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rx-player

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/** * Copyright 2015 CANAL+ Group * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import log from "../../log"; import type { IRepresentation } from "../../manifest"; import arrayFindIndex from "../../utils/array_find_index"; import getMonotonicTimeStamp from "../../utils/monotonic_timestamp"; import { estimateRequestBandwidth } from "./network_analyzer"; import type LastEstimateStorage from "./utils/last_estimate_storage"; import { ABRAlgorithmType } from "./utils/last_estimate_storage"; import type { IRequestInfo } from "./utils/pending_requests_store"; import type { IRepresentationMaintainabilityScore } from "./utils/representation_score_calculator"; import type RepresentationScoreCalculator from "./utils/representation_score_calculator"; import { ScoreConfidenceLevel } from "./utils/representation_score_calculator"; /** * Estimate which Representation should be played based on risky "guesses". * * Basically, this `GuessBasedChooser` will attempt switching to the superior * quality when conditions allows this and then check if we're able to maintain * this quality. If we're not, it will rollbacks to the previous, maintaninable, * guess. * * The algorithm behind the `GuessBasedChooser` is very risky in terms of * rebuffering chances. As such, it should only be used when other approach * don't work (e.g. low-latency contents). * @class GuessBasedChooser */ export default class GuessBasedChooser { private _lastAbrEstimate: LastEstimateStorage; private _scoreCalculator: RepresentationScoreCalculator; private _consecutiveWrongGuesses: number; private _blockGuessesUntil: number; private _lastMaintanableBitrate: number | null; /** * Create a new `GuessBasedChooser`. * @param {Object} scoreCalculator * @param {Object} prevEstimate */ constructor( scoreCalculator: RepresentationScoreCalculator, prevEstimate: LastEstimateStorage, ) { this._scoreCalculator = scoreCalculator; this._lastAbrEstimate = prevEstimate; this._consecutiveWrongGuesses = 0; this._blockGuessesUntil = 0; this._lastMaintanableBitrate = null; } /** * Perform a "guess", which basically indicates which Representation should be * chosen according to the `GuessBasedChooser`. * * @param {Array.<Object>} representations - Array of all Representation the * GuessBasedChooser can choose from, sorted by bitrate ascending. * /!\ It is very important that Representation in that Array are sorted by * bitrate ascending for this method to work as intented. * @param {Object} observation - Last playback observation performed. * @param {Object} currentRepresentation - The Representation currently * loading. * @param {number} incomingBestBitrate - The bitrate of the Representation * chosen by the more optimistic of the other ABR algorithms currently. * @param {Array.<Object>} requests - Information on all pending requests. * @returns {Object|null} - If a guess is made, return that guess, else * returns `null` (in which case you should fallback to another ABR * algorithm). */ public getGuess( representations: IRepresentation[], observation: { /** * For the concerned media buffer, difference in seconds between the next * position where no segment data is available and the current position. */ bufferGap: number; /** * Last "playback rate" set by the user. This is the ideal "playback rate" at * which the media should play. */ speed: number; }, currentRepresentation: IRepresentation, incomingBestBitrate: number, requests: IRequestInfo[], ): IRepresentation | null { const { bufferGap, speed } = observation; const lastChosenRep = this._lastAbrEstimate.representation; if (lastChosenRep === null) { return null; // There's nothing to base our guess on } if (incomingBestBitrate > lastChosenRep.bitrate) { // ABR estimates are already superior or equal to the guess // we'll be doing here, so no need to guess if (this._lastAbrEstimate.algorithmType === ABRAlgorithmType.GuessBased) { if (this._lastAbrEstimate.representation !== null) { this._lastMaintanableBitrate = this._lastAbrEstimate.representation.bitrate; } this._consecutiveWrongGuesses = 0; } return null; } const scoreData = this._scoreCalculator.getEstimate(currentRepresentation); if (this._lastAbrEstimate.algorithmType !== ABRAlgorithmType.GuessBased) { if (scoreData === undefined) { return null; // not enough information to start guessing } if (this._canGuessHigher(bufferGap, speed, scoreData)) { const nextRepresentation = getNextRepresentation( representations, currentRepresentation, ); if (nextRepresentation !== null) { return nextRepresentation; } } return null; } // If we reached here, we're currently already in guessing mode if (this._isLastGuessValidated(lastChosenRep, incomingBestBitrate, scoreData)) { log.debug("ABR", "Guessed Representation validated", { chosenBitrate: lastChosenRep.bitrate, otherAbrAlgosBitrate: incomingBestBitrate, scoreData: scoreData?.score, scoreConfidence: scoreData?.confidenceLevel, }); this._lastMaintanableBitrate = lastChosenRep.bitrate; this._consecutiveWrongGuesses = 0; } if (currentRepresentation.id !