s2cfgtojson
Version:
Converts Stalker 2 Cfg file into a POJO
1,982 lines (1,779 loc) • 43.4 kB
text/typescript
// noinspection JSUnusedGlobalSymbols
export interface Struct<T extends Entries = {}> {
isRoot?: boolean;
refurl?: string;
refkey?: string | number;
bskipref?: boolean;
_id: string;
entries: T;
toTs(): string;
}
export type DefaultEntries = { _isArray?: boolean; _useAsterisk?: boolean };
export type Value = Omit<Struct, "toTs"> | string | boolean | number;
export type Entries = Record<string | number, Value> & DefaultEntries;
export type GetTsType<In extends Struct, E = In["entries"]> = {
[key in Exclude<keyof E, keyof DefaultEntries>]: E[key] extends Struct
? GetTsType<E[key]>
: E[key];
};
type RKey<In> = Exclude<keyof In, keyof DefaultEntries>;
export type GetStructType<In> =
In extends Array<any>
? Struct<{ [key: number]: GetStructType<In[number]> }>
: In extends Record<any, any>
? Struct<{ [key in RKey<In>]: GetStructType<In[key]> }>
: In extends string
? In
: In extends number
? number
: In extends boolean
? boolean
: never;
export type EAIConstraintType = `EAIConstraintType::${"PrepareForEmission"}`;
export type EAIMovementPose = `EAIMovementPose::${"Stand"}`;
export type EALifeDirectorScenarioTarget = `EALifeDirectorScenarioTarget::${
| "AllyLair"
| "AttackEnemyLair"
| "ContextualAction"
| "None"
| "Player"
| "TargetEachOther"}`;
export type EALifeFactionGoalType = `EALifeFactionGoalType::${
| "Aggressive"
| "Defensive"
| "Normal"}`;
export type EAbility = `EAbility::${
| "AOEAttackPassive"
| "ActivateAnomaly"
| "AoEAttack"
| "Attack"
| "AuraEffect"
| "Berserk"
| "BlinkTeleport"
| "Charge"
| "Empty"
| "HumanMeleeAttack"
| "LongJump"
| "PSYStrike"
| "Roar"
| "Shield"
| "StrelokSpecial"
| "Summon"
| "Throw"
| "ThrowGrenade"
| "ThrowQueue"
| "TrickSound"
| "WeaponDrag"
| "WeaponRiseAndShoot"
| "Zombification"}`;
export type EAbilityStatePhase = `EAbilityStatePhase::${"Complete"}`;
export type EAgentArchetype = `EAgentArchetype::${"Human" | "Mutant"}`;
export type EAgentType = `EAgentType::${
| "BlindDog"
| "Blinddog"
| "Bloodsucker"
| "Boar"
| "Burer"
| "Cat"
| "Chimera"
| "Controller"
| "Deer"
| "Flesh"
| "Human"
| "MutantGeneric"
| "PluginAgent"
| "Poltergeist"
| "PseudoDog"
| "Pseudogiant"
| "RatSwarm"
| "Snork"
| "Tushkan"}`;
export type EAimAssistPresetType = `EAimAssistPresetType::${
| "Default"
| "Full"
| "GetCount"}`;
export type EAimAssistWeightType = `EAimAssistWeightType::${
| "Angle"
| "DistanceFromApex"}`;
export type EAmmoCaliber = `EAmmoCaliber::${
| "A012"
| "A045"
| "A545"
| "A556"
| "A762"
| "A762NATO"
| "A762Sniper"
| "A918"
| "A919"
| "A939"
| "AGA"
| "AHEDP"
| "APG7V"
| "AVOG"
| "None"}`;
export type EAmmoType = `EAmmoType::${
| "ArmorPiercing"
| "Default"
| "Expanding"
| "None"
| "Supersonic"}`;
export type EAnimationReloadTypes = `EAnimationReloadTypes::${
| "Full"
| "SingleBullet"
| "Tactical"
| "Unload"}`;
export type EAnomalyElementType = `EAnomalyElementType::${
| "Chemical"
| "Electro"
| "Fire"
| "Gravity"
| "None"
| "PSY"}`;
export type EAnomalyType = `EAnomalyType::${
| "CarouselAnomaly"
| "ChemicalAnomaly"
| "ClassicFireAnomaly"
| "ClickerAnomaly"
| "DiamondAnomaly"
| "ElectroAnomaly"
| "ExpulsionAnomaly"
| "FlycatcherAnomaly"
| "LavaLampAnomaly"
| "LightningBallAnomaly"
| "None"
| "PSYAnomaly"
| "PSYControllerAnomaly"
| "PSYEmitterAnomaly"
| "PillowAnomaly"
| "RazorAnomaly"
| "SoapBubbleAnomaly"
| "ToxicCloudAnomaly"}`;
export type EApplyRestrictionType = `EApplyRestrictionType::${"LeaveSame"}`;
export type EArchiartifactType = `EArchiartifactType::${
| "Ball"
| "Bolt"
| "Flower"
| "Kettle"
| "None"
| "Nut"
| "Water"}`;
export type EArmorScale = `EArmorScale::${
| "HeavyArmor"
| "LightArmor"
| "MediumArmor"}`;
export type EArtifactRarity = `EArtifactRarity::${
| "Common"
| "Epic"
| "Rare"
| "Uncommon"}`;
export type EArtifactSpawnerExcludeRule = `EArtifactSpawnerExcludeRule::${
| "ExcludeArchiArtifacts"
| "ExcludeQuestArtifacts"}`;
export type EArtifactType = `EArtifactType::${
| "Chemical"
| "Electro"
| "Fake"
| "Fire"
| "Gravity"
| "None"
| "PSY"}`;
export type EAspectRatio = `EAspectRatio::${"Auto"}`;
export type EAttachSlot = `EAttachSlot::${
| "Barrel"
| "Flashlight"
| "Handguard"
| "Lasersight"
| "Magazine"
| "None"
| "PlankScope"
| "Scope"}`;
export type EAttachType = `EAttachType::${
| "GetCount"
| "GrenadeLauncher"
| "Grip"
| "IronSight"
| "Lasersight"
| "Magazine"
| "Muzzle"
| "PlankScope"
| "Scope"
| "Shotgun"
| "Silencer"}`;
export type EAttractionPointType = `EAttractionPointType::${
| "ExitLookAt"
| "FollowCharacterBone"
| "FollowObject"
| "StaticLocation"}`;
export type EAudioRoomPresetBandwidth = `EAudioRoomPresetBandwidth::${
| "Close"
| "Custom"
| "HalfOpen"
| "Isolated"
| "None"
| "Open"}`;
export type EAvailableCoverActionsSide = `EAvailableCoverActionsSide::${
| "Center"
| "Left"
| "Right"}`;
export type EAvailableCoverEnterTypes = `EAvailableCoverEnterTypes::${
| "Long"
| "Short"}`;
export type EBehaviorType = `EBehaviorType::${
| "Berserk"
| "Confused"
