Regular"}`;
export type ECustomDataDistribution = `ECustomDataDistribution::${"Custom" | "Uniform"}`;
export type EDamageBone = `EDamageBone::${"Body" | "Head" | "Limbs"}`;
export type EDamageSource = `EDamageSource::${"AnomalyStrike" | "BiteLarge" | "BiteRat" | "BiteSmall" | "Buckshot" | "Bullet" | "BulletHeavy" | "Carousel" | "Chemical" | "CutLarge" | "CutSmall" | "Electricity" | "Explosion" | "Fire" | "Hunger" | "IronWind" | "None" | "PSY" | "PoltergeistChemicalCollisionAttack" | "PoltergeistCommonCollisionAttack" | "PoltergeistElectroCollisionAttack" | "PoltergeistFireCollisionAttack" | "RamLarge" | "RamSmall" | "ShockWave" | "WeaponButt"}`;
export type EDamageType = `EDamageType::${"Burn" | "ChemicalBurn" | "Fall" | "Hunger" | "PSY" | "Physics" | "Radiation" | "Shock" | "Strike"}`;
export type EDeadZoneType = `EDeadZoneType::${"Radial"}`;
export type EDestructionActionType = `EDestructionActionType::${"Destroy" | "Explode" | "NoActionSelected" | "PlaySound" | "PlayVisualEffect" | "SetNewMesh" | "SpawnItems"}`;
export type EDetectorType = `EDetectorType::${"Bear" | "Echo" | "Gilka" | "None" | "Veles"}`;
export type EDialogAction = `EDialogAction::${"Attack" | "Bribe" | "Bye" | "Drink" | "Eat" | "FactionRelationshipCheck" | "FastTravel" | "GetItem" | "GetMoney" | "GiveItem" | "GiveMedkit" | "Guide" | "GuideSelection" | "GuideUI" | "Heal" | "Hit" | "Laugh" | "OpenTradeMenu" | "OpenUpgradeMenu" | "RankCheck" | "Reward" | "SetGlobalVariable" | "ShowItem" | "ShowMoney" | "SideQuest" | "TerminateDialog" | "Threat" | "TimedAnswer"}`;
export type EDialogAnimationType = `EDialogAnimationType::${"AgathaIdleListeningStiff1" | "AgathaIdleListeningStiff2" | "AgathaIdleListeningStiff3" | "AgathaIdleTalkingStiff1" | "AgathaIdleTalkingStiff2" | "AgathaNodUsual" | "AgathaSmokeIdleListeningStiff2" | "AgathaSmokeIdleListeningStiff4" | "AgathaSmokeIdleListeningStiff5" | "AgathaSmokeIdleTalkingStiff1" | "AgathaSmokeIdleTalkingStiff2" | "AgathaSmokeIdleTalkingStiff3" | "AgathaSmokeIdleTalkingStiff4" | "AgathaSmokeIdleTalkingStiff5" | "AgathaSmokeNodUsual1" | "AgathaSmokeNodUsual2" | "AgathaSmokeUniqueSmoking1" | "AgathaSmokeUniqueSmoking2" | "BerezaHippieUsual" | "BerezaIdleTalkingHandUsual" | "BerezaIdleWaitingHand" | "BerezaTalkingAgree" | "BerezaTalkingHandWave" | "BerezaTalkingNegative" | "DoroznukIdleListeningUsual1" | "DoroznukIdleTalkingUsual" | "DoroznukIdleWaiting1" | "DoroznukIdleWaiting2" | "DoroznukTalkingAgree" | "DoroznukTalkingDoubt" | "DoroznukTalkingExpressive" | "DoroznukTalkingFingerExpressive" | "DoroznukTalkingHandWave" | "DoroznukTalkingNegative" | "DoroznukTalkingPointdown" | "DoroznukTalkingUsual1" | "DoroznukTalkingUsual2" | "DrunkIdleListening" | "DrunkIdleListening2" | "DrunkIdleListening3" | "DrunkTalkingFingerExpressive" | "DrunkTalkingFingerExpressive2" | "DrunkTalkingForwardUsual" | "DrunkTalkingLong" | "DrunkTalkingLong1" | "DrunkTalkingLong2" | "DrunkTalkingLong3" | "EDialogAnimationType_MAX" | "HarpiaIdleListeningStiff1" | "HarpiaIdleListeningUsual" | "HarpiaIdleTalkingArmOnGunUsual" | "HarpiaIdleTalkingUsual1" | "HarpiaIdleTalkingUsual2" | "HarpiaNodExpressive" | "HarpiaTalkingLongUsual" | "Idle" | "KalinaIdleListeningStiff" | "KalinaIdleListeningUsual" | "KalinaIdleTalkingUsual" | "KalinaTalkingArmsUsual1" | "KalinaTalkingArmsUsual2" | "KalinaTalkingFingerExpressive" | "KalinaTalkingGoAwayExpressive" | "KalinaTalkingLongUsual" | "NPCAllInPosition" | "NPCAngerTalkingExpressive" | "NPCAngerTalkingUsual_NEW" | "NPCApprovalListeningStiff" | "NPCApprovalListeningUsual" | "NPCApprovalTalkingExpressive" | "NPCApprovalTalkingUsual" | "NPCArguingArmsExpressive" | "NPCArguingQuestionExpressive" | "NPCArquingTreatExpressiveLong_NEW" | "NPCCallTalkingExpressive" | "NPCCallTalkingUsual" | "NPCCallTalkingUsual2_NEW" | "NPCDisappointmentTalkingExpressive" | "NPCDisappointmentWaveStiff" | "NPCDisapprovalDoubtExpressive" | "NPCDisapprovalDoubtStiff" | "NPCDisapprovalListeningBusyUsual_NEW" | "NPCDisapprovalListeningExpressive" | "NPCDisapprovalListeningUsual1" | "NPCDisapprovalListeningUsual2" | "NPCDisapprovalTalkingExpressive" | "NPCDisapprovalTalkingStiff1" | "NPCDisapprovalTalkingStiff2" | "NPCDisapprovalTalkingStiff3" | "NPCDisapprovalTalkingUsual" | "NPCDisapprovalTalkingUsual2" | "NPCDisapprovalThreatExpressive1" | "NPCDisapprovalThreatExpressive2" | "NPCDrinkPills" | "NPCDrinkToast" | "NPCFacepalm" | "NPCFarewellTalkingExpressive" | "NPCFarewellTalkingStiff" | "NPCFarewellTalkingUsual" | "NPCFeelingSick" | "NPCGive" | "NPCGive2" | "NPCGreetingTalkingExpressive" | "NPCGreetingTalkingStiff" | "NPCGreetingTalkingUsual1" | "NPCGreetingTalkingUsual2" | "NPCHandToForehead" | "NPCIdleListeningUsual1" | "NPCIdleListeningUsual2" | "NPCIdleListeningUsual3" | "NPCIdleListeningUsual4" | "NPCIdleTalkingArmsUsual" | "NPCIdleTalkingCrossedArmRight" | "NPCIdleTalkingExpressive" | "NPCIdleTalkingExpressive1" | "NPCIdleTalkingExpressive2" | "NPCIdleTalkingHeadswayStiff" | "NPCIdleTalkingStiff1" | "NPCIdleTalkingStiff2" | "NPCIdleTalkingStiff3" | "NPCIdleTalkingUsual1" | "NPCIdleTalkingUsual2" | "NPCIdleTalkingUsual3" | "NPCIdleTalkingUsual4" | "NPCIdleTalkingUsual5" | "NPCIdleTalkingUsual6" | "NPCIdleWaitingCrossedArms" | "NPCIdleWaitingExpressive2" | "NPCIdleWaitingHand" | "NPCIdleWaitingStomachHands" | "NPCIdleWaitingUsual1" | "NPCIdleWaitingUsual2" | "NPCPSYListeningVoicesExpressive1" | "NPCPSYListeningVoicesExpressive2" | "NPCPointBack" | "NPCPointHimself" | "NPCPointPlayer" | "NPCPointdown_NEW" | "NPCQuietly" | "NPCReconciliationTalkingStiff" | "NPCReconciliationTalkingUsual" | "NPCReconcillationTalkingExpressive" | "NPCReconcillationTalkingUsual" | "NPCSalute" | "NPCScaredTalkingStiff1" | "NPCScaredTalkingStiff2" | "NPCScaredTalkingUsual" | "NPCTake1" | "NPCThinkingStiff" | "NPCUsePDA" | "NPCWoundedArmLeft" | "NPCWoundedArmRight" | "NPCWoundedDisappointment" | "NPCWoundedGratitude" | "NPCWoundedSorry" | "None" | "PlayerAgree" | "PlayerApplause" | "PlayerApproval" | "PlayerArmSwingLeft" | "PlayerArmSwingRight" | "PlayerBackOn" | "PlayerBothhandsStatement" | "PlayerConvince" | "PlayerDisapproval" | "PlayerDisapprovalRight" | "PlayerDrinkVodka" | "PlayerFingerCrunching" | "PlayerFingerpointOpenpalm" | "PlayerFku" | "PlayerGiveItem" | "PlayerHeadshakeRefuse" | "PlayerHello" | "PlayerMoney" | "PlayerNod" | "PlayerOpenHandsExpressive" | "PlayerOpenpalmRight" | "PlayerPeace" | "PlayerPlayerSalute" | "PlayerPoindownLeft" | "PlayerPoindownRight" | "PlayerPointForward" | "PlayerPointNPCLeft" | "PlayerPointUp" | "PlayerRefuse" | "PlayerShowBadge" | "PlayerShowItem" | "PlayerTakeItem" | "PlayerWavingHandExpressive" | "PlayerWavingHands" | "PlayerWhatever" | "SidorovichNotebook" | "StriderTouchneck" | "TalkWalkieTalkie_E02_SQ01" | "TalkWalkieTalkie_E03_MQ03_1" | "TalkWalkieTalkie_E05_MQ01" | "TalkWalkieTalkie_E05_MQ05" | "TalkWalkieTalkie_E05_SQ01_2" | "TalkWalkieTalkie_E06_MQ01_1" | "TalkWalkieTalkie_E06_MQ01_2" | "TalkWalkieTalkie_E06_MQ01_3" | "TalkWalkieTalkie_E06_MQ02" | "TalkWalkieTalkie_E07_MQ01" | "TalkWalkieTalkie_E07_MQ01_2" | "TalkWalkieTalkie_E08_MQ03" | "TalkWalkieTalkie_E08_MQ04" | "TalkWalkieTalkie_E08_MQ05" | "TalkWalkieTalkie_E14_MQ01" | "TalkWalkieTalkie_E14_MQ1_2" | "TalkWalkieTalkie_E14_MQ1_3" | "TalkWalkieTalkie_SQ13" | "TalkWalkieTalkie_SQ18"}`;
export type EDialogEventCategory = `EDialogEventCategory::${"Combat" | "HitReaction"}`;
export type EDialogEventType = `EDialogEventType::${"CallPlayer" | "Chatter" | "Combat_Action_Cover" | "Combat_Action_Detour" | "Combat_Action_EnemyDead" | "Combat_Action_EnemyGrenade" | "Combat_Action_EnemyHit" | "Combat_Action_FireSupression" | "Combat_Action_Flank" | "Combat_Action_FriendlyDead" | "Combat_Action_FriendlyFire" | "Combat_Action_FriendlyGrenade" | "Combat_Action_FriendlyHit" | "Combat_Action_Move" | "Combat_Action_Reload" | "Combat_EnemyFound" | "Combat_EnemyRetreat" | "Combat_EnemySearch" | "Combat_Over" | "Combat_SearchEnd" | "Combat_SelfRetreat" | "Combat_Start" | "Combat_Threats_AlertedSearch" | "Combat_Threats_AlertedSearchEnd" | "Combat_Threats_EnemySearch" | "Combat_Threats_ThreatDetected" | "Combat_Wounded_GoingToHeal" | "Combat_Wounded_Grunt_HealReceive" | "Combat_Wounded_HealingGratitude" | "Combat_Wounded_Knocked" | "Combat_Zombie_Attack" | "Combat_Zombie_Moan" | "Count" | "DefeatComment" | "DialogAction_Laugh" | "Emission_LeaderEnd" | "Emission_LeaderStart" | "HitReaction_AgonyDeath" | "HitReaction_Anomaly" | "HitReaction_AverageDeath" | "HitReaction_Bullet" | "HitReaction_CarouselDeath" | "HitReaction_Explosion" | "HitReaction_InstaDeath" | "HitReaction_Melee" | "HitReaction_Mutant" | "HitReaction_Transformation" | "HitReaction_WheezingDeath" | "Interact_Bump" | "Interact_Busy" | "Interact_Friendly" | "Interact_HideWeapon" | "Interact_Neutral" | "Interact_NonFriendly" | "Interact_SpeakToLeader" | "Joke" | "Peaceful_CorpseHubComment" | "Peaceful_DropCorpse" | "Peaceful_LootingEnemyCorpse" | "Peaceful_LootingFriendlyCorpse" | "Relax_EmissionFirstMessage" | "Relax_EmissionSecondMessage" | "Relax_EmissionThirdMessage" | "RunOn"}`;
export type EDialogPriority = `EDialogPriority::${"None"}`;
export type EDistanceSelectorCondition = `EDistanceSelectorCondition::${"MinIn" | "MinOut"}`;
export type EDuplicateResolveType = `EDuplicateResolveType::${"KeepAll" | "KeepNew" | "KeepOld"}`;
export type EEffectDisplayType = `EEffectDisplayType::${"EffectLevel" | "ValueAndTime"}`;
export type EEffectSource = `EEffectSource::${"Armor" | "Artifact" | "Consumable" | "Debug" | "Obj" | "Other" | "Weapon"}`;
export type EEffectType = `EEffectType::${"Accuracy" | "AddAttachment" | "AdditionalInventoryWeight" | "AimingMovementSpeed" | "AimingTime" | "AmmoPerShot" | "ArmorItemWeight" | "ArmorPiercing" | "ArtifactSlots" | "BaseDamage" | "Bleeding" | "BulletDropLength" | "BulletSpeedSlowdown" | "CameraShake" | "ChangeCaliber" | "Comfort" | "Composite" | "Damage" | "DegenBleeding" | "DegenRadiation" | "Dispersion" | "DispersionMaxRadiusExtension" | "DispersionPerIterationRadiusExtension" | "DistanceDropOffLength" | "EffectiveFireDistance" | "FireInterval" | "Health" | "HoldBreathDrain" | "HungerPoints" | "IdleSwayXModifier" | "IdleSwayYModifier" | "Invulnerability" | "MaxDurability" | "MinBulletDistanceDamage" | "MovementSpeed" | "None" | "OpenSlotForAttachments" | "PenaltyLessWeight" | "ProtectionBurn" | "ProtectionChemical" | "ProtectionPSY" | "ProtectionRadiation" | "ProtectionShock" | "ProtectionStrike" | "Radiation" | "Recoil" | "RecoilRadiusNormalizationInterval" | "RegenStamina" | "SPDrain" | "ShowEquipmentTime" | "SleepinessPoints" | "VelocityDamage" | "WeaponItemWeight"}`;
export type EEmissionAIEvent = `EEmissionAIEvent::${"EmissionActive" | "EmissionDanger" | "EmissionEnd" | "EmissionStart"}`;
export type EEmissionStage = `EEmissionStage::${"ActivateQuest" | "Active" | "AfterTheStorm" | "BeforeTheStorm" | "ShockWave"}`;
export type EEmotionalFaceMasks = `EEmotionalFaceMasks::${"Angry" | "Happy" | "None" | "Sad" | "Scared" | "Surprised"}`;
export type EEvadeActionType = `EEvadeActionType::${"Back" | "Left" | "Right"}`;
export type EFaceBlockingBlendMasks = `EFaceBlockingBlendMasks::${"Cheeks" | "Chin" | "Eyes" | "Forehead" | "LeftCheek" | "LeftEye" | "LeftTemple" | "Mouth" | "Nose" | "OralCavity" | "RightCheek" | "RightEye" | "RightTemple" | "Temples" | "Throat"}`;
export type EFastUseGroupType = `EFastUseGroupType::${"Secondary"}`;
export type EFireType = `EFireType::${"Automatic" | "Queue" | "SemiAutomatic"}`;
export type EFlashlightAction = `EFlashlightAction::${"Disable" | "TurnOff" | "TurnOn"}`;
export type EFlashlightPriority = `EFlashlightPriority::${"Chest" | "FlashlightWeaponAttachment" | "Head"}`;
export type EFleeType = `EFleeType::${"FleeFromCurrentLocation" | "FleeFromPlayer"}`;
export type EFloatProviderType = `EFloatProviderType::${"Add" | "Blink" | "Conditional" | "Constant" | "Multiply" | "None" | "ObjParam" | "PlayerVital" | "PostEffect" | "Weather"}`;