== lastChosenRep.id) { return lastChosenRep; } const shouldStopGuess = this._shouldStopGuess( currentRepresentation, scoreData, bufferGap, requests, ); if (shouldStopGuess) { // Block guesses for a time this._consecutiveWrongGuesses++; this._blockGuessesUntil = getMonotonicTimeStamp() + Math.min(this._consecutiveWrongGuesses * 15000, 120000); return getPreviousRepresentation(representations, currentRepresentation); } else if (scoreData === undefined) { return currentRepresentation; } if (this._canGuessHigher(bufferGap, speed, scoreData)) { const nextRepresentation = getNextRepresentation( representations, currentRepresentation, ); if (nextRepresentation !== null) { return nextRepresentation; } } return currentRepresentation; } /** * Returns `true` if we've enough confidence on the current situation to make * a higher guess. * @param {number} bufferGap * @param {number} speed * @param {Array} scoreData * @returns {boolean} */ private _canGuessHigher( bufferGap: number, speed: number, { score, confidenceLevel }: IRepresentationMaintainabilityScore, ): boolean { return ( isFinite(bufferGap) && bufferGap >= 2.5 && getMonotonicTimeStamp() > this._blockGuessesUntil && confidenceLevel === ScoreConfidenceLevel.HIGH && score / speed > 1.01 ); } /** * Returns `true` if the pending guess of `lastGuess` seems to not * be maintainable and as such should be stopped. * @param {Object} lastGuess * @param {Array} scoreData * @param {number} bufferGap * @param {Array.<Object>} requests * @returns {boolean} */ private _shouldStopGuess( lastGuess: IRepresentation, scoreData: IRepresentationMaintainabilityScore | undefined, bufferGap: number, requests: IRequestInfo[], ): boolean { if (scoreData !== undefined && scoreData.score < 1.01) { return true; } else if ((scoreData === undefined || scoreData.score < 1.2) && bufferGap < 0.6) { return true; } const guessedRepresentationRequests = requests.filter((req) => { return req.content.representation.id === lastGuess.id; }); const now = getMonotonicTimeStamp(); for (const req of guessedRepresentationRequests) { const requestElapsedTime = now - req.requestTimestamp; if (req.content.segment.isInit) { if (requestElapsedTime > 1000) { return true; } } else if (requestElapsedTime > req.content.segment.duration * 1000 + 200) { return true; } else { const fastBw = estimateRequestBandwidth(req); if (fastBw !== undefined && fastBw < lastGuess.bitrate * 0.8) { return true; } } } return false; } private _isLastGuessValidated( lastGuess: IRepresentation, incomingBestBitrate: number, scoreData: IRepresentationMaintainabilityScore | undefined, ): boolean { if ( scoreData !== undefined && scoreData.confidenceLevel === ScoreConfidenceLevel.HIGH && scoreData.score > 1.5 ) { return true; } return ( incomingBestBitrate >= lastGuess.bitrate && (this._lastMaintanableBitrate === null || this._lastMaintanableBitrate < lastGuess.bitrate) ); } } /** * From the array of Representations given, returns the Representation with a * bitrate immediately superior to the current one. * Returns `null` if that "next" Representation is not found. * * /!\ The representations have to be already sorted by bitrate, in ascending * order. * @param {Array.<Object>} representations - Available representations to choose * from, sorted by bitrate in ascending order. * @param {Object} currentRepresentation - The Representation currently * considered. * @returns {Object|null} */ function getNextRepresentation( representations: IRepresentation[], currentRepresentation: IRepresentation, ): IRepresentation | null { const len = representations.length; let index = arrayFindIndex( representations, ({ id }) => id === currentRepresentation.id, ); if (index < 0) { log.error("ABR", "Current Representation not found."); return null; } while (++index < len) { if (representations[index].bitrate > currentRepresentation.bitrate) { return representations[index]; } } return null; } /** * From the array of Representations given, returns the Representation with a * bitrate immediately inferior. * Returns `null` if that "previous" Representation is not found. * @param {Array.<Object>} representations * @param {Object} currentRepresentation * @returns {Object|null} */ function getPreviousRepresentation( representations: IRepresentation[], currentRepresentation: IRepresentation, ): IRepresentation | null { let index = arrayFindIndex( representations, ({ id }) => id === currentRepresentation.id, ); if (index < 0) { log.error("ABR", "Current Representation not found."); return null; } while (--index >= 0) { if (representations[index].bitrate < currentRepresentation.bitrate) { return representations[index]; } } return null; }