| "Escort"
| "Flee"
| "Follow"
| "Guard"
| "Kill"
| "MoveTo"
| "Pacifist"
| "Panic"
| "Patrol"
| "Rest"
| "ShootTarget"
| "Sleep"
| "Stay"
| "UseAbility"}`;
export type EBeneficial = `EBeneficial::${"Negative" | "None" | "Positive"}`;
export type EBodyMeshType = `EBodyMeshType::${"Attach" | "Face"}`;
export type EBoltActionWeaponState = `EBoltActionWeaponState::${
| "NoBoltAction"
| "ReadyToShoot"}`;
export type EBoolProviderType = `EBoolProviderType::${
| "And"
| "And provider - Player has Experienced rank AND at least 500 Reputation with Duty"
| "Constant"
| "FactionRelation"
| "None"
| "Not"
| "Not provider - Player doesn't have Experienced rank and has less than 500 Reputation with Duty"
| "Or"
| "Or provider - Player has Experienced rank OR at least 500 Reputation with Duty"
| "PlayerRank"
| "PlayerUnderRoof"
| "TargetHasEffectBoolProvider"
| "TargetInShelter"
| "TargetRank"
| "TargetRelation"
| "TraderRegenerationDays"
| "TraderRegenerationHours"}`;
export type EBrokenGameDataFilter =
`EBrokenGameDataFilter::${"UnderDraftComment"}`;
export type ECalculateSignificance = `ECalculateSignificance::${"ScreenSize"}`;
export type ECameraShakeEffectSubtype =
`ECameraShakeEffectSubtype::${"None // MP: There is no camera shake asset mentioned, so I will disable it for now"}`;
export type ECameraShakeGroupType = `ECameraShakeGroupType::${
| "MaxCount"
| "None"
| "Priority"}`;
export type ECameraShakeType = `ECameraShakeType::${
| "Constant"
| "FloatProvider"
| "None"
| "Vital"}`;
export type ECauseOfDeath = `ECauseOfDeath::${"Range"}`;
export type EChangeValueMode = `EChangeValueMode::${
| "Add"
| "Set"
| "Subtract"}`;
export type ECollisionChannel = `ECollisionChannel::${"ECC_Visibility"}`;
export type ECollisionFormType = `ECollisionFormType::${"Box" | "Cylinder"}`;
export type EColorBlindMode = `EColorBlindMode::${"None"}`;
export type EConditionCheckType = `EConditionCheckType::${"And" | "Or"}`;
export type EConditionComparance = `EConditionComparance::${
| "Equal"
| "Greater"
| "GreaterOrEqual"
| "Less"
| "LessOrEqual"
| "NotEqual"}`;
export type EConnectionLineState = `EConnectionLineState::${
| "Down"
| "Middle"
| "None"
| "Top"}`;
export type EConsumableType = `EConsumableType::${
| "Food"
| "Guitar"
| "Medicine"
| "None"}`;
export type EContextualActionBodyPart = `EContextualActionBodyPart::${
| "Back"
| "Head"
| "Skirt"}`;
export type EContextualActionEffectType =
`EContextualActionEffectType::${"ChangeNeedValue"}`;
export type EContextualActionNeeds = `EContextualActionNeeds::${
| "Anecdote"
| "Detector"
| "Dialog"
| "Drink"
| "Eat"
| "Emission"
| "Fight"
| "Guard"
| "Guitar"
| "Idle"
| "Monolog"
| "PDA"
| "Patrolling"
| "Quest"
| "Rest"
| "RunOnTalking"
| "Sleep"
| "Smoke"
| "WeaponCleaning"
| "Work"}`;
export type EContextualActionNodeType = `EContextualActionNodeType::${
| "Animation"
| "ConditionalSelector"
| "DistanceSelector"
| "RandomSelector"
| "SequentialSelector"
| "SoundDependentAnimation"
| "Start"}`;
export type EContextualActionPreconditionType =
`EContextualActionPreconditionType::${
| "AllowedAgentType"
| "AvailableBodyPart"
| "Faction"
| "GlobalVariable"
| "ItemInInventory"
| "NPCPrototype"
| "Rank"
| "Weather"}`;
export type EContextualAgentType = `EContextualAgentType::${
| "BlindDog"
| "Bloodsucker"
| "Boar"
| "Burer"
| "Cat"
| "Chimera"
| "Controller"
| "Deer"
| "Flesh"
| "Human"
| "PseudoDog"
| "Pseudogiant"
| "Snork"
| "Tushkan"
| "Zombie"}`;
export type ECrosshairType = `ECrosshairType::${
| "Arc"
| "Circle"
| "Circle // Circle Point Cross Arc"
| "Cross"
| "Cross // Circle Point Cross Arc"
| "Empty"
| "Point"
| "Point // Circle Point Cross Arc"}`;
export type ECrosshairTypeSetting = `ECrosshairTypeSetting::${"Regular"}`;
export type ECustomDataDistribution = `ECustomDataDistribution::${
| "Custom"
| "Uniform"}`;
export type EDamageBone = `EDamageBone::${"Body" | "Head" | "Limbs"}`;
export type EDamageSource = `EDamageSource::${
| "AnomalyStrike"
| "BiteLarge"
| "BiteRat"
| "BiteSmall"
| "Buckshot"
| "Bullet"
| "BulletHeavy"
| "Carousel"
| "Chemical"
| "CutLarge"
| "CutSmall"
| "Electricity"
| "Explosion"
| "Fire"
| "Hunger"
| "IronWind"
| "None"
| "PSY"
| "PoltergeistChemicalCollisionAttack"
| "PoltergeistCommonCollisionAttack"
| "PoltergeistElectroCollisionAttack"
| "PoltergeistFireCollisionAttack"
| "RamLarge"
| "RamSmall"
| "ShockWave"
| "WeaponButt"}`;
export type EDamageType = `EDamageType::${
| "Burn"
| "ChemicalBurn"
| "Fall"
| "Hunger"
| "PSY"
| "Physics"
| "Radiation"
| "Shock"
| "Strike"}`;
export type EDeadZoneType = `EDeadZoneType::${"Radial"}`;
export type EDestructionActionType = `EDestructionActionType::${
| "Destroy"
| "Explode"
| "NoActionSelected"
| "PlaySound"
| "PlayVisualEffect"
| "SetNewMesh"
| "SpawnItems"}`;
export type EDetectorType = `EDetectorType::${
| "Bear"
| "Echo"
| "Gilka"
| "None"
| "Veles"}`;
export type EDialogAction = `EDialogAction::${
| "Attack"
| "Bribe"
| "Bye"
| "Drink"
| "Eat"
| "FactionRelationshipCheck"
| "FastTravel"
| "GetItem"