export type EGSCTeleportType = `EGSCTeleportType::${"Classic" | "Default" | "Immersive" | "Instant" | "None" | "Quest"}`;
export type EGameDifficulty = `EGameDifficulty::${"Easy" | "Hard" | "Medium"}`;
export type EGlobalVariableType = `EGlobalVariableType::${"Bool" | "Int" | "String"}`;
export type EGoalPriority = `EGoalPriority::${"HigherThanALife" | "HigherThanAnomaly" | "HigherThanCombat" | "HigherThanEmission" | "HigherThanThreat"}`;
export type EGrenadeType = `EGrenadeType::${"F1" | "None" | "RGD5"}`;
export type EGuardType = `EGuardType::${"GuardPlayer" | "GuardTarget" | "GuardZone"}`;
export type EHealingType = `EHealingType::${"Dialog" | "HoldComponent" | "Quest"}`;
export type EHideViewType = `EHideViewType::${"ForceHide" | "Hide" | "Unhide"}`;
export type EIgnoreDamageType = `EIgnoreDamageType::${"IgnorePSY" | "Invulnerable" | "None" | "Unfocusable" | "Unkillable"}`;
export type EInputController = `EInputController::${"Dualshock4" | "KeyboardAndMouse"}`;
export type EInputKey = `EInputKey::${"Circle" | "Cross" | "LeftShoulder" | "LeftThumbstickButton" | "LeftTrigger" | "None" | "RightShoulder" | "RightThumbstickButton" | "RightTrigger" | "Square" | "Triangle"}`;
export type EInputMappingContextPriority = `EInputMappingContextPriority::${"Exclusive" | "High" | "Low" | "Lowest" | "Medium"}`;
export type EInteractFXType = `EInteractFXType::${"LadderEndInteractBot" | "LadderEndInteractTop" | "LadderIdle" | "LadderMevementFastEnd" | "LadderMovementFast" | "LadderMovementFoot" | "LadderMovementHand" | "LadderMovementJump" | "LadderStartInteractBottom" | "LadderStartInteractTop"}`;
export type EInventoryEquipmentSlot = `EInventoryEquipmentSlot::${"Artifact1" | "Body" | "Detector" | "Head" | "None" | "Pistol" | "PrimaryWeapon"}`;
export type EItemContainerType = `EItemContainerType::${"PackOfItems" | "Stash"}`;
export type EItemGenerationCategory = `EItemGenerationCategory::${"Ammo" | "Artifact" | "Attach" | "BodyArmor" | "Consumable" | "Detector" | "Head" | "Junk" | "Mask" | "None" | "SubItemGenerator" | "WeaponPistol" | "WeaponPrimary" | "WeaponSecondary"}`;
export type EItemInfoType = `EItemInfoType::${"Accuracy" | "Damage" | "Handling" | "Range" | "RateOfFire"}`;
export type EItemType = `EItemType::${"Ammo" | "Armor" | "Artifact" | "Attach" | "Consumable" | "Detector" | "Grenade" | "MutantLoot" | "None" | "Other" | "Weapon" | "NightVisionGoggles"}`;
export type EJamType = `EJamType::${"FirstShotMisfire" | "Jam" | "Misfire"}`;
export type EJournalAction = `EJournalAction::${"Cancel" | "Fail" | "Finish" | "Start"}`;
export type EJournalEntity = `EJournalEntity::${"Quest" | "QuestStage"}`;
export type EJournalState = `EJournalState::${"Active" | "Cancelled" | "Failed" | "Finished" | "Pending"}`;
export type ELairType = `ELairType::${"RestingLair" | "ALifeLair"}`;
export type ELineDirection = `ELineDirection::${"Left" | "Right"}`;
export type ELoadingDestination = `ELoadingDestination::${"BridgeBetweenCutscenes" | "IntroductionLogo" | "None" | "WhiteBridgeBetweenCutscenes"}`;
export type ELocalizationLanguage = `ELocalizationLanguage::${"English"}`;
export type EMagazineMeshType = `EMagazineMeshType::${"Empty" | "Full" | "LeftEmpty" | "RightEmpty"}`;
export type EMainHandEquipmentType = `EMainHandEquipmentType::${"Bolt" | "Grenade" | "Item" | "Knife" | "None" | "Pistol" | "PrimaryWeapon" | "SecondaryWeapon"}`;
export type EMappingContext = `EMappingContext::${"Aiming" | "AttachSelector" | "Bolt" | "Codelock" | "Cutscene" | "Debug" | "Dialogue" | "DialogueOnTheGo" | "EULA" | "EditSafeZone" | "Exploration" | "Grenade" | "Guitar" | "ImportantChoice" | "InspectArtifact" | "Interactivity" | "Inventory" | "ItemSelector" | "Journal" | "Knife" | "Ladder" | "LoadingScreen" | "Map" | "Menu" | "MenuSettings" | "ModBrowser" | "ModioReport" | "NoInput" | "None" | "Note" | "PDATutorial" | "PDA_Encyclopedia" | "PDA_Stats" | "PlayMovie" | "PlayerContextualAction" | "Popup" | "Presentation" | "QuestNotification" | "RightClickContextualMenu" | "Sleep" | "StackSplitMenu" | "StealthKill" | "Subtitle" | "SystemNotifications" | "Trade" | "Upgrades" | "UpgradesNavigation" | "UpgradesPopup"}`;
