rune
Version:
CLI to upload your games to Rune
65 lines (56 loc) • 1.28 kB
JavaScript
function setup(allPlayerIds) {
const game = {
cells: new Array(9).fill(null),
winCombo: null,
lastMovePlayerId: null,
playerIds: allPlayerIds,
}
return game
}
function claimCell(cellIndex, { game, playerId }) {
if (game.cells[cellIndex] !== null || playerId === game.lastMovePlayerId) {
throw Rune.invalidAction()
}
game.cells[cellIndex] = playerId
game.lastMovePlayerId = playerId
game.winCombo = findWinningCombo(game.cells)
if (game.winCombo) {
Rune.gameOver({
players: {
[game.lastMovePlayerId]: "WON",
[game.playerIds.find((id) => id !== game.lastMovePlayerId)]: "LOST",
},
})
}
game.freeCells = game.cells.findIndex((cell) => cell === null) !== -1
if (!game.freeCells) {
Rune.gameOver({
players: {
[game.playerIds[0]]: "LOST",
[game.playerIds[1]]: "LOST",
},
})
}
}
function findWinningCombo(cells) {
return (
[
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
].find((combo) =>
combo.every((i) => cells[i] && cells[i] === cells[combo[0]])
) || null
)
}
Rune.initLogic({
minPlayers: 2,
maxPlayers: 2,
setup,
actions: { claimCell },
})