| "GetMoney"
| "GiveItem"
| "GiveMedkit"
| "Guide"
| "GuideSelection"
| "GuideUI"
| "Heal"
| "Hit"
| "Laugh"
| "OpenTradeMenu"
| "OpenUpgradeMenu"
| "RankCheck"
| "Reward"
| "SetGlobalVariable"
| "ShowItem"
| "ShowMoney"
| "SideQuest"
| "TerminateDialog"
| "Threat"
| "TimedAnswer"}`;
export type EDialogAnimationType = `EDialogAnimationType::${
| "AgathaIdleListeningStiff1"
| "AgathaIdleListeningStiff2"
| "AgathaIdleListeningStiff3"
| "AgathaIdleTalkingStiff1"
| "AgathaIdleTalkingStiff2"
| "AgathaNodUsual"
| "AgathaSmokeIdleListeningStiff2"
| "AgathaSmokeIdleListeningStiff4"
| "AgathaSmokeIdleListeningStiff5"
| "AgathaSmokeIdleTalkingStiff1"
| "AgathaSmokeIdleTalkingStiff2"
| "AgathaSmokeIdleTalkingStiff3"
| "AgathaSmokeIdleTalkingStiff4"
| "AgathaSmokeIdleTalkingStiff5"
| "AgathaSmokeNodUsual1"
| "AgathaSmokeNodUsual2"
| "AgathaSmokeUniqueSmoking1"
| "AgathaSmokeUniqueSmoking2"
| "BerezaHippieUsual"
| "BerezaIdleTalkingHandUsual"
| "BerezaIdleWaitingHand"
| "BerezaTalkingAgree"
| "BerezaTalkingHandWave"
| "BerezaTalkingNegative"
| "DoroznukIdleListeningUsual1"
| "DoroznukIdleTalkingUsual"
| "DoroznukIdleWaiting1"
| "DoroznukIdleWaiting2"
| "DoroznukTalkingAgree"
| "DoroznukTalkingDoubt"
| "DoroznukTalkingExpressive"
| "DoroznukTalkingFingerExpressive"
| "DoroznukTalkingHandWave"
| "DoroznukTalkingNegative"
| "DoroznukTalkingPointdown"
| "DoroznukTalkingUsual1"
| "DoroznukTalkingUsual2"
| "DrunkIdleListening"
| "DrunkIdleListening2"
| "DrunkIdleListening3"
| "DrunkTalkingFingerExpressive"
| "DrunkTalkingFingerExpressive2"
| "DrunkTalkingForwardUsual"
| "DrunkTalkingLong"
| "DrunkTalkingLong1"
| "DrunkTalkingLong2"
| "DrunkTalkingLong3"
| "EDialogAnimationType_MAX"
| "HarpiaIdleListeningStiff1"
| "HarpiaIdleListeningUsual"
| "HarpiaIdleTalkingArmOnGunUsual"
| "HarpiaIdleTalkingUsual1"
| "HarpiaIdleTalkingUsual2"
| "HarpiaNodExpressive"
| "HarpiaTalkingLongUsual"
| "Idle"
| "KalinaIdleListeningStiff"
| "KalinaIdleListeningUsual"
| "KalinaIdleTalkingUsual"
| "KalinaTalkingArmsUsual1"
| "KalinaTalkingArmsUsual2"
| "KalinaTalkingFingerExpressive"
| "KalinaTalkingGoAwayExpressive"
| "KalinaTalkingLongUsual"
| "NPCAllInPosition"
| "NPCAngerTalkingExpressive"
| "NPCAngerTalkingUsual_NEW"
| "NPCApprovalListeningStiff"
| "NPCApprovalListeningUsual"
| "NPCApprovalTalkingExpressive"
| "NPCApprovalTalkingUsual"
| "NPCArguingArmsExpressive"
| "NPCArguingQuestionExpressive"
| "NPCArquingTreatExpressiveLong_NEW"
| "NPCCallTalkingExpressive"
| "NPCCallTalkingUsual"
| "NPCCallTalkingUsual2_NEW"
| "NPCDisappointmentTalkingExpressive"
| "NPCDisappointmentWaveStiff"
| "NPCDisapprovalDoubtExpressive"
| "NPCDisapprovalDoubtStiff"
| "NPCDisapprovalListeningBusyUsual_NEW"
| "NPCDisapprovalListeningExpressive"
| "NPCDisapprovalListeningUsual1"
| "NPCDisapprovalListeningUsual2"
| "NPCDisapprovalTalkingExpressive"
| "NPCDisapprovalTalkingStiff1"
| "NPCDisapprovalTalkingStiff2"
| "NPCDisapprovalTalkingStiff3"
| "NPCDisapprovalTalkingUsual"
| "NPCDisapprovalTalkingUsual2"
| "NPCDisapprovalThreatExpressive1"
| "NPCDisapprovalThreatExpressive2"
| "NPCDrinkPills"
| "NPCDrinkToast"
| "NPCFacepalm"
| "NPCFarewellTalkingExpressive"
| "NPCFarewellTalkingStiff"
| "NPCFarewellTalkingUsual"
| "NPCFeelingSick"
| "NPCGive"
| "NPCGive2"
| "NPCGreetingTalkingExpressive"
| "NPCGreetingTalkingStiff"
| "NPCGreetingTalkingUsual1"
| "NPCGreetingTalkingUsual2"
| "NPCHandToForehead"
| "NPCIdleListeningUsual1"
| "NPCIdleListeningUsual2"
| "NPCIdleListeningUsual3"
| "NPCIdleListeningUsual4"
| "NPCIdleTalkingArmsUsual"
| "NPCIdleTalkingCrossedArmRight"
| "NPCIdleTalkingExpressive"
| "NPCIdleTalkingExpressive1"
| "NPCIdleTalkingExpressive2"
| "NPCIdleTalkingHeadswayStiff"
| "NPCIdleTalkingStiff1"
| "NPCIdleTalkingStiff2"
| "NPCIdleTalkingStiff3"
| "NPCIdleTalkingUsual1"
| "NPCIdleTalkingUsual2"
| "NPCIdleTalkingUsual3"
| "NPCIdleTalkingUsual4"
| "NPCIdleTalkingUsual5"
| "NPCIdleTalkingUsual6"
| "NPCIdleWaitingCrossedArms"
| "NPCIdleWaitingExpressive2"
| "NPCIdleWaitingHand"
| "NPCIdleWaitingStomachHands"
| "NPCIdleWaitingUsual1"
| "NPCIdleWaitingUsual2"
| "NPCPSYListeningVoicesExpressive1"
| "NPCPSYListeningVoicesExpressive2"
| "NPCPointBack"
| "NPCPointHimself"
| "NPCPointPlayer"
| "NPCPointdown_NEW"
| "NPCQuietly"
| "NPCReconciliationTalkingStiff"
| "NPCReconciliationTalkingUsual"
| "NPCReconcillationTalkingExpressive"
| "NPCReconcillationTalkingUsual"
| "NPCSalute"
| "NPCScaredTalkingStiff1"
| "NPCScaredTalkingStiff2"
| "NPCScaredTalkingUsual"
| "NPCTake1"
| "NPCThinkingStiff"
| "NPCUsePDA"
| "NPCWoundedArmLeft"
| "NPCWoundedArmRight"
| "NPCWoundedDisappointment"
| "NPCWoundedGratitude"
| "NPCWoundedSorry"
| "None"
| "PlayerAgree"
| "PlayerApplause"
| "PlayerApproval"
| "PlayerArmSwingLeft"
| "PlayerArmSwingRight"
| "PlayerBackOn"
| "PlayerBothhandsStatement"
| "PlayerConvince"
| "PlayerDisapproval"
| "PlayerDisapprovalRight"
| "PlayerDrinkVodka"
| "PlayerFingerCrunching"
| "PlayerFingerpointOpenpalm"
| "PlayerFku"
| "PlayerGiveItem"
| "PlayerHeadshakeRefuse"
| "PlayerHello"