export type EMarkerState = `EMarkerState::${"Default" | "Explored"}`;
export type EMarkerType = `EMarkerType::${"ArchAnomaly" | "Bed" | "Guide" | "Hub" | "Location3Axis" | "Medic" | "None" | "PlayerStorage" | "RegionMarker" | "Technician" | "Trader"}`;
export type EMeshSubType = `EMeshSubType::${"Skeletal" | "Static"}`;
export type EMisansceneNodeType = `EMisansceneNodeType::${"Action" | "Start" | "Switch"}`;
export type EModifiedCharacterParam = `EModifiedCharacterParam::${"Bleeding" | "HP" | "HPPercent" | "HungerPoints" | "IgnoreDamageType" | "InventoryWeight" | "Money" | "Radiation" | "Rank" | "SP" | "Sleepiness" | "Zombie"}`;
export type EModifyAbilitySequenceQuestNodeMode = `EModifyAbilitySequenceQuestNodeMode::${"AddAbility" | "RemoveAbility"}`;
export type EMovementBehaviour = `EMovementBehaviour::${"Idle" | "Run" | "Sprint" | "Walk"}`;
export type EMusicState = `EMusicState::${"Region"}`;
export type EMutantAttackType = `EMutantAttackType::${"JumpAttack" | "None"}`;
export type ENPCType = `ENPCType::${"Guide" | "None" | "Repairman" | "Technician" | "Trader"}`;
export type ENiagaraProviderType = `ENiagaraProviderType::${"EyeAdaptationProvider" | "PlayerLocationProvider" | "TerrainOffsetProvider" | "TimeOfDayProvider" | "WindProvider"}`;
export type ENoteType = `ENoteType::${"Audio" | "Data" | "Notes"}`;
export type ENotificationEventType = `ENotificationEventType::${"AnomalyActivated" | "EmissionFinished" | "EmissionStarted" | "GrenadeExploded" | "GrenadeLaunched" | "None" | "ShotAppeared" | "ShotHit"}`;
export type EObjAnim = `EObjAnim::${"Actor"}`;
export type EObjFloatParams = `EObjFloatParams::${"AimAlpha" | "Wetness"}`;
export type EObjMesh = `EObjMesh::${"Actor" | "None"}`;
export type EObjSkeletalMeshTraceBone = `EObjSkeletalMeshTraceBone::${"Chest" | "EveryBone" | "Head" | "LArm" | "LKnee" | "LLeg" | "Pelvis" | "RArm" | "RKnee" | "RLeg"}`;
export type EObjType = `EObjType::${"Grenade" | "Invalid" | "NPC"}`;
export type EOutputDeviceEffect = `EOutputDeviceEffect::${"Medium" | "Narrow"}`;
export type EOverrideDialogTopic = `EOverrideDialogTopic::${"Busy" | "Bye" | "CallPlayerComment" | "Defeat" | "DefeatComment" | "Forced" | "Hello" | "Info" | "None" | "Resume" | "Trade" | "Travel" | "Upgrade"}`;
export type EOverweightLock = `EOverweightLock::${"Full"}`;
export type EPDATutorialCategory = `EPDATutorialCategory::${"Earning" | "Fight" | "Navigation" | "Survival"}`;
export type EPassiveDetectorType = `EPassiveDetectorType::${"Anomaly" | "None" | "Searchpoint"}`;
export type EPerformanceBoostDLSSFGMode = `EPerformanceBoostDLSSFGMode::${"Off"}`;
export type EPerformanceBoostFFXFIMode = `EPerformanceBoostFFXFIMode::${"Off"}`;
export type EPerformanceBoostInputLatencyReflex = `EPerformanceBoostInputLatencyReflex::${"Off"}`;
export type EPerformanceBoostUpscalingMethod = `EPerformanceBoostUpscalingMethod::${"TSR"}`;
export type EPhysicalMaterialType = `EPhysicalMaterialType::${"AirPoltergeist" | "ArmoredGlass" | "Artifact" | "Asphalt" | "Bone" | "Bread" | "Brick" | "BrokenGlass" | "Ceramic" | "Chemical" | "Cloth" | "ClothCorpses" | "Default" | "Dirt" | "FaustInvulnerable" | "Flesh" | "FleshCloth" | "FleshCorpses" | "FleshMetal" | "FleshRubber" | "ForestGrass" | "ForestPine" | "Glass" | "GlassNoParticles" | "Grass" | "Gravel" | "Ground" | "Leather" | "Leaves" | "Meat" | "MetalGrid" | "MetalSolid" | "MetalThin" | "Paper" | "Plastic" | "Puddle" | "Rock" | "Rubber" | "Sand" | "Slate" | "Tree" | "TreeNoParticles" | "Vegetable" | "Water" | "WoodSolid" | "WoodThin"}`;
export type EPlayerActionInputModifier = `EPlayerActionInputModifier::${"Negate" | "Scalar" | "SwizzleAxis"}`;
export type EPlayerActionInputTrigger = `EPlayerActionInputTrigger::${"Down" | "HoldWithActivationDelay" | "Pressed" | "Pulse" | "Released" | "Tap"}`;
export type EPlayerActionInputTypeCustom = `EPlayerActionInputTypeCustom::${"HoldOnly" | "ToggleOrHold"}`;
