UNPKG

rpg-table-randomizer

Version:

Module for random tables for use in roleplaying games

1,148 lines (1,139 loc) 54.8 kB
export default [ { key: 'colonial_personality', title: 'Personality Traits (Colonial)', author: 'Derik Badman', tags: [ 'personality', 'npcs', 'colonial' ], tables: { default: [ { label: 'Talkative/Gossip' }, { label: 'Shy/Reticent/Secretive' }, { label: 'Inquisitive' }, { label: 'Boisterous/Proud' }, { label: 'Meek' }, { label: 'Greedy/Miserly' }, { label: 'Charitable' }, { label: 'Flirtatious/Charming' }, { label: 'Modest/Chaste' }, { label: 'Manic' }, { label: 'Depressed' }, { label: 'Friendly' }, { label: 'Aloof' }, { label: 'Angry/Grouchy' }, { label: 'Cheerful/Happy' }, { label: 'Apathetic' }, { label: 'Idealistic' }, { label: 'Enthusiastic/Driven/Zealous' }, { label: 'Judgmental/Moralistic' }, { label: 'Jocular/Goofy' }, { label: 'Naive' }, { label: 'Worldly' }, { label: 'Pious' }, { label: 'Narrowminded/Prejudiced' }, { label: 'Reckless' }, { label: 'Rude/Tactless' }, { label: 'Polite/Tactful' }, { label: 'Snobbish' }, { label: 'Insane' }, { label: 'Paranoid' } ] } }, { key: 'colonial_appearance', title: 'Appearance/Behavior (Colonial)', author: 'Derik Badman', tags: [ 'colonial', 'npcs', 'appearance' ], tables: { default: [ { label: 'Missing limb/eye/ear' }, { label: 'Tattooed / Scarred' }, { label: 'Lots of Jewelry' }, { label: 'Very Short' }, { label: 'Very Tall' }, { label: 'Extremely Skinny' }, { label: 'Large / Fat' }, { label: 'Muscular' }, { label: 'Smokes / chews / snorts' }, { label: 'Twitchy' }, { label: 'Elegant' }, { label: 'Disheveled' }, { label: 'Filthy' }, { label: 'Hands on (touchy)' }, { label: 'Maintains constant personal bubble' }, { label: 'Always has a pet(s) with them' }, { label: 'Drunk/High' }, { label: 'Laughs nervously' }, { label: 'Shifty eyes' }, { label: 'Constantly fingers weapon/holy symbol/charm/jewelry' }, { label: 'Hairy' }, { label: 'Hairless' }, { label: 'Spits/coughs/sneezes/sniffles/belches' }, { label: 'Hard of hearing' }, { label: 'Poor vision/blind' }, { label: 'Stutters/mumbles' }, { label: 'Hunched over / hunchbacked' }, { label: 'Flamboyant' }, { label: 'Itchy' }, { label: 'Constantly eating / drinking' } ] } }, { key: 'colonial_goals', title: 'NPC Goals (Colonial)', author: 'Derik Badman', tags: [ 'npcs', 'colonial', 'goals' ], tables: { default: [ { label: 'Furtherance of Science / Studies / Art / Craft / Skill' }, { label: 'Wealth / Business' }, { label: 'Earthly Pleasures' }, { label: 'To be loved / comradeship / romance' }, { label: 'Power over others' }, { label: 'Fame' }, { label: 'Rank / Class Mobility' }, { label: 'Preservation of the Status Quo / Order' }, { label: 'Preservation of Nature' }, { label: 'Glory / Risk Taking' }, { label: 'Collecting' }, { label: 'Religious Service' }, { label: 'Freedom' }, { label: 'Mystic Power' }, { label: 'Patriotism' }, { label: 'Discovery / Curiosity' }, { label: 'Charity / Welfare of Others' }, { label: 'Cruelty / Destruction' }, { label: 'Self-Discipline' }, { label: 'Revenge' } ] } }, { key: 'colonial_occupations', title: 'Occupations (Colonial)', author: 'Derik Badman', tags: [ 'npcs', 'colonial', 'occupation' ], tables: { default: [ { label: 'Laborer', subtable: 'laborer', print: false }, { label: 'Criminal', subtable: 'criminal', print: false }, { label: 'Artisan', subtable: 'artisan', print: false }, { label: 'Professional', subtable: 'professional', print: false } ], laborer: [ { label: 'Farmer' }, { label: 'Factory Worker (shipyard, textiles, brewery)' }, { label: 'Servant' }, { label: 'Soldier' }, { label: 'Sailor' }, { label: 'Hunter/Trapper' }, { label: 'Stevedore' }, { label: 'Beggar' }, { label: 'Mercenary' }, { label: 'Housewife' }, { label: 'Prostitute' }, { label: 'Unemployed' } ], criminal: [ { label: 'Pickpocket' }, { label: 'Burglar' }, { label: 'Smuggler' }, { label: 'Fence' }, { label: 'Spy (?)' }, { label: 'Thug' }, { label: 'Adventurer' }, { label: 