| "PlayerMoney"
| "PlayerNod"
| "PlayerOpenHandsExpressive"
| "PlayerOpenpalmRight"
| "PlayerPeace"
| "PlayerPlayerSalute"
| "PlayerPoindownLeft"
| "PlayerPoindownRight"
| "PlayerPointForward"
| "PlayerPointNPCLeft"
| "PlayerPointUp"
| "PlayerRefuse"
| "PlayerShowBadge"
| "PlayerShowItem"
| "PlayerTakeItem"
| "PlayerWavingHandExpressive"
| "PlayerWavingHands"
| "PlayerWhatever"
| "SidorovichNotebook"
| "StriderTouchneck"
| "TalkWalkieTalkie_E02_SQ01"
| "TalkWalkieTalkie_E03_MQ03_1"
| "TalkWalkieTalkie_E05_MQ01"
| "TalkWalkieTalkie_E05_MQ05"
| "TalkWalkieTalkie_E05_SQ01_2"
| "TalkWalkieTalkie_E06_MQ01_1"
| "TalkWalkieTalkie_E06_MQ01_2"
| "TalkWalkieTalkie_E06_MQ01_3"
| "TalkWalkieTalkie_E06_MQ02"
| "TalkWalkieTalkie_E07_MQ01"
| "TalkWalkieTalkie_E07_MQ01_2"
| "TalkWalkieTalkie_E08_MQ03"
| "TalkWalkieTalkie_E08_MQ04"
| "TalkWalkieTalkie_E08_MQ05"
| "TalkWalkieTalkie_E14_MQ01"
| "TalkWalkieTalkie_E14_MQ1_2"
| "TalkWalkieTalkie_E14_MQ1_3"
| "TalkWalkieTalkie_SQ13"
| "TalkWalkieTalkie_SQ18"}`;
export type EDialogEventCategory = `EDialogEventCategory::${
| "Combat"
| "HitReaction"}`;
export type EDialogEventType = `EDialogEventType::${
| "CallPlayer"
| "Chatter"
| "Combat_Action_Cover"
| "Combat_Action_Detour"
| "Combat_Action_EnemyDead"
| "Combat_Action_EnemyGrenade"
| "Combat_Action_EnemyHit"
| "Combat_Action_FireSupression"
| "Combat_Action_Flank"
| "Combat_Action_FriendlyDead"
| "Combat_Action_FriendlyFire"
| "Combat_Action_FriendlyGrenade"
| "Combat_Action_FriendlyHit"
| "Combat_Action_Move"
| "Combat_Action_Reload"
| "Combat_EnemyFound"
| "Combat_EnemyRetreat"
| "Combat_EnemySearch"
| "Combat_Over"
| "Combat_SearchEnd"
| "Combat_SelfRetreat"
| "Combat_Start"
| "Combat_Threats_AlertedSearch"
| "Combat_Threats_AlertedSearchEnd"
| "Combat_Threats_EnemySearch"
| "Combat_Threats_ThreatDetected"
| "Combat_Wounded_GoingToHeal"
| "Combat_Wounded_Grunt_HealReceive"
| "Combat_Wounded_HealingGratitude"
| "Combat_Wounded_Knocked"
| "Combat_Zombie_Attack"
| "Combat_Zombie_Moan"
| "Count"
| "DefeatComment"
| "DialogAction_Laugh"
| "Emission_LeaderEnd"
| "Emission_LeaderStart"
| "HitReaction_AgonyDeath"
| "HitReaction_Anomaly"
| "HitReaction_AverageDeath"
| "HitReaction_Bullet"
| "HitReaction_CarouselDeath"
| "HitReaction_Explosion"
| "HitReaction_InstaDeath"
| "HitReaction_Melee"
| "HitReaction_Mutant"
| "HitReaction_Transformation"
| "HitReaction_WheezingDeath"
| "Interact_Bump"
| "Interact_Busy"
| "Interact_Friendly"
| "Interact_HideWeapon"
| "Interact_Neutral"
| "Interact_NonFriendly"
| "Interact_SpeakToLeader"
| "Joke"
| "Peaceful_CorpseHubComment"
| "Peaceful_DropCorpse"
| "Peaceful_LootingEnemyCorpse"
| "Peaceful_LootingFriendlyCorpse"
| "Relax_EmissionFirstMessage"
| "Relax_EmissionSecondMessage"
| "Relax_EmissionThirdMessage"
| "RunOn"}`;
export type EDialogPriority = `EDialogPriority::${"None"}`;
export type EDistanceSelectorCondition = `EDistanceSelectorCondition::${
| "MinIn"
| "MinOut"}`;
export type EDuplicateResolveType = `EDuplicateResolveType::${
| "KeepAll"
| "KeepNew"
| "KeepOld"}`;
export type EEffectDisplayType = `EEffectDisplayType::${
| "EffectLevel"
| "ValueAndTime"}`;
export type EEffectSource = `EEffectSource::${
| "Armor"
| "Artifact"
| "Consumable"
| "Debug"
| "Obj"
| "Other"
| "Weapon"}`;
export type EEffectType = `EEffectType::${
| "Accuracy"
| "AddAttachment"
| "AdditionalInventoryWeight"
| "AimingMovementSpeed"
| "AimingTime"
| "AmmoPerShot"
| "ArmorItemWeight"
| "ArmorPiercing"
| "ArtifactSlots"
| "BaseDamage"
| "Bleeding"
| "BulletDropLength"
| "BulletSpeedSlowdown"
| "CameraShake"
| "ChangeCaliber"
| "Comfort"
| "Composite"
| "Damage"
| "DegenBleeding"
| "DegenRadiation"
| "Dispersion"
| "DispersionMaxRadiusExtension"
| "DispersionPerIterationRadiusExtension"
| "DistanceDropOffLength"
| "EffectiveFireDistance"
| "FireInterval"
| "Health"
| "HoldBreathDrain"
| "HungerPoints"
| "IdleSwayXModifier"
| "IdleSwayYModifier"
| "Invulnerability"
| "MaxDurability"
| "MinBulletDistanceDamage"
| "MovementSpeed"
| "None"
| "OpenSlotForAttachments"
| "PenaltyLessWeight"
| "ProtectionBurn"
| "ProtectionChemical"
| "ProtectionPSY"
| "ProtectionRadiation"
| "ProtectionShock"
| "ProtectionStrike"
| "Radiation"
| "Recoil"
| "RecoilRadiusNormalizationInterval"
| "RegenStamina"
| "SPDrain"
| "ShowEquipmentTime"
| "SleepinessPoints"
| "VelocityDamage"
| "WeaponItemWeight"}`;
export type EEmissionAIEvent = `EEmissionAIEvent::${
| "EmissionActive"
| "EmissionDanger"
| "EmissionEnd"
| "EmissionStart"}`;
export type EEmissionStage = `EEmissionStage::${
| "ActivateQuest"
| "Active"
| "AfterTheStorm"
| "BeforeTheStorm"
| "ShockWave"}`;
export type EEmotionalFaceMasks = `EEmotionalFaceMasks::${
| "Angry"
| "Happy"
| "None"
| "Sad"
| "Scared"
| "Surprised"}`;
export type EEvadeActionType = `EEvadeActionType::${"Back" | "Left" | "Right"}`;
export type EFaceBlockingBlendMasks = `EFaceBlockingBlendMasks::${
| "Cheeks"
| "Chin"
| "Eyes"
| "Forehead"
| "LeftCheek"
| "LeftEye"
| "LeftTemple"
| "Mouth"
| "Nose"
| "OralCavity"
