runescape-api-xconex
Version:
Simple wrapper for RuneScape APIs written in node.
45 lines • 2.1 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.getPlayer = void 0;
const got_1 = __importDefault(require("got"));
const runescape_1 = require("../configs/runescape");
const RuneScape_1 = require("../lib/RuneScape");
const Jagex_1 = require("../utils/Jagex");
// type GetPlayerOptions = {
// gamemode: typeof hiscores.gamemodes[number]
// }
// TODO: Handle 404 (player does not exist) response
const getPlayer = (name, gamemode = "normal") => __awaiter(void 0, void 0, void 0, function* () {
if (typeof name !== "string") {
throw new TypeError("Player name parameter must be a string");
}
if (![...runescape_1.hiscores.gamemodes].includes(gamemode)) {
throw new Error(`Invalid gamemode selected. Available options are: ${runescape_1.hiscores.gamemodes.join(" | ")}`);
}
try {
const response = yield got_1.default(runescape_1.hiscores.endpoints[gamemode], {
searchParams: {
player: name,
},
});
const player = Jagex_1.parseJagexPlayerToJSON(response.body);
return new RuneScape_1.Player(name, player);
}
catch (error) {
throw new Error(error);
}
});
exports.getPlayer = getPlayer;
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