export type EPostEffectProcessorType = `EPostEffectProcessorType::${"Constant" | "Cyclical" | "FloatProvider" | "Lerp" | "None" | "Raw"}`;
export type EPostProcessEffectType = `EPostProcessEffectType::${"Blur" | "Burn" | "Chemical" | "ConcussionBlur" | "DamageBlood" | "Drunkness" | "Expulsion" | "LeakingBlood" | "PsyField" | "Radiation" | "Rain" | "Vignette"}`;
export type EPsyNPCType = `EPsyNPCType::${"None" | "PsyNPC" | "PsyPhantom"}`;
export type EQuestConditionType = `EQuestConditionType::${"AITarget" | "ArmorState" | "Awareness" | "Bleeding" | "Bridge" | "ContextualAction" | "CorpseCarry" | "DistanceToNPC" | "DistanceToPoint" | "Effect" | "Emission" | "EquipmentInHands" | "FactionRelationship" | "FastTravelMoney" | "GlobalVariable" | "HP" | "HPPercent" | "HasItemInQuickSlot" | "HungerPoints" | "InventoryWeight" | "IsAlive" | "IsCreated" | "IsDialogMemberValid" | "IsEnoughAmmo" | "IsOnline" | "IsWeaponJammed" | "IsWounded" | "ItemInContainer" | "ItemInInventory" | "JournalState" | "LookAtAngle" | "Money" | "NodeState" | "Note" | "PersonalRelationship" | "PlayerOverload" | "Psy" | "Radiation" | "Random" | "Rank" | "Stamina" | "Trigger" | "Weather"}`;
export type EQuestEventType = `EQuestEventType::${"OnAbilityEnded" | "OnAbilityUsed" | "OnBecomeEnemy" | "OnBecomeFriend" | "OnDialogFinished" | "OnEmissionFinished" | "OnEmissionStageFinished" | "OnEmissionStageStarted" | "OnEmissionStarted" | "OnFactionBecomeEnemy" | "OnFactionBecomeFriend" | "OnGetCompatibleAttachment" | "OnHit" | "OnInteract" | "OnJournalQuestCancel" | "OnJournalQuestFail" | "OnJournalQuestFinish" | "OnJournalQuestStageCancel" | "OnJournalQuestStageFail" | "OnJournalQuestStageFinish" | "OnJournalQuestStageStart" | "OnJournalQuestStart" | "OnModelCreate" | "OnMoneyAmountReached" | "OnObjDeath" | "OnObjDefeat" | "OnPlayerGetItem" | "OnPlayerLostItem" | "OnPlayerNoticed" | "OnQuestInteractionFinish" | "OnQuestNodeChangeState" | "OnQuestNodeFinish" | "OnSignalReceived" | "OnTick" | "OnTriggerEnter" | "OnTriggerExit"}`;
export type EQuestNodeState = `EQuestNodeState::${"Activated" | "Excluded" | "Finished" | "None"}`;
export type EQuestNodeType = `EQuestNodeType::${"ALifeDirectorZoneSwitch" | "AchievementUnlock" | "ActivateAnomaly" | "ActivateInteractableObject" | "ActivateDataLayerCombination" | "ActivateRestrictor" | "AddNote" | "AddOrRemoveFromSquad" | "AddTechnicianSkillOrUpgrade" | "AddTutorialToPDA" | "BridgeCleanUp" | "BridgeEvent" | "CancelAllSideQuests" | "ChangeFaction" | "ChangeRelationships" | "Condition" | "ConsoleCommand" | "Container" | "DeactivateZone" | "Despawn" | "DisableNPCBark" | "DisableNPCInteraction" | "EmissionScheduleControl" | "EmissionStart" | "EnableDataLayer" | "End" | "EquipItemInHands" | "FlashlightOnOff" | "ForceInteract" | "GiveCache" | "HideLoadingScreen" | "HideTutorial" | "If" | "ItemAdd" | "ItemRemove" | "LoadAsset" | "LookAt" | "MoveInventory" | "NPCBark" | "OnAbilityEndedEvent" | "OnAbilityUsedEvent" | "OnDialogStartEvent" | "OnEmissionFinishEvent" | "OnEmissionStageActivated" | "OnEmissionStageFinished" | "OnEmissionStartEvent" | "OnFactionBecomeEnemyEvent" | "OnFactionBecomeFriendEvent" | "OnGetCompatibleAttachEvent" | "OnHitEvent" | "OnInfotopicFinishEvent" | "OnInteractEvent" | "OnJournalQuestEvent" | "OnKillerCheckEvent" | "OnMoneyAmountReachedEvent" | "OnNPCBecomeEnemyEvent" | "OnNPCBecomeFriendEvent" | "OnNPCCreateEvent" | "OnNPCDeathEvent" | "OnNPCDefeatEvent" | "OnPlayerGetItemEvent" | "OnPlayerLostItemEvent" | "OnPlayerNoticedEvent" | "OnPlayerRankReachedEvent" | "OnSignalReceived" | "OnUpgradeInstallEvent" | "OnTickEvent" | "PlayEffect" | "PlayPostProcess" | "PlaySound" | "PlayVideo" | "ProtectLairNPCSquadItem" | "Random" | "ReputationLocker" | "ResetAI" | "RestrictSave" | "RestrictionArea" | "SaveGame" | "ScheduledContainer" | "SearchPoint" | "SendSignal" | "SequenceStart" | "SetAIBehavior" | "SetCharacterEffect" | "SetCharacterParam" | "SetDialog" | "SetDurabilityParam" | "SetFactionRestriction" | "SetGlobalVariable" | "SetHubOwner" | "SetItemGenerator" | "SetLocationName" | "SetJournal" | "SetMeshGenerator" | "SetNPCSequentialAbility" | "SetName" | "SetPersonalRestriction" | "SetQuestGiver" | "SetSpaceRestrictor" | "SetTime" | "SetTimer" | "SetWeather" | "SetWounded" | "ShowFadeScreen" | "ShowLoadingScreen" | "ShowMarker" | "ShowTutorialWidget" | "Spawn" | "SpawnAnomaly" | "SpawnAnomalySpawner" | "SpawnArtifactSpawner" | "SpawnDeadBody" | "SpawnItemContainer" | "SpawnLair" | "SpawnSafeZone" | "SpawnSingleObj" | "SpawnSquad" | "SpawnTrigger" | "StartBenchmark" | "SwitchQuestItemState" | "Technical" | "TeleportCharacter" | "TimeLock" | "ToggleLairActivity" | "ToggleNPCHidden" | "TrackJournal" | "TrackShelter" | "Trigger"}`;
export type EQuestRewardType = `EQuestRewardType::${"Ammo" | "Armor" | "Artifact" | "Attach" | "Detector" | "Food" | "Helmet" | "Medkit" | "Money" | "Weapon"}`;
export type ERadiationInnerOffsetPreset = `ERadiationInnerOffsetPreset::${"Custom" | "Full"}`;
export type ERadiationPreset = `ERadiationPreset::${"Custom" | "Deadly" | "Light" | "Medium" | "RadBlock" | "Strong" | "Topaz"}`;
export type ERank = Permutations3<Newbie, Experienced, Veteran> | Permutations3<Experienced, Veteran, Master> | `${Newbie}, ${Experienced}, ${Veteran}, ${Master}`;
export type ERegion = `ERegion::${"Bolota" | "CHAES" | "ChemZavod" | "DickyOstrov" | "Duga" | "ERegion_MAX" | "Generatory" | "GoreliyLes" | "Gradirni" | "Jupiter" | "Kordon" | "Malahit" | "MalayaZona" | "NIICHAZ" | "None" | "Pripyat" | "RizhyLes" | "Rostock" | "Svalka" | "Yanov" | "Yantar" | "Zaton" | "ZementniyZavod" | "ZheleznyLes" | "Zone"}`;
export type ERelationChangingEvent = `ERelationChangingEvent::${"Damage" | "FractionDamage" | "Grenade" | "Heal" | "Kill" | "KillWounded" | "Melee" | "Wounded"}`;
export type ERelationLevel = `ERelationLevel::${"Count" | "Disaffection" | "Enemy" | "Friend" | "Neutral"}`;
export type ERepetitions = `ERepetitions::${"Infinity" | "PlayCount" | "TimeInSeconds"}`;
export type ERequiredSquadMembers = `ERequiredSquadMembers::${"AllMembers" | "AnyMember"}`;
export type ESaveType = `ESaveType::${"Auto" | "Manual" | "Quest" | "Quick"}`;
export type ESaveSubType = `ESaveSubType::${"Auto" | "Manual" | "Quest" | "Quick"}`;
export type EScenarioBranch = `EScenarioBranch::${"Noon" | "Skif" | "Spark" | "Strelok" | "Varta"}`;
export type ESensitivityType = `ESensitivityType::${"Medium"}`;
export type ESettingCategoryType = `ESettingCategoryType::${"Display" | "UI" | "Input"}`;
export type ESmartCoverType = `ESmartCoverType::${"BehindTreeCover" | "Generic" | "High" | "Low" | "NoShootingPosition"}`;
export type ESortGroup = `ESortGroup::${"Bleeding" | "Buff" | "Down" | "HP" | "Hunger" | "Left" | "None" | "Radiations" | "Right" | "Stamina" | "Up"}`;
export type ESoundEventType = `ESoundEventType::${"AnomalyActivated" | "Bolt" | "BulletFlyby" | "BulletHit" | "Count" | "DoorKnockedOut" | "Explosion" | "GrenadeHit" | "Guitar" | "Interactable" | "Jump" | "PhysObjectImpact" | "Reload" | "Shot" | "StealthKill" | "Steps" | "Voice"}`;
export type ESpaceRestrictionType = `ESpaceRestrictionType::${"In" | "None" | "Out"}`;
export type ESpawnNodeExcludeType = `ESpawnNodeExcludeType::${"ForceDespawn" | "KillSpawnedObj" | "SeamlessDespawn"}`;
export type ESpawnType = `ESpawnType::${"ALifeGroup" | "Anomaly" | "AnomalySpawner" | "ArtifactSpawner" | "ClickerAnomaly" | "ContextualAction" | "DailyScheduleZone" | "DeadBody" | "DestructibleObject" | "ElectroAnomaly" | "FogVolume" | "GuardZone" | "Hub" | "Item" | "ItemContainer" | "LairSpawner" | "LightningBallAnomaly" | "Marker" | "MoveToPath" | "None" | "Obj" | "OnlineModifierZone" | "PSYControllerAnomaly" | "PackOfItems" | "Patrol" | "PillowAnomaly" | "PsyAnomaly" | "Radiation" | "SafeZone" | "Searchpoint" | "Shelter" | "SoapBubbleAnomaly" | "Squad" | "TeleportPoint" | "Trigger" | "WeatherSelection"}`;
export type ESpeechEventType = `ESpeechEventType::${"Combat_EnemyDetected" | "Combat_EnemySearch" | "Combat_HitByEnemy" | "Combat_Reloading" | "Combat_TakeCover"}`;