| "RightCheek"
| "RightEye"
| "RightTemple"
| "Temples"
| "Throat"}`;
export type EFastUseGroupType = `EFastUseGroupType::${"Secondary"}`;
export type EFireType = `EFireType::${"Automatic" | "Queue" | "SemiAutomatic"}`;
export type EFlashlightAction = `EFlashlightAction::${
| "Disable"
| "TurnOff"
| "TurnOn"}`;
export type EFlashlightPriority = `EFlashlightPriority::${
| "Chest"
| "FlashlightWeaponAttachment"
| "Head"}`;
export type EFleeType = `EFleeType::${
| "FleeFromCurrentLocation"
| "FleeFromPlayer"}`;
export type EFloatProviderType = `EFloatProviderType::${
| "Add"
| "Blink"
| "Conditional"
| "Constant"
| "Multiply"
| "None"
| "ObjParam"
| "PlayerVital"
| "PostEffect"
| "Weather"}`;
export type EGSCTeleportType = `EGSCTeleportType::${
| "Classic"
| "Default"
| "Immersive"
| "Instant"
| "None"
| "Quest"}`;
export type EGameDifficulty = `EGameDifficulty::${"Easy" | "Hard" | "Medium"}`;
export type EGlobalVariableType = `EGlobalVariableType::${
| "Bool"
| "Int"
| "String"}`;
export type EGoalPriority = `EGoalPriority::${
| "HigherThanALife"
| "HigherThanAnomaly"
| "HigherThanCombat"
| "HigherThanEmission"
| "HigherThanThreat"}`;
export type EGrenadeType = `EGrenadeType::${"F1" | "None" | "RGD5"}`;
export type EGuardType = `EGuardType::${
| "GuardPlayer"
| "GuardTarget"
| "GuardZone"}`;
export type EHealingType = `EHealingType::${
| "Dialog"
| "HoldComponent"
| "Quest"}`;
export type EHideViewType = `EHideViewType::${"ForceHide" | "Hide" | "Unhide"}`;
export type EIgnoreDamageType = `EIgnoreDamageType::${
| "IgnorePSY"
| "Invulnerable"
| "None"
| "Unfocusable"
| "Unkillable"}`;
export type EInputController = `EInputController::${
| "Dualshock4"
| "KeyboardAndMouse"}`;
export type EInputKey = `EInputKey::${
| "Circle"
| "Cross"
| "LeftShoulder"
| "LeftThumbstickButton"
| "LeftTrigger"
| "None"
| "RightShoulder"
| "RightThumbstickButton"
| "RightTrigger"
| "Square"
| "Triangle"}`;
export type EInputMappingContextPriority = `EInputMappingContextPriority::${
| "Exclusive"
| "High"
| "Low"
| "Lowest"
| "Medium"}`;
export type EInteractFXType = `EInteractFXType::${
| "LadderEndInteractBot"
| "LadderEndInteractTop"
| "LadderIdle"
| "LadderMevementFastEnd"
| "LadderMovementFast"
| "LadderMovementFoot"
| "LadderMovementHand"
| "LadderMovementJump"
| "LadderStartInteractBottom"
| "LadderStartInteractTop"}`;
export type EInventoryEquipmentSlot = `EInventoryEquipmentSlot::${
| "Artifact1"
| "Body"
| "Detector"
| "Head"
| "None"
| "Pistol"
| "PrimaryWeapon"}`;
export type EItemContainerType = `EItemContainerType::${
| "PackOfItems"
| "Stash"}`;
export type EItemGenerationCategory = `EItemGenerationCategory::${
| "Ammo"
| "Artifact"
| "Attach"
| "BodyArmor"
| "Consumable"
| "Detector"
| "Head"
| "Junk"
| "Mask"
| "None"
| "SubItemGenerator"
| "WeaponPistol"
| "WeaponPrimary"
| "WeaponSecondary"}`;
export type EItemInfoType = `EItemInfoType::${
| "Accuracy"
| "Damage"
| "Handling"
| "Range"
| "RateOfFire"}`;
export type EItemType = `EItemType::${
| "Ammo"
| "Armor"
| "Artifact"
| "Attach"
| "Consumable"
| "Detector"
| "Grenade"
| "MutantLoot"
| "None"
| "Other"
| "Weapon"}`;
export type EJamType = `EJamType::${"FirstShotMisfire" | "Jam" | "Misfire"}`;
export type EJournalAction = `EJournalAction::${
| "Cancel"
| "Fail"
| "Finish"
| "Start"}`;
export type EJournalEntity = `EJournalEntity::${"Quest" | "QuestStage"}`;
export type EJournalState = `EJournalState::${
| "Active"
| "Cancelled"
| "Failed"
| "Finished"
| "Pending"}`;
export type ELairType = `ELairType::${"RestingLair" | "ALifeLair"}`;
export type ELineDirection = `ELineDirection::${"Left" | "Right"}`;
export type ELoadingDestination = `ELoadingDestination::${
| "BridgeBetweenCutscenes"
| "IntroductionLogo"
| "None"
| "WhiteBridgeBetweenCutscenes"}`;
export type ELocalizationLanguage = `ELocalizationLanguage::${"English"}`;
export type EMagazineMeshType = `EMagazineMeshType::${
| "Empty"
| "Full"
| "LeftEmpty"
| "RightEmpty"}`;
export type EMainHandEquipmentType = `EMainHandEquipmentType::${
| "Bolt"
| "Grenade"
| "Item"
| "Knife"
| "None"
| "Pistol"
| "PrimaryWeapon"
| "SecondaryWeapon"}`;
export type EMappingContext = `EMappingContext::${
| "Aiming"
| "AttachSelector"
| "Bolt"
| "Codelock"
| "Cutscene"
| "Debug"
| "Dialogue"
| "DialogueOnTheGo"
| "EULA"
| "EditSafeZone"
| "Exploration"
| "Grenade"
| "Guitar"
| "ImportantChoice"
| "InspectArtifact"
| "Interactivity"
| "Inventory"
| "ItemSelector"
| "Journal"
| "Knife"
| "Ladder"
| "LoadingScreen"
| "Map"
| "Menu"
| "MenuSettings"
| "ModBrowser"
| "ModioReport"
| "NoInput"
| "None"
| "Note"
| "PDATutorial"
| "PDA_Encyclopedia"
| "PDA_Stats"
| "PlayMovie"
| "PlayerContextualAction"
| "Popup"
| "Presentation"
| "QuestNotification"
| "RightClickContextualMenu"
| "Sleep"
| "StackSplitMenu"
| "StealthKill"
| "Subtitle"
| "SystemNotifications"
| "Trade"
| "Upgrades"
| "UpgradesNavigation"
| "UpgradesPopup"}`;
export type EMarkerState = `EMarkerState::${"Default" | "Explored"}`;
export type EMarkerType = `EMarkerType::${
