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rsuite

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A suite of react components

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'use client'; "use strict"; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); exports.__esModule = true; exports.default = exports.OverlayCloseCause = void 0; var _extends2 = _interopRequireDefault(require("@babel/runtime/helpers/extends")); var _react = _interopRequireWildcard(require("react")); var _get = _interopRequireDefault(require("lodash/get")); var _isNil = _interopRequireDefault(require("lodash/isNil")); var _isUndefined = _interopRequireDefault(require("lodash/isUndefined")); var _contains = _interopRequireDefault(require("dom-lib/contains")); var _Overlay = _interopRequireDefault(require("./Overlay")); var _OverlayProvider = require("./OverlayProvider"); var _hooks = require("../hooks"); var _utils = require("../utils"); function _interopRequireWildcard(e, t) { if ("function" == typeof WeakMap) var r = new WeakMap(), n = new WeakMap(); return (_interopRequireWildcard = function (e, t) { if (!t && e && e.__esModule) return e; var o, i, f = { __proto__: null, default: e }; if (null === e || "object" != typeof e && "function" != typeof e) return f; if (o = t ? n : r) { if (o.has(e)) return o.get(e); o.set(e, f); } for (const t in e) "default" !== t && {}.hasOwnProperty.call(e, t) && ((i = (o = Object.defineProperty) && Object.getOwnPropertyDescriptor(e, t)) && (i.get || i.set) ? o(f, t, i) : f[t] = e[t]); return f; })(e, t); } function mergeEvents(events = {}, props = {}) { const nextEvents = {}; Object.keys(events).forEach(eventName => { if (events[eventName]) { nextEvents[eventName] = (0, _utils.createChainedFunction)(events[eventName], props === null || props === void 0 ? void 0 : props[eventName]); } }); return nextEvents; } /** * The reason that triggers closing of an overlay * - Clicking outside of the overlay * - Direct invocation of triggerRef.current.close() */ let OverlayCloseCause = exports.OverlayCloseCause = /*#__PURE__*/function (OverlayCloseCause) { OverlayCloseCause[OverlayCloseCause["ClickOutside"] = 0] = "ClickOutside"; OverlayCloseCause[OverlayCloseCause["ImperativeHandle"] = 1] = "ImperativeHandle"; return OverlayCloseCause; }({}); /** * Useful for mouseover and mouseout. * In order to resolve the node entering the mouseover element, a mouseout event and a mouseover event will be triggered. * https://javascript.info/mousemove-mouseover-mouseout-mouseenter-mouseleave * @param handler * @param event */ function onMouseEventHandler(handler, event, relatedNative) { const target = event.currentTarget; const related = event.relatedTarget || (0, _get.default)(event, ['nativeEvent', relatedNative]); if ((!related || related !== target) && !(0, _contains.default)(target, related)) { handler(event); } } const defaultTrigger = ['hover', 'focus']; /** * OverlayTrigger is used to display floating elements on another component. * @private */ const OverlayTrigger = /*#__PURE__*/_react.default.forwardRef((props, ref) => { const { overlayContainer } = (0, _OverlayProvider.useOverlay)(); const { children, container = overlayContainer, controlId, defaultOpen, trigger = defaultTrigger, disabled, followCursor, readOnly, plaintext, open: openProp, delay, delayOpen: delayOpenProp, delayClose: delayCloseProp, enterable, placement = 'bottomStart', speaker, rootClose = true, overlayAs: OverlayComponent, onClick, onMouseOver, onMouseMove, onMouseOut, onContextMenu, onFocus, onBlur, onOpen, onClose, onExited, ...rest } = props; const { Portal, target: containerElement } = (0, _hooks.usePortal)({ container }); const triggerRef = (0, _react.useRef)(null); const overlayRef = (0, _react.useRef)(null); const [open, setOpen] = (0, _hooks.useControlled)(openProp, defaultOpen); const [cursorPosition, setCursorPosition] = (0, _react.useState)(null); // Delay the timer to close/open the overlay // When the cursor moves from the trigger to the overlay, the overlay will be closed. // In order to keep the overlay open, a timer is used to delay the closing. const delayOpenTimer = (0, _react.useRef)(null); const delayCloseTimer = (0, _react.useRef)(null); const delayOpen = (0, _isNil.default)(delayOpenProp) ? delay : delayOpenProp; const delayClose = (0, _isNil.default)(delayCloseProp) ? delay : delayCloseProp; // Whether the cursor is on the overlay const isOnOverlay = (0, _react.useRef)(false); // Whether the cursor is on the trigger const isOnTrigger = (0, _react.useRef)(false); (0, _react.useEffect)(() => { return () => { if (!