export type EStaminaAction = `EStaminaAction::${"Run" | "Sprint" | "Walk"}`;
export type EStateTag = `EStateTag::${"Aim" | "Climb" | "Crouch" | "Jump" | "LowCrouchInPlace" | "None" | "Run" | "SlowRun" | "Sprint" | "SprintUnderRunSpeed" | "Vault" | "Walk"}`;
export type ESubtitlesSize = `ESubtitlesSize::${"Standart"}`;
export type ESummonBehaviourOnSpawn = `ESummonBehaviourOnSpawn::${"Default" | "Kill"}`;
export type ESummonSpawnOrientation = `ESummonSpawnOrientation::${"LookAtEnemy" | "LookFromOwner" | "MatchOwner"}`;
export type EThreatActionType = `EThreatActionType::${"CallAllies" | "MoveToLocation" | "SearchEnemy" | "TurnHead"}`;
export type EThreatAwareness = `EThreatAwareness::${"Battle" | "Calm" | "MoveToLocation" | "SearchEnemy" | "TurnHead"}`;
export type EThreatType = `EThreatType::${"CharacterTouch" | "Corpse" | "Flashlight" | "Hit" | "IdentifiedEnemy" | "PhysicsTouch" | "PossibleEnemy" | "Sound" | "UnidentifiedEnemy"}`;
export type EThrowQueueDisarmMode = `EThrowQueueDisarmMode::${"DispatchAtLastKnownPosition"}`;
export type ETriggerReact = `ETriggerReact::${"ReactBoth" | "ReactOnAlive" | "ReactOnDead"}`;
export type EUISound = `EUISound::${"CloseInventory" | "Count" | "SpecificReward" | "SystemNotificationNews" | "UseConsumableAntiRad" | "UseConsumableArmyMedkit" | "UseConsumableBandage" | "UseConsumableBeer" | "UseConsumableBread" | "UseConsumableCannedFood" | "UseConsumableCinnamon" | "UseConsumableEcoMedkit" | "UseConsumableEnergetic" | "UseConsumableHercules" | "UseConsumableMedkit" | "UseConsumableMilk" | "UseConsumablePsyBlocker" | "UseConsumableSausage" | "UseConsumableVodka" | "UseConsumableWater"}`;
export type EUpgradeTargetPartType = `EUpgradeTargetPartType::${"Barrel" | "Body" | "Handguard" | "None" | "PistolGrip" | "Stock"}`;
export type EUpgradeVerticalPosition = `EUpgradeVerticalPosition::${"Down" | "None" | "Top"}`;
export type EUserNotificationType = `EUserNotificationType::${"None" | "SideText" | "Voice"}`;
export type EVitalType = `EVitalType::${"Bleeding" | "Drunkness" | "HP" | "None" | "PoppyFieldSleepiness" | "PsyPoints" | "Radiation" | "SleepinessPoints" | "SuppressionPoints"}`;
export type EWaterImmersionLevel = `EWaterImmersionLevel::${"Deadly" | "High" | "Low" | "Medium"}`;
export type EWeaponState = `EWeaponState::${"Combat" | "NoWeapon" | "Relax"}`;
export type EWeaponType = `EWeaponType::${"None" | "Pistol" | "Rifle" | "Shotgun"}`;
export type EWeather = `EWeather::${"CalmBeforeEmission" | "Clearly" | "Cloudy" | "Emission" | "Fogy" | "LightRainy" | "Rainy" | "Stormy" | "Thundery"}`;
export type EALifeGroupPriorityType = `EALifeGroupPriorityType::${"Global" | "Local" | "Quest"}`;
export type ELairPreferredSpawnType = `ELairPreferredSpawnType::${"CoreVolume" | "TerritoryVolume"}`;
export type EPillowAnomalyBiomeType = `EPillowAnomalyBiomeType::${"Forest" | "Industrial" | "Paper" | "RedForest" | "Rock" | "Urban"}`;
export type ETriggerShape = `ETriggerShape::${"Box" | "Cylinder" | "Freeform" | "Sphere"}`;
export type EWeatherParam = `EWeatherParam::${"RainIntensity"}`;
export type EWeightStatus = `EWeightStatus::${"Heavy" | "Normal" | "Overweight"}`;
export type EZombificationType = `EZombificationType::${"AliveHuman" | "CorpseHuman"}`;
export type ESoundEffectSubtype = `ESoundEffectSubtype::${"PlaySoundAttached" | "SetParameter" | "SetSwitch" | "SetState" | "StopInfiniteSound" | "SetGlobalParameter"}`;
export type EInputAxisType = `EInputAxisType::${"XY" | "Rotate2D"}`;
export type EActionType = `EActionType::${"AutoCover" | "Crouch" | "Fall" | "HandleAimInput" | "Lean" | "None" | "Sprint" | "UseMainItem" | "Vault" | "ThrowItem"}`;
export type EObjBoolParams = `EObjBoolParams::${"IsOffsetAimingEnabled" | "IsNightVisionEnabled" | "IsDetectorInHands"}`;
export type ECombatTactics = `ECombatTactics::${"Attack" | "None"}`;
export type EAgentRankMask = `EAgentRankMask::${"Experienced" | "Veteran" | "Master" | "All"}`;