| "ArchAnomaly"
| "Bed"
| "Guide"
| "Hub"
| "Location"
| "Medic"
| "None"
| "PlayerStorage"
| "RegionMarker"
| "Technician"
| "Trader"}`;
export type EMeshSubType = `EMeshSubType::${"Skeletal" | "Static"}`;
export type EMisansceneNodeType = `EMisansceneNodeType::${
| "Action"
| "Start"
| "Switch"}`;
export type EModifiedCharacterParam = `EModifiedCharacterParam::${
| "Bleeding"
| "HP"
| "HPPercent"
| "HungerPoints"
| "IgnoreDamageType"
| "InventoryWeight"
| "Money"
| "Radiation"
| "Rank"
| "SP"
| "Sleepiness"
| "Zombie"}`;
export type EModifyAbilitySequenceQuestNodeMode =
`EModifyAbilitySequenceQuestNodeMode::${"AddAbility" | "RemoveAbility"}`;
export type EMovementBehaviour = `EMovementBehaviour::${
| "Idle"
| "Run"
| "Sprint"
| "Walk"}`;
export type EMusicState = `EMusicState::${"Region"}`;
export type EMutantAttackType = `EMutantAttackType::${"JumpAttack" | "None"}`;
export type ENPCType = `ENPCType::${
| "Guide"
| "None"
| "Repairman"
| "Technician"
| "Trader"}`;
export type ENiagaraProviderType = `ENiagaraProviderType::${
| "EyeAdaptationProvider"
| "PlayerLocationProvider"
| "TerrainOffsetProvider"
| "TimeOfDayProvider"
| "WindProvider"}`;
export type ENoteType = `ENoteType::${"Audio" | "Data" | "Notes"}`;
export type ENotificationEventType = `ENotificationEventType::${
| "AnomalyActivated"
| "EmissionFinished"
| "EmissionStarted"
| "GrenadeExploded"
| "GrenadeLaunched"
| "None"
| "ShotAppeared"
| "ShotHit"}`;
export type EObjAnim = `EObjAnim::${"Actor"}`;
export type EObjFloatParams = `EObjFloatParams::${"AimAlpha" | "Wetness"}`;
export type EObjMesh = `EObjMesh::${"Actor" | "None"}`;
export type EObjSkeletalMeshTraceBone = `EObjSkeletalMeshTraceBone::${
| "Chest"
| "EveryBone"
| "Head"
| "LArm"
| "LKnee"
| "LLeg"
| "Pelvis"
| "RArm"
| "RKnee"
| "RLeg"}`;
export type EObjType = `EObjType::${"Grenade" | "Invalid" | "NPC"}`;
export type EOutputDeviceEffect = `EOutputDeviceEffect::${"Medium" | "Narrow"}`;
export type EOverrideDialogTopic = `EOverrideDialogTopic::${
| "Busy"
| "Bye"
| "CallPlayerComment"
| "Defeat"
| "DefeatComment"
| "Forced"
| "Hello"
| "Info"
| "None"
| "Resume"
| "Trade"
| "Travel"
| "Upgrade"}`;
export type EOverweightLock = `EOverweightLock::${"Full"}`;
export type EPDATutorialCategory = `EPDATutorialCategory::${
| "Earning"
| "Fight"
| "Navigation"
| "Survival"}`;
export type EPassiveDetectorType = `EPassiveDetectorType::${
| "Anomaly"
| "None"
| "Searchpoint"}`;
export type EPerformanceBoostDLSSFGMode =
`EPerformanceBoostDLSSFGMode::${"Off"}`;
export type EPerformanceBoostFFXFIMode = `EPerformanceBoostFFXFIMode::${"Off"}`;
export type EPerformanceBoostInputLatencyReflex =
`EPerformanceBoostInputLatencyReflex::${"Off"}`;
export type EPerformanceBoostUpscalingMethod =
`EPerformanceBoostUpscalingMethod::${"TSR"}`;
export type EPhysicalMaterialType = `EPhysicalMaterialType::${
| "AirPoltergeist"
| "ArmoredGlass"
| "Artifact"
| "Asphalt"
| "Bone"
| "Bread"
| "Brick"
| "BrokenGlass"
| "Ceramic"
| "Chemical"
| "Cloth"
| "ClothCorpses"
| "Default"
| "Dirt"
| "FaustInvulnerable"
| "Flesh"
| "FleshCloth"
| "FleshCorpses"
| "FleshMetal"
| "FleshRubber"
| "ForestGrass"
| "ForestPine"
| "Glass"
| "GlassNoParticles"
| "Grass"
| "Gravel"
| "Ground"
| "Leather"
| "Leaves"
| "Meat"
| "MetalGrid"
| "MetalSolid"
| "MetalThin"
| "Paper"
| "Plastic"
| "Puddle"
| "Rock"
| "Rubber"
| "Sand"
| "Slate"
| "Tree"
| "TreeNoParticles"
| "Vegetable"
| "Water"
| "WoodSolid"
| "WoodThin"}`;
export type EPlayerActionInputModifier = `EPlayerActionInputModifier::${
| "Negate"
| "Scalar"
| "SwizzleAxis"}`;
export type EPlayerActionInputTrigger = `EPlayerActionInputTrigger::${
| "Down"
| "HoldWithActivationDelay"
| "Pressed"
| "Pulse"
| "Released"
| "Tap"}`;
export type EPlayerActionInputTypeCustom = `EPlayerActionInputTypeCustom::${
| "HoldOnly"
| "ToggleOrHold"}`;
export type EPostEffectProcessorType = `EPostEffectProcessorType::${
| "Constant"
| "Cyclical"
| "FloatProvider"
| "Lerp"
| "None"
| "Raw"}`;
export type EPostProcessEffectType = `EPostProcessEffectType::${
| "Blur"
| "Burn"
| "Chemical"
| "ConcussionBlur"
| "DamageBlood"
| "Drunkness"
| "Expulsion"
| "LeakingBlood"
| "PsyField"
| "Radiation"
| "Rain"
| "Vignette"}`;
export type EPsyNPCType = `EPsyNPCType::${"None" | "PsyNPC" | "PsyPhantom"}`;
export type EQuestConditionType = `EQuestConditionType::${
| "AITarget"
| "ArmorState"
| "Awareness"
| "Bleeding"
| "Bridge"
| "ContextualAction"
| "CorpseCarry"
| "DistanceToNPC"
| "DistanceToPoint"
| "Effect"
| "Emission"
| "EquipmentInHands"
| "FactionRelationship"
| "FastTravelMoney"
| "GlobalVariable"
| "HP"
| "HPPercent"
| "HasItemInQuickSlot"
| "HungerPoints"
| "InventoryWeight"
| "IsAlive"
| "IsCreated"
| "IsDialogMemberValid"
| "IsEnoughAmmo"
| "IsOnline"
| "IsWeaponJammed"
| "IsWounded"
| "ItemInContainer"
| "ItemInInventory"
| "JournalState"
| "LookAtAngle"
| "Money"
| "NodeState"
| "Note"
| "PersonalRelationship"
| "PlayerOverload"
| "Psy"
| "Radiation"
| "Random"
| "Rank"
| "Stamina"
| "Trigger"
| "Weather"}`;