(0, _isNil.default)(delayOpenTimer.current)) { clearTimeout(delayOpenTimer.current); } if (!(0, _isNil.default)(delayCloseTimer.current)) { clearTimeout(delayCloseTimer.current); } }; }, []); // Whether the cursor is on the overlay const mouseEnter = (0, _react.useRef)(false); const handleOpenChange = (0, _react.useCallback)((nextOpen, closeCause) => { // if the overlay open state is not changed, do not fire the event if (nextOpen === open) return; if (nextOpen) { onOpen === null || onOpen === void 0 || onOpen(); } else { onClose === null || onClose === void 0 || onClose(closeCause); } setOpen(nextOpen); }, [open, onOpen, onClose, setOpen]); const handleOpen = (0, _react.useCallback)(delay => { const ms = (0, _isUndefined.default)(delay) ? delayOpen : delay; if (ms && typeof ms === 'number') { return delayOpenTimer.current = setTimeout(() => { delayOpenTimer.current = null; if (mouseEnter.current) { handleOpenChange(true); } }, ms); } handleOpenChange(true); }, [delayOpen, handleOpenChange]); const handleClose = (0, _react.useCallback)((delay, closeCause) => { const ms = (0, _isUndefined.default)(delay) ? delayClose : delay; if (ms && typeof ms === 'number') { return delayCloseTimer.current = setTimeout(() => { delayCloseTimer.current = null; handleOpenChange(false, closeCause); }, ms); } handleOpenChange(false, closeCause); }, [delayClose, handleOpenChange]); const handleExited = (0, _react.useCallback)(() => { setCursorPosition(null); }, []); (0, _react.useImperativeHandle)(ref, () => ({ get root() { return triggerRef.current; }, get overlay() { var _overlayRef$current; return (_overlayRef$current = overlayRef.current) === null || _overlayRef$current === void 0 ? void 0 : _overlayRef$current.child; }, getState: () => ({ open }), open: handleOpen, close: delay => handleClose(delay, OverlayCloseCause.ImperativeHandle), updatePosition: () => { var _overlayRef$current2, _overlayRef$current2$; (_overlayRef$current2 = overlayRef.current) === null || _overlayRef$current2 === void 0 || (_overlayRef$current2$ = _overlayRef$current2.updatePosition) === null || _overlayRef$current2$ === void 0 || _overlayRef$current2$.call(_overlayRef$current2); } })); /** * Close after the cursor leaves. */ const handleCloseWhenLeave = (0, _react.useCallback)(() => { // When the cursor is not on the overlay and not on the trigger, it is closed. if (!isOnOverlay.current && !isOnTrigger.current) { handleClose(undefined, OverlayCloseCause.ClickOutside); } }, [handleClose]); const handleDelayedOpen = (0, _react.useCallback)(() => { mouseEnter.current = true; if (!enterable) { return handleOpen(); } isOnTrigger.current = true; if (!(0, _isNil.default)(delayCloseTimer.current)) { clearTimeout(delayCloseTimer.current); delayCloseTimer.current = null; return handleOpen(); } if (open) { return; } handleOpen(); }, [enterable, open, handleOpen]); /** * Toggle open and closed state. */ const handleOpenState = (0, _react.useCallback)(() => { if (open) { handleCloseWhenLeave(); } else { handleDelayedOpen(); } }, [open, handleCloseWhenLeave, handleDelayedOpen]); const handleDelayedClose = (0, _react.useCallback)(() => { mouseEnter.current = false; if (!enterable) { return handleClose(); } isOnTrigger.current = false; if (!(0, _isNil.default)(delayOpenTimer.current)) { clearTimeout(delayOpenTimer.current); delayOpenTimer.current = null; return; } if (!open || !(0, _isNil.default)(delayCloseTimer.current)) { return; } delayCloseTimer.current = setTimeout(() => { if (!(0, _isNil.default)(delayCloseTimer.current)) { clearTimeout(delayCloseTimer.current); delayCloseTimer.current = null; } handleCloseWhenLeave(); }, 200); }, [enterable, open, handleClose, handleCloseWhenLeave]); const handleSpeakerMouseEnter = (0, _react.useCallback)(() => { isOnOverlay.current = true; }, []); const handleSpeakerMouseLeave = (0, _react.useCallback)(() => { isOnOverlay.current = false; if (!(0, _utils.isOneOf)('click', trigger) && !(0, _utils.isOneOf)('contextMenu', trigger) && !