rubiks-cube-solver
Version:
Outputs a solution using the Fridrich Method for a given cube state.
42 lines (35 loc) • 1.17 kB
JavaScript
import { assert } from 'chai';
import { RubiksCube } from '../../../src/models/RubiksCube';
import { Cubie } from '../../../src/models/Cubie';
import { Case3Solver } from '../../../src/solvers/f2l/cases/case-3';
let tests = [];
// case 1
tests.push({
cornerMap: { FRONT: 'F', RIGHT: 'R', UP: 'U' },
edgeMap: { FRONT: 'R', DOWN: 'F' },
cornerPos: [1, 1, 1],
edgePos: [0, -1, 1]
});
// case 2
tests.push({
cornerMap: { FRONT: 'R', UP: 'F', RIGHT: 'U' },
edgeMap: { FRONT: 'R', DOWN: 'F' },
cornerPos: [1, 1, 1],
edgePos: [0, -1, 1]
});
describe('F2L case 3 solver', () => {
tests.forEach(({ cornerMap, edgeMap, cornerPos, edgePos }, caseNum) => {
let cube = RubiksCube.Solved();
let corner = new Cubie({ position: cornerPos, colorMap: cornerMap });
let edge = new Cubie({ position: edgePos, colorMap: edgeMap });
cube._cubies.push(...[corner, edge]);
let solver = new Case3Solver(cube);
it(`identifies case ${caseNum + 1}`, () => {
assert(solver._getCaseNumber({ corner, edge }) === caseNum + 1);
});
it(`solves case ${caseNum + 1}`, () => {
solver.solve({ corner, edge });
assert(solver.isPairSolved({ corner, edge }));
});
});
});