export type EQuestEventType = `EQuestEventType::${
| "OnAbilityEnded"
| "OnAbilityUsed"
| "OnBecomeEnemy"
| "OnBecomeFriend"
| "OnDialogFinished"
| "OnEmissionFinished"
| "OnEmissionStageFinished"
| "OnEmissionStageStarted"
| "OnEmissionStarted"
| "OnFactionBecomeEnemy"
| "OnFactionBecomeFriend"
| "OnGetCompatibleAttachment"
| "OnHit"
| "OnInteract"
| "OnJournalQuestCancel"
| "OnJournalQuestFail"
| "OnJournalQuestFinish"
| "OnJournalQuestStageCancel"
| "OnJournalQuestStageFail"
| "OnJournalQuestStageFinish"
| "OnJournalQuestStageStart"
| "OnJournalQuestStart"
| "OnModelCreate"
| "OnMoneyAmountReached"
| "OnObjDeath"
| "OnObjDefeat"
| "OnPlayerGetItem"
| "OnPlayerLostItem"
| "OnPlayerNoticed"
| "OnQuestInteractionFinish"
| "OnQuestNodeChangeState"
| "OnQuestNodeFinish"
| "OnSignalReceived"
| "OnTick"
| "OnTriggerEnter"
| "OnTriggerExit"}`;
export type EQuestNodeState = `EQuestNodeState::${
| "Activated"
| "Excluded"
| "Finished"
| "None"}`;
export type EQuestNodeType = `EQuestNodeType::${
| "ALifeDirectorZoneSwitch"
| "AchievementUnlock"
| "ActivateAnomaly"
| "ActivateInteractableObject"
| "ActivateRestrictor"
| "AddNote"
| "AddOrRemoveFromSquad"
| "AddTechnicianSkillOrUpgrade"
| "BridgeCleanUp"
| "BridgeEvent"
| "CancelAllSideQuests"
| "ChangeFaction"
| "ChangeRelationships"
| "Condition"
| "ConsoleCommand"
| "Container"
| "DeactivateZone"
| "Despawn"
| "DisableNPCBark"
| "DisableNPCInteraction"
| "EmissionScheduleControl"
| "EmissionStart"
| "EnableDataLayer"
| "End"
| "EquipItemInHands"
| "FlashlightOnOff"
| "ForceInteract"
| "GiveCache"
| "HideLoadingScreen"
| "HideTutorial"
| "If"
| "ItemAdd"
| "ItemRemove"
| "LoadAsset"
| "LookAt"
| "MoveInventory"
| "NPCBark"
| "OnAbilityEndedEvent"
| "OnAbilityUsedEvent"
| "OnDialogStartEvent"
| "OnEmissionFinishEvent"
| "OnEmissionStageActivated"
| "OnEmissionStageFinished"
| "OnEmissionStartEvent"
| "OnFactionBecomeEnemyEvent"
| "OnFactionBecomeFriendEvent"
| "OnGetCompatibleAttachEvent"
| "OnHitEvent"
| "OnInfotopicFinishEvent"
| "OnInteractEvent"
| "OnJournalQuestEvent"
| "OnKillerCheckEvent"
| "OnMoneyAmountReachedEvent"
| "OnNPCBecomeEnemyEvent"
| "OnNPCBecomeFriendEvent"
| "OnNPCCreateEvent"
| "OnNPCDeathEvent"
| "OnNPCDefeatEvent"
| "OnPlayerGetItemEvent"
| "OnPlayerLostItemEvent"
| "OnPlayerNoticedEvent"
| "OnSignalReceived"
| "OnTickEvent"
| "PlayEffect"
| "PlayPostProcess"
| "PlaySound"
| "PlayVideo"
| "ProtectLairNPCSquadItem"
| "Random"
| "ReputationLocker"
| "ResetAI"
| "RestrictSave"
| "RestrictionArea"
| "SaveGame"
| "ScheduledContainer"
| "SearchPoint"
| "SendSignal"
| "SequenceStart"
| "SetAIBehavior"
| "SetCharacterEffect"
| "SetCharacterParam"
| "SetDialog"
| "SetDurabilityParam"
| "SetFactionRestriction"
| "SetGlobalVariable"
| "SetHubOwner"
| "SetItemGenerator"
| "SetJournal"
| "SetMeshGenerator"
| "SetNPCSequentialAbility"
| "SetName"
| "SetPersonalRestriction"
| "SetQuestGiver"
| "SetSpaceRestrictor"
| "SetTime"
| "SetTimer"
| "SetWeather"
| "SetWounded"
| "ShowFadeScreen"
| "ShowLoadingScreen"
| "ShowMarker"
| "ShowTutorialWidget"
| "Spawn"
| "SpawnAnomaly"
| "SpawnAnomalySpawner"
| "SpawnArtifactSpawner"
| "SpawnDeadBody"
| "SpawnItemContainer"
| "SpawnLair"
| "SpawnSafeZone"
| "SpawnSingleObj"
| "SpawnSquad"
| "SpawnTrigger"
| "SwitchQuestItemState"
| "Technical"
| "TeleportCharacter"
| "TimeLock"
| "ToggleLairActivity"
| "ToggleNPCHidden"
| "TrackJournal"
| "TrackShelter"
| "Trigger"}`;
export type EQuestRewardType = `EQuestRewardType::${
| "Ammo"
| "Armor"
| "Artifact"
| "Attach"
| "Detector"
| "Food"
| "Helmet"
| "Medkit"
| "Money"
| "Weapon"}`;
export type ERadiationInnerOffsetPreset = `ERadiationInnerOffsetPreset::${
| "Custom"
| "Full"}`;
export type ERadiationPreset = `ERadiationPreset::${
| "Custom"
| "Deadly"
| "Light"
| "Medium"
| "RadBlock"
| "Strong"
| "Topaz"}`;
export type ERank = `ERank::${"Experienced" | "Master" | "Newbie" | "Veteran"}`;
export type ERegion = `ERegion::${
| "Bolota"
| "CHAES"
| "ChemZavod"
| "DickyOstrov"
| "Duga"
| "ERegion_MAX"
| "Generatory"
| "GoreliyLes"
| "Gradirni"
| "Jupiter"
| "Kordon"
| "Malahit"
| "MalayaZona"
| "NIICHAZ"
| "None"
| "Pripyat"
| "RizhyLes"
| "Rostock"
| "Svalka"
| "Yanov"
| "Yantar"
| "Zaton"
| "ZementniyZavod"
| "ZheleznyLes"
| "Zone"}`;
export type ERelationChangingEvent = `ERelationChangingEvent::${
| "Damage"
| "FractionDamage"
| "Grenade"
| "Heal"
| "Kill"
| "KillWounded"
| "Melee"
| "Wounded"}`;
export type ERelationLevel = `ERelationLevel::${
| "Count"
| "Disaffection"
| "Enemy"
| "Friend"
| "Neutral"}`;
export type ERepetitions = `ERepetitions::${
| "Infinity"
| "PlayCount"
| "TimeInSeconds"}`;
export type ERequiredSquadMembers = `ERequiredSquadMembers::${
| "AllMembers"
| "AnyMember"}`;
export type ESaveType = `ESaveType::${"Auto" | "Manual" | "Quest" | "Quick"}`;
export type EScenarioBranch = `EScenarioBranch::${
| "Noon"
| "Skif"
| "Spark"
| "Strelok"
| "Varta"}`;
export type ESensitivityType = `ESensitivityType::${"Medium"}`;
export type ESettingCategoryType = `ESettingCategoryType::${
