rune
Version:
CLI to upload your games to Rune
8 lines (7 loc) • 312 B
TypeScript
import { InviteGameDevInput } from "../generated/types.js";
export declare function useInviteGameDev(): {
inviteGameDev: (input: InviteGameDevInput) => void;
inviteGameDevLoading: boolean;
inviteGameDevError: import("@apollo/client/errors").ApolloError | undefined;
isGameDevInvited: boolean;
};