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rx-player

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"use strict"; /** * This file exportsa tool allowing to easily update the global RxPlayer config * at runtime. * * Note that this should only be used for debugging purposes as the config is * __NOT__ part of the RxPlayer API. */ var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __read = (this && this.__read) || function (o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; }; var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) { if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) { if (ar || !(i in from)) { if (!ar) ar = Array.prototype.slice.call(from, 0, i); ar[i] = from[i]; } } return to.concat(ar || Array.prototype.slice.call(from)); }; Object.defineProperty(exports, "__esModule", { value: true }); var default_config_1 = require("./default_config"); var deep_merge_1 = require("./utils/deep_merge"); var event_emitter_1 = require("./utils/event_emitter"); var ConfigHandler = /** @class */ (function (_super) { __extends(ConfigHandler, _super); function ConfigHandler() { var _this = _super.apply(this, __spreadArray([], __read(arguments), false)) || this; _this.updated = false; _this._config = default_config_1.default; return _this; } ConfigHandler.prototype.update = function (config) { var newConfig = (0, deep_merge_1.default)(this._config, config); this._config = newConfig; this.updated = true; this.trigger("update", config); }; ConfigHandler.prototype.getCurrent = function () { return this._config; }; return ConfigHandler; }(event_emitter_1.default)); var configHandler = new ConfigHandler(); exports.default = configHandler;