| "Display = 1"
| "Input = 2"}`;
export type ESmartCoverType = `ESmartCoverType::${
| "BehindTreeCover"
| "Generic"
| "High"
| "Low"
| "NoShootingPosition"}`;
export type ESortGroup = `ESortGroup::${
| "Bleeding"
| "Buff"
| "Down"
| "HP"
| "Hunger"
| "Left"
| "None"
| "Radiations"
| "Right"
| "Stamina"
| "Up"}`;
export type ESoundEventType = `ESoundEventType::${
| "AnomalyActivated"
| "Bolt"
| "BulletFlyby"
| "BulletHit"
| "Count"
| "DoorKnockedOut"
| "Explosion"
| "GrenadeHit"
| "Guitar"
| "Interactable"
| "Jump"
| "PhysObjectImpact"
| "Reload"
| "Shot"
| "StealthKill"
| "Steps"
| "Voice"}`;
export type ESpaceRestrictionType = `ESpaceRestrictionType::${
| "In"
| "None"
| "Out"}`;
export type ESpawnNodeExcludeType = `ESpawnNodeExcludeType::${
| "ForceDespawn"
| "KillSpawnedObj"
| "SeamlessDespawn"}`;
export type ESpawnType = `ESpawnType::${
| "ALifeGroup"
| "Anomaly"
| "AnomalySpawner"
| "ArtifactSpawner"
| "ClickerAnomaly"
| "ContextualAction"
| "DailyScheduleZone"
| "DeadBody"
| "DestructibleObject"
| "ElectroAnomaly"
| "FogVolume"
| "GuardZone"
| "Hub"
| "Item"
| "ItemContainer"
| "LairSpawner"
| "LightningBallAnomaly"
| "Marker"
| "MoveToPath"
| "None"
| "Obj"
| "OnlineModifierZone"
| "PSYControllerAnomaly"
| "PackOfItems"
| "Patrol"
| "PillowAnomaly"
| "PsyAnomaly"
| "Radiation"
| "SafeZone"
| "Searchpoint"
| "Shelter"
| "SoapBubbleAnomaly"
| "Squad"
| "TeleportPoint"
| "Trigger"
| "WeatherSelection"}`;
export type ESpeechEventType = `ESpeechEventType::${
| "Combat_EnemyDetected"
| "Combat_EnemySearch"
| "Combat_HitByEnemy"
| "Combat_Reloading"
| "Combat_TakeCover"}`;
export type EStaminaAction = `EStaminaAction::${"Run" | "Sprint" | "Walk"}`;
export type EStateTag = `EStateTag::${
| "Aim"
| "Climb"
| "Crouch"
| "Jump"
| "LowCrouchInPlace"
| "None"
| "Run"
| "SlowRun"
| "Sprint"
| "SprintUnderRunSpeed"
| "Vault"
| "Walk"}`;
export type ESubtitlesSize = `ESubtitlesSize::${"Standart"}`;
export type ESummonBehaviourOnSpawn = `ESummonBehaviourOnSpawn::${
| "Default"
| "Kill"}`;
export type ESummonSpawnOrientation = `ESummonSpawnOrientation::${
| "LookAtEnemy"
| "LookFromOwner"
| "MatchOwner"}`;
export type EThreatActionType = `EThreatActionType::${
| "CallAllies"
| "MoveToLocation"
| "SearchEnemy"
| "TurnHead"}`;
export type EThreatAwareness = `EThreatAwareness::${
| "Battle"
| "Calm"
| "MoveToLocation"
| "SearchEnemy"
| "TurnHead"}`;
export type EThreatType = `EThreatType::${
| "CharacterTouch"
| "Corpse"
| "Flashlight"
| "Hit"
| "IdentifiedEnemy"
| "PhysicsTouch"
| "PossibleEnemy"
| "Sound"
| "UnidentifiedEnemy"}`;
export type EThrowQueueDisarmMode =
`EThrowQueueDisarmMode::${"DispatchAtLastKnownPosition"}`;
export type ETriggerReact = `ETriggerReact::${
| "ReactBoth"
| "ReactOnAlive"
| "ReactOnDead"}`;
export type EUISound = `EUISound::${
| "CloseInventory"
| "Count"
| "SpecificReward"
| "SystemNotificationNews"
| "UseConsumableAntiRad"
| "UseConsumableArmyMedkit"
| "UseConsumableBandage"
| "UseConsumableBeer"
| "UseConsumableBread"
| "UseConsumableCannedFood"
| "UseConsumableCinnamon"
| "UseConsumableEcoMedkit"
| "UseConsumableEnergetic"
| "UseConsumableHercules"
| "UseConsumableMedkit"
| "UseConsumableMilk"
| "UseConsumablePsyBlocker"
| "UseConsumableSausage"
| "UseConsumableVodka"
| "UseConsumableWater"}`;
export type EUpgradeTargetPartType = `EUpgradeTargetPartType::${
| "Barrel"
| "Body"
| "Handguard"
| "None"
| "PistolGrip"
| "Stock"
| "Stock "}`;
export type EUpgradeVerticalPosition = `EUpgradeVerticalPosition::${
| "Down"
| "None"
| "Top"}`;
export type EUserNotificationType = `EUserNotificationType::${
| "None"
| "SideText"
| "Voice"}`;
export type EVitalType = `EVitalType::${
| "Bleeding"
| "Drunkness"
| "HP"
| "None"
| "PoppyFieldSleepiness"
| "PsyPoints"
| "Radiation"
| "SleepinessPoints"
| "SuppressionPoints"}`;
export type EWaterImmersionLevel = `EWaterImmersionLevel::${
| "Deadly"
| "High"
| "Low"
| "Medium"}`;
export type EWeaponState = `EWeaponState::${"Combat" | "NoWeapon" | "Relax"}`;
export type EWeaponType = `EWeaponType::${
| "None"
| "Pistol"
| "Rifle"
| "Shotgun"}`;
export type EWeather = `EWeather::${
| "CalmBeforeEmission"
| "Clearly"
| "Cloudy"
| "Emission"
| "Fogy"
| "LightRainy"
| "Rainy"
| "Stormy"
| "Thundery"}`;
export type EALifeGroupPriorityType = `EALifeGroupPriorityType::${
| "Global"
| "Local"
| "Quest"}`;
export type ELairPreferredSpawnType = `ELairPreferredSpawnType::${
| "CoreVolume"
| "TerritoryVolume"}`;
export type EPillowAnomalyBiomeType = `EPillowAnomalyBiomeType::${
| "Forest"
| "Industrial"
| "Paper"
| "RedForest"
| "Rock"
| "Urban"}`;
export type ETriggerShape = `ETriggerShape::${
| "Box"
| "Cylinder"
| "Freeform"
| "Sphere"}`;
export type EWeatherParam = `EWeatherParam::${"RainIntensity"}`;
export type EWeightStatus = `EWeightStatus::${
| "Heavy"
| "Normal"
| "Overweight"}`;
export type EZombificationType = `EZombificationType::${
| "AliveHuman"
| "CorpseHuman"}`;
export type PanningRule = `PanningRule::${
| "PanningRule_Headphones"
| "PanningRule_Speakers"}`;