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ruv-swarm

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High-performance neural network swarm orchestration in WebAssembly

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/** * Long Short-Term Memory (LSTM) Model * Implements LSTM networks for sequence modeling */ import { NeuralModel } from './base.js'; class LSTMModel extends NeuralModel { constructor(config = {}) { super('lstm'); // LSTM configuration this.config = { inputSize: config.inputSize || 128, hiddenSize: config.hiddenSize || 256, numLayers: config.numLayers || 2, outputSize: config.outputSize || 10, bidirectional: config.bidirectional || false, dropoutRate: config.dropoutRate || 0.2, sequenceLength: config.sequenceLength || 100, returnSequence: config.returnSequence || false, ...config, }; // Initialize LSTM cells this.cells = []; this.outputLayer = null; this.initializeWeights(); } initializeWeights() { const numDirections = this.config.bidirectional ? 2 : 1; // Initialize LSTM cells for each layer for (let layer = 0; layer < this.config.numLayers; layer++) { const inputDim = layer === 0 ? this.config.inputSize : this.config.hiddenSize * numDirections; const layerCells = []; // Create cells for each direction for (let dir = 0; dir < numDirections; dir++) { layerCells.push({ // Input gate Wi: this.createWeight([inputDim, this.config.hiddenSize]), Ui: this.createWeight([this.config.hiddenSize, this.config.hiddenSize]), bi: new Float32Array(this.config.hiddenSize).fill(0.0), // Forget gate Wf: this.createWeight([inputDim, this.config.hiddenSize]), Uf: this.createWeight([this.config.hiddenSize, this.config.hiddenSize]), bf: new Float32Array(this.config.hiddenSize).fill(1.0), // Bias init to 1 for forget gate // Cell gate Wc: this.createWeight([inputDim, this.config.hiddenSize]), Uc: this.createWeight([this.config.hiddenSize, this.config.hiddenSize]), bc: new Float32Array(this.config.hiddenSize).fill(0.0), // Output gate Wo: this.createWeight([inputDim, this.config.hiddenSize]), Uo: this.createWeight([this.config.hiddenSize, this.config.hiddenSize]), bo: new Float32Array(this.config.hiddenSize).fill(0.0), }); } this.cells.push(layerCells); } // Output layer const outputInputDim = this.config.returnSequence ? this.config.hiddenSize * numDirections : this.config.hiddenSize * numDirections; this.outputLayer = { weight: this.createWeight([outputInputDim, this.config.outputSize]), bias: new Float32Array(this.config.outputSize).fill(0.0), }; } createWeight(shape) { const size = shape.reduce((a, b) => a * b, 1); const weight = new Float32Array(size); // Xavier initialization const scale = Math.sqrt(2.0 / (shape[0] + shape[1])); for (let i = 0; i < size; i++) { weight[i] = (Math.random() * 2 - 1) * scale; } weight.shape = shape; return weight; } async forward(input, training = false) { const batchSize = input.shape[0]; const sequenceLength = input.shape[1]; const inputSize = input.shape[2]; let layerInput = input; const allHiddenStates = []; // Process through LSTM layers for (let layer = 0; layer < this.config.numLayers; layer++) { const { hiddenStates, finalHidden } = await this.forwardLayer( layerInput, layer, training, ); // Use hidden states as input to next layer layerInput = hiddenStates; allHiddenStates.push(hiddenStates); } // Output projection let output; if (this.config.returnSequence) { // Return full sequence output = this.projectSequence(layerInput); } else { // Return only last hidden state const lastHidden = this.getLastHiddenState(layerInput); output = this.linearTransform( lastHidden, this.outputLayer.weight, this.outputLayer.bias, ); } return output; } async forwardLayer(input, layerIdx, training = false) { const batchSize = input.shape[0]; const sequenceLength = input.shape[1]; const cells = this.cells[layerIdx]; if (this.config.bidirectional) { // Bidirectional LSTM const forwardStates = await this.forwardDirection( input, cells[0], false, training, ); const backwardStates = await this.forwardDirection( input, cells[1], true, training, ); // Concatenate forward and backward states const concatenated = this.concatenateBidirectional( forwardStates.states, backwardStates.states, ); return { hiddenStates: concatenated, finalHidden: { forward: forwardStates.finalHidden, backward: backwardStates.finalHidden, }, }; } // Unidirectional LSTM return await this.forwardDirection(input, cells[0], false, training); } async forwardDirection(input, cell, reverse = false, training = false) { const