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rrweb

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import { Mirror } from 'rrweb-snapshot'; import { RRDocument } from 'rrdom'; import { Timer } from './timer'; import { createPlayerService, createSpeedService } from './machine'; import type { playerConfig } from '../types'; import { eventWithTime, playerMetaData, Handler } from '@rrweb/types'; import './styles/style.css'; export declare class Replayer { wrapper: HTMLDivElement; iframe: HTMLIFrameElement; service: ReturnType<typeof createPlayerService>; speedService: ReturnType<typeof createSpeedService>; get timer(): Timer; config: playerConfig; usingVirtualDom: boolean; virtualDom: RRDocument; private mouse; private mouseTail; private tailPositions; private emitter; private nextUserInteractionEvent; private legacy_missingNodeRetryMap; private cache; private imageMap; private canvasEventMap; private mirror; private styleMirror; private firstFullSnapshot; private newDocumentQueue; private mousePos; private touchActive; private lastMouseDownEvent; private lastHoveredRootNode; private lastSelectionData; private constructedStyleMutations; private adoptedStyleSheets; constructor(events: Array<eventWithTime | string>, config?: Partial<playerConfig>); on(event: string, handler: Handler): this; off(event: string, handler: Handler): this; setConfig(config: Partial<playerConfig>): void; getMetaData(): playerMetaData; getCurrentTime(): number; getTimeOffset(): number; getMirror(): Mirror; play(timeOffset?: number): void; pause(timeOffset?: number): void; resume(timeOffset?: number): void; destroy(): void; startLive(baselineTime?: number): void; addEvent(rawEvent: eventWithTime | string): void; enableInteract(): void; disableInteract(): void; resetCache(): void; private setupDom; private handleResize; private applyEventsSynchronously; private getCastFn; private rebuildFullSnapshot; private insertStyleRules; private attachDocumentToIframe; private collectIframeAndAttachDocument; private waitForStylesheetLoad; private preloadAllImages; private preloadImages; private deserializeAndPreloadCanvasEvents; private applyIncremental; private applyMutation; private applyScroll; private applyInput; private applySelection; private applyStyleSheetMutation; private applyStyleSheetRule; private applyStyleDeclaration; private applyAdoptedStyleSheet; private legacy_resolveMissingNode; private moveAndHover; private drawMouseTail; private hoverElements; private isUserInteraction; private backToNormal; private warnNodeNotFound; private warnCanvasMutationFailed; private debugNodeNotFound; private warn; private debug; }