rsbe2
Version:
An advanced 3D Gaussian Splatting renderer for THREE.js
31 lines (30 loc) • 919 B
TypeScript
import { Dyno, IOTypes } from './base';
import * as THREE from "three";
export declare class DynoProgram {
graph: Dyno<IOTypes, IOTypes>;
template: DynoProgramTemplate;
inputs: Record<string, string>;
outputs: Record<string, string>;
shader: string;
uniforms: Record<string, THREE.IUniform>;
updaters: (() => void)[];
constructor({ graph, inputs, outputs, template, }: {
graph: Dyno<IOTypes, IOTypes>;
inputs?: Record<string, string>;
outputs?: Record<string, string>;
template: DynoProgramTemplate;
});
prepareMaterial(): THREE.RawShaderMaterial;
update(): void;
}
export declare class DynoProgramTemplate {
before: string;
between: string;
after: string;
indent: string;
constructor(template: string);
generate({ globals, statements, }: {
globals: Set<string>;
statements: string[];
}): string;
}