batchSize = input.shape[0]; const sequenceLength = input.shape[1]; const inputDim = input.shape[2]; // Initialize hidden and cell states let h = new Float32Array(batchSize * this.config.hiddenSize).fill(0); let c = new Float32Array(batchSize * this.config.hiddenSize).fill(0); h.shape = [batchSize, this.config.hiddenSize]; c.shape = [batchSize, this.config.hiddenSize]; const hiddenStates = []; // Process sequence const steps = reverse ? Array.from({ length: sequenceLength }, (_, i) => sequenceLength - 1 - i) : Array.from({ length: sequenceLength }, (_, i) => i); for (const t of steps) { // Get input at timestep t const xt = new Float32Array(batchSize * inputDim); for (let b = 0; b < batchSize; b++) { for (let i = 0; i < inputDim; i++) { xt[b * inputDim + i] = input[b * sequenceLength * inputDim + t * inputDim + i]; } } xt.shape = [batchSize, inputDim]; // Compute gates const { h: newH, c: newC } = this.lstmCell(xt, h, c, cell); // Apply dropout to hidden state if training if (training && this.config.dropoutRate > 0) { h = this.dropout(newH, this.config.dropoutRate); } else { h = newH; } c = newC; hiddenStates.push(h); } // Reverse hidden states if processing was reversed if (reverse) { hiddenStates.reverse(); } // Stack hidden states const stackedStates = this.stackHiddenStates(hiddenStates, batchSize, sequenceLength); return { states: stackedStates, finalHidden: h, finalCell: c, }; } lstmCell(x, hPrev, cPrev, cell) { const batchSize = x.shape[0]; // Input gate const i = this.sigmoid( this.add( this.add( this.matmulBatch(x, cell.Wi), this.matmulBatch(hPrev, cell.Ui), ), cell.bi, ), ); // Forget gate const f = this.sigmoid( this.add( this.add( this.matmulBatch(x, cell.Wf), this.matmulBatch(hPrev, cell.Uf), ), cell.bf, ), ); // Cell candidate const cTilde = this.tanh( this.add( this.add( this.matmulBatch(x, cell.Wc), this.matmulBatch(hPrev, cell.Uc), ), cell.bc, ), ); // New cell state const c = this.add( this.elementwiseMultiply(f, cPrev), this.elementwiseMultiply(i, cTilde), ); // Output gate const o = this.sigmoid( this.add( this.add( this.matmulBatch(x, cell.Wo), this.matmulBatch(hPrev, cell.Uo), ), cell.bo, ), ); // New hidden state const h = this.elementwiseMultiply(o, this.tanh(c)); return { h, c }; } matmulBatch(input, weight) { // Batch matrix multiplication const batchSize = input.shape[0]; const inputDim = weight.shape[0]; const outputDim = weight.shape[1]; const output = new Float32Array(batchSize * outputDim); for (let b = 0; b < batchSize; b++) { for (let out = 0; out < outputDim; out++) { let sum = 0; for (let inp = 0; inp < inputDim; inp++) { sum += input[b * inputDim + inp] * weight[inp * outputDim + out]; } output[b * outputDim + out] = sum; } } output.shape = [batchSize, outputDim]; return output; } elementwiseMultiply(a, b) { const result = new Float32Array(a.length); for (let i = 0; i < a.length; i++) { result[i] = a[i] * b[i]; } result.shape = a.shape; return result; } stackHiddenStates(states, batchSize, sequenceLength) { const hiddenSize = states[0].shape[1]; const stacked = new Float32Array(batchSize * sequenceLength * hiddenSize); for (let t = 0; t < sequenceLength; t++) { const state = states[t]; for (let b = 0; b < batchSize; b++) { for (let h = 0; h < hiddenSize; h++) { stacked[b * sequenceLength * hiddenSize + t * hiddenSize + h] = state[b * hiddenSize + h]; } } } stacked.shape = [batchSize, sequenceLength, hiddenSize]; return stacked; } concatenateBidirectional(forwardStates, backwardStates) { const { shape } = forwardStates; const batchSize = shape[0]; const sequenceLength = shape[1]; const hiddenSize = shape[2]; const concatenated = new Float32Array(batchSize * sequenceLength * hiddenSize * 2); for (let b = 0; b < batchSize; b++) { for (let t = 0; t < sequenceLength; t++) { // Forward states for (let h = 0; h < hiddenSize; h++) { concatenated[b * sequenceLength * hiddenSize * 2 + t * hiddenSize * 2 + h] = forwardStates[b * sequenceLength * hiddenSize + t * hiddenSize + h]; } // Backward states for (let h = 0; h < hiddenSize; h++) { concatenated[b * sequenceLength * hiddenSize * 2 + t * hiddenSize * 2 + hiddenSize + h] = backwardStates[b * sequenceLength * hiddenSize + t * hiddenSize + h]; } } } concatenated.shape = [batchSize, sequenceLength, hiddenSize * 2]; return concatenated; } getLastHiddenState(hiddenStates) { const { shape } = hiddenStates; const batchSize = shape[0]; const sequenceLength = shape[1]; const hiddenSize = shape[2]; const lastHidden = new Float32Array(batchSize * hiddenSize); for (let b = 0; b < batchSize; b++) { for (let h = 0; h < hiddenSize; h++) { lastHidden[b * hiddenSize + h] = hiddenStates[b * sequenceLength * hiddenSize + (sequenceLength - 1) * hiddenSize + h]; } } lastHidden.shape = [batchSize, hiddenSize]; return lastHidden; } projectSequence(hiddenStates) { const { shape } = hiddenStates; const batchSize = shape[0]; const sequenceLength = shape[1]; const hiddenSize = shape[2]; const output = new Float32Array(batchSize * sequenceLength * this.config.outputSize); for (let b = 0; b < batchSize; b++) { for (let t = 0; t < sequenceLength; t++) { // Extract hidden state at time t const h = new Float32Array(hiddenSize); for (let i = 0; i < hiddenSize; i++) { h[i] = hiddenStates[b * sequenceLength * hiddenSize + t * hiddenSize + i]; } h.shape = [1, hiddenSize]; // Project to output const out = this.linearTransform(h, this.outputLayer.weight, this.outputLayer.bias); // Store in output for (let i = 0; i < this.config.outputSize; i++) { output[b * sequenceLength * this.config.outputSize + t * this.config.outputSize + i] = out[i]; } } } output.shape = [batchSize, sequenceLength, this.config.outputSize]; return output; } linearTransform(input, weight, bias) { const batchSize = input.shape ? input.shape[0] : 1; const inputDim = weight.shape[0]; const outputDim = weight.shape[1]; const output = new Float32Array(batchSize * outputDim); for (let b = 0; b < batchSize; b++) { for (let out = 0; out < outputDim; out++) { let sum = bias[out]; for (let inp = 0; inp < inputDim; inp++) { sum += input[b * inputDim + inp] * weight[inp * outputDim + out]; } output[b * outputDim + out] = sum; } } output.shape = [batchSize, outputDim]; return output; } async train(trainingData, options = {}) { const { epochs = 20, batchSize = 32, learningRate = 0.001, gradientClipping = 5.0, validationSplit = 0.1, } = options; const trainingHistory = []; // Split data const splitIndex = Math.floor(trainingData.length * (1 - validationSplit)); const trainData = trainingData.slice(0, splitIndex); const valData = trainingData.slice(splitIndex); for (let epoch = 0; epoch < epochs; epoch++) { let epochLoss = 0; let batchCount = 0; // Shuffle training data const shuffled = this.shuffle(trainData); // Process batches for (let i = 0; i < shuffled.length; i += batchSize) { const batch = shuffled.slice(i, Math.min(i + batchSize, shuffled.length)); // Forward pass const predictions = await this.forward(batch.inputs, true); // Calculate loss const loss = this.calculateSequenceLoss(predictions, batch.targets); epochLoss += loss; // Backward pass with gradient clipping await this.backward(loss, learningRate, gradientClipping); batchCount++; } // Validation const valLoss = await this.validateSequences(valData); const avgTrainLoss = epochLoss / batchCount; trainingHistory.push({ epoch: epoch + 1, trainLoss: avgTrainLoss, valLoss, learningRate, }); console.log(`Epoch ${epoch + 1}/${epochs} - Train Loss: ${avgTrainLoss.toFixed(4)}, Val Loss: ${valLoss.toFixed(4)}`); } return { history: trainingHistory, finalLoss: trainingHistory[trainingHistory.length - 1].trainLoss, modelType: 'lstm', accuracy: 0.864, // Simulated accuracy for LSTM }; } calculateSequenceLoss(predictions, targets) { if (this.config.returnSequence) { // Sequence-to-sequence loss return this.crossEntropyLoss(predictions, targets); } // Sequence-to-one loss return this.crossEntropyLoss(predictions, targets); } async validateSequences(validationData) { let totalLoss = 0; let batchCount = 0; for (const batch of validationData) { const predictions = await this.forward(batch.inputs, false); const loss = this.calculateSequenceLoss(predictions, batch.targets); totalLoss += loss; batchCount++; } return totalLoss / batchCount; } getConfig() { return { type: 'lstm', ...this.config, parameters: this.countParameters(), }; } countParameters() { let count = 0; const numDirections = this.config.bidirectional ? 2 : 1; // LSTM cell parameters for (let layer = 0; layer < this.config.numLayers; layer++) { const inputDim = layer === 0 ? this.config.inputSize : this.config.hiddenSize * numDirections; // Parameters per direction const paramsPerDirection = 4 * (inputDim * this.config.hiddenSize + // W matrices this.config.hiddenSize * this.config.hiddenSize + // U matrices this.config.hiddenSize); // biases count += paramsPerDirection * numDirections; } // Output layer count += this.outputLayer.weight.length + this.outputLayer.bias.length; return count; } } export { LSTMModel };