(0, _utils.isOneOf)('active', trigger)) { handleCloseWhenLeave(); } }, [handleCloseWhenLeave, trigger]); const handledMoveOverlay = (0, _react.useCallback)(event => { setCursorPosition(() => ({ top: event.pageY, left: event.pageX, clientTop: event.clientX, clientLeft: event.clientY })); }, []); const handleMouseOver = (0, _react.useCallback)(event => { onMouseEventHandler(handleDelayedOpen, event, 'fromElement'); }, [handleDelayedOpen]); const handleMouseOut = (0, _react.useCallback)(event => { onMouseEventHandler(handleDelayedClose, event, 'toElement'); }, [handleDelayedClose]); const preventDefault = (0, _react.useCallback)(event => { event.preventDefault(); }, []); const triggerEvents = (0, _react.useMemo)(() => { // Pass events by props const events = { onClick, onContextMenu, onMouseOver, onMouseOut, onFocus, onBlur, onMouseMove }; // When trigger is disabled, no predefined event listeners are added. if (disabled || readOnly || plaintext || trigger === 'none') { return events; } // Get the cursor position through onMouseMove. // https://rsuitejs.com/components/tooltip/#follow-cursor if (followCursor) { events.onMouseMove = (0, _utils.createChainedFunction)(handledMoveOverlay, onMouseMove); } // The `click` event is usually used in `toggle` scenarios. // The first click will open and the second click will close. if ((0, _utils.isOneOf)('click', trigger)) { events.onClick = (0, _utils.createChainedFunction)(handleOpenState, events.onClick); return events; } // The difference between it and the click event is that it does not trigger the close. if ((0, _utils.isOneOf)('active', trigger)) { events.onClick = (0, _utils.createChainedFunction)(handleDelayedOpen, events.onClick); return events; } if ((0, _utils.isOneOf)('hover', trigger)) { events.onMouseOver = (0, _utils.createChainedFunction)(handleMouseOver, events.onMouseOver); events.onMouseOut = (0, _utils.createChainedFunction)(handleMouseOut, events.onMouseOut); } if ((0, _utils.isOneOf)('focus', trigger)) { events.onFocus = (0, _utils.createChainedFunction)(handleDelayedOpen, events.onFocus); events.onBlur = (0, _utils.createChainedFunction)(handleDelayedClose, events.onBlur); } if ((0, _utils.isOneOf)('contextMenu', trigger)) { events.onContextMenu = (0, _utils.createChainedFunction)(preventDefault, handleOpenState, events.onContextMenu); } return events; }, [disabled, followCursor, handleDelayedClose, handleDelayedOpen, handleMouseOut, handleMouseOver, handleOpenState, handledMoveOverlay, onBlur, onClick, onContextMenu, onFocus, onMouseMove, onMouseOut, onMouseOver, plaintext, preventDefault, readOnly, trigger]); const renderOverlay = () => { const overlayProps = { ...rest, rootClose, triggerTarget: triggerRef, onClose: trigger !== 'none' ? () => handleClose(undefined, OverlayCloseCause.ClickOutside) : undefined, onExited: (0, _utils.createChainedFunction)(followCursor ? handleExited : undefined, onExited), placement, container: containerElement, open }; const speakerProps = { id: controlId }; // The purpose of adding mouse entry and exit events to the Overlay is to record whether the current cursor is on the Overlay. // When `trigger` is equal to `hover`, if the cursor leaves the `triggerTarget` and stays on the Overlay, // the Overlay will continue to remain open. if (trigger !== 'none' && enterable) { speakerProps.onMouseEnter = handleSpeakerMouseEnter; speakerProps.onMouseLeave = handleSpeakerMouseLeave; } return /*#__PURE__*/_react.default.createElement(_Overlay.default, (0, _extends2.default)({}, overlayProps, { ref: overlayRef, childrenProps: speakerProps, followCursor: followCursor, cursorPosition: cursorPosition }), typeof speaker === 'function' ? (props, ref) => { return speaker({ ...props, onClose: handleClose }, ref); } : speaker); }; const triggerElement = (0, _react.useMemo)(() => { if (typeof children === 'function') { return children(triggerEvents, triggerRef); } else if ((0, _utils.isFragment)(children) || ! /*#__PURE__*/(0, _react.isValidElement)(children)) { return /*#__PURE__*/_react.default.createElement("span", (0, _extends2.default)({ ref: triggerRef, "aria-describedby": controlId }, triggerEvents), children); } const childElement = children; return /*#__PURE__*/(0, _react.cloneElement)(childElement, { ref: triggerRef, 'aria-describedby': controlId, ...mergeEvents(triggerEvents, childElement.props) }); }, [children, controlId, triggerEvents]); return /*#__PURE__*/_react.default.createElement(_react.default.Fragment, null, triggerElement, OverlayComponent ? /*#__PURE__*/_react.default.createElement(OverlayComponent, { open: open, onClose: handleClose, placement: "bottom", speaker: speaker }) : /*#__PURE__*/_react.default.createElement(Portal, null, renderOverlay())); }); OverlayTrigger.displayName = 'OverlayTrigger'; var _default = exports.default = OverlayTrigger;