'Revolutionary' } ], artisan: [ { label: 'Scribe / Cartographer' }, { label: 'Miller' }, { label: 'Blacksmith / gunsmith / weapon smith' }, { label: 'Chandler (candles)' }, { label: 'Cooper (barrel/cask maker)' }, { label: 'Wheelwright / Coachmaker' }, { label: 'Trader/merchant/Peddler' }, { label: 'Tavern keeper / barkeep' }, { label: 'Apprentice (of some craft/art)' }, { label: 'Cobbler' }, { label: 'Tailor / Milliner (clothes maker)' }, { label: 'Printer/newspaperman' }, { label: 'Silversmith' }, { label: 'Animal handler / livery? / ?' }, { label: 'Teacher' }, { label: 'Furrier' }, { label: 'Apothecary / Doctor' }, { label: 'Basketmaker' }, { label: 'Brick maker' }, { label: 'Carpenter/Joiner/Cabinetmaker' }, { label: 'Weaver' }, { label: 'Cutler' }, { label: 'Barber' }, { label: 'Ropemaker' }, { label: 'Tanner / Saddler' }, { label: 'Sawyer' }, { label: 'Bureaucrat / Accountant' }, { label: 'Exciseman' }, { label: 'Brewer' }, { label: 'Importer/Exporter' }, { label: 'Actor/Dancer/Musician' }, { label: 'Coach driver' }, { label: 'Messenger/Postal Carrier' } ], professional: [ { label: 'Priest / Religious Official' }, { label: 'Judge/Sheriff' }, { label: 'Lawyer' }, { label: 'Magician' }, { label: 'Politician' }, { label: 'Noble' }, { label: 'Ship Captain' }, { label: 'Military Leader' }, { label: 'Company Leader' }, { label: 'Faction Leader' } ] } }, { key: 'colonial_companies', title: 'Companies (Colonial)', author: 'Derik Badman', description: 'Quick company.', display_opt: [ { table: 'name', hide_table: 1 }, { table: 'name_1', hide_table: 1 }, { table: 'name_2', hide_table: 1 }, { table: 'name_3', hide_table: 1 }, { table: 'name_place', hide_table: 1 } ], tags: [ 'colonial', 'factions' ], sequence: [ 'name', 'industry', 'alignment' ], tables: { name: [ { label: 'The {{table:this:name_1}} {{table:this:name_2}} {{table:this:name_3}}' }, { label: 'The {{table:this:name_1}} {{table:this:name_2}} & {{table:this:name_2}} {{table:this:name_3}}' }, { label: 'The {{table:this:name_1}} {{table:this:name_3}}' } ], name_1: [ { label: 'Angeln' }, { label: 'Ghent' }, { label: 'New World' }, { label: 'Royal' }, { label: '{{name:flemish}}' }, { label: '{{name:cornish}}' }, { label: '{{name:dutch}}' }, { label: '{{table:this:name_place}}' } ], name_2: [ { label: 'Exploration' }, { label: 'Trading' }, { label: 'Mercantile' }, { label: 'Shipping' }, { label: 'Land' }, { label: 'Import' }, { label: 'Export' }, { label: 'Fighting' } ], name_3: [ { label: 'Company' }, { label: 'Corporation' }, { label: 'Interest' }, { label: 'Group' }, { label: 'Agency' }, { label: 'Concern' } ], name_place: [ 'River', 'Valley', 'Mountain', 'River Valley', 'Bay', 'Sea', 'Lake', 'Castle' ], industry: [ { label: 'Land speculation' }, { label: 'Exploration' }, { label: 'Excavation of ruins (for treasure/knowledget)' }, { label: 'Mining' }, { label: 'Lumber' }, { label: 'Trade/Shipping' }, { label: 'Furs' }, { label: 'Mercenary' }, { label: 'Manufacturing' } ], alignment: [ { label: 'Chaotic Good' }, { label: 'Chaotic Evil' }, { label: 'Lawful Good' }, { label: 'Lawful Evil' }, { label: 'Neutral Good' }, { label: 'Neutral Evil' } ] } }, { key: 'colonial_factions', title: 'Factions (colonial)', author: 'Derik Badman', tags: [ 'colonial', 'npcs' ], tables: { default: [ { label: 'Military' }, { label: 'Militia' }, { label: 'Government' }, { label: 'Revolutionary' }, { label: '{{table:colonial_societies}}', weight: 10 }, { label: 'Church/Sect/Cult', subtable: 'faction_church', print: false }, { label: 'Company', subtable: 'faction_company', print: false }, { label: 'Native Tribe/Confederacy' }, { label: 'Thieves/Bandits/Pirates' }, { label: 'Individual', subtable: 'faction_individual', print: false } ], faction_society: [ { label: '{{table:colonial_societies}}' } ], faction_church: [ { label: '{{table:colonial_religions}}' } ], faction_company: [ { label: '{{table:colonial_companies:name}}' } ], faction_individual: [ { label: 'Noble Family' }, { label: 'Wizard' }, { label: 'Wealthy Merchant' }, { label: 'Smuggler' } ] } }, { key: 'colonial_societies', title: 'Societies (colonial)', author: 'Derik Badman', tags: [ 'colonial', 'npcs' ], tables: { default: [ { label: 'Social Club: {{table:this:goals_public}}' }, { label: 'Secret Society: {{table:this:goals_secret}}' }, { label: '{{table:this:specific}}' } ], specific: [ { label: 'Chemycal & Herbal Society', type: 'Public', description: 'Share learning and promote alchemy.' }, { label: 'Circle of Eser', type: 'Secret', description: 'Mages within the alchemy society.' }, { label: 'Sisters of Genna', type: 'Secret', description: 'Increase the power and role of women in the church of the High Lord.' }, { label: 'Brothers of the Hunt', type: 'Public', description: 'Companionship, camaraderie.' }, { label: 'Learning Man\'s Society', type: 'Public', description: 'Share knowledge (primarily of the ancient civilization).' }, { label: 'name', type: 'Secret', description: 'Bring back the worship of the old gods and overthrow the High Lord.' }, { label: 'another name', type: 'Public', description: 'Ostensibly a trade organization but really plotting independence and revolution.' }, { label: 'Friends of Egbert', type: 'Public', description: 'Mapping and exploration, including natural science.' }, { label: 'The Lord’s Civilizers', type: 'Public', description: 'A group of Angles dedicated to wiping out all the natives in the New World.' }, { label: 'Coven of Ella', type: 'Secret', description: 'You gotta have witches, right?' } ], goals_secret: [ 'Political Conservatism', 'Political Revolution', 'Heretical Religious', 'Conservative Religious', 'Magic', 'Shared Secret' ], goals_public: [ 'Comaraderie', 'Charity', 'Mutual Interest', 'Debate', 'Political Action', 'Religious Affinity', 'Learning', 'Activity' ] } }, { key: 'colonial_religions', title: 'Religions (colonial)', author: 'Derik Badman', tags: [ 'colonial', 'npcs' ], tables: { default: [ { label: 'Church of the High Lord' }, { label: 'High Lord Sect', subtable: 'sects', weight: 3 }, { label: 'High Lord Heretical Sect', subtable: 'heresies', weight: 3 }, { label: 'Cult / Old God' }, { label: 'Spirit Worship' }, { label: 'Atheism' } ], sects: [ { label: 'Monks of St. Cavil' }, { label: 'Nuns of the Prairie' }, { label: 'Knights of Saint Ceren', description: 'Within the church of the High Lord, tasked with hunting and eliminating practitioners of black magic (which is pretty much all magic to them).' }, { label: 'Order of the Ring' }, { label: 'Brothers of Amadeus' }, { label: 'Knights Rampant' } ], heresies: [ 'Matriarchy', 'Return to Nature', 'Local leader as new son of deity', 'Worship of obscure saint', 'Satanism (or whatever the equivalent is)', 'Death cult', 'Non-hierarchical structure (no priests)', 'Polygamy', 'Normalization of magic use', 'Some obscure minor theologial issue that almost no one understands but makes the authorities really mad' ], old_gods: [ '???', '???', '???' ] } }, { key: 'colonial_encounters_road', title: 'Encounters Road (Colonial)', author: 'Derik Badman', tags: [ 'colonial', 'encounters' ], display_opt: [ { table: 'actions_men', hide_table: 1 }, { table: 'actions_animal', hide_table: 1 }, { table: 'men', hide_table: 1 }, { table: 'animals', hide_table: 1 }, { table: 'monsters', hide_table: 1 }, { table: 'other', hide_table: 1 }, { table: 'weather', hide_table: 1 } ], tables: { default: [ { label: 'Animal', weight: 2, print: false, subtable: 'animals' }, { label: 'Men', weight: 4, print: false, subtable: 'men' }, { label: 'Monster', weight: 1, print: false, subtable: 'monsters' }, { label: 'Other', weight: 1, print: false, subtable: 'other' } ], actions_men: [ { label: 'Searching (something specific)' }, { label: 'Travelling' }, { label: 'Fighting/Arguing' }, { label: 'Fleeing' }, { label: 'Dying/Dead' }, { label: 'Foraging/Hunting' }, { label: 'Working' }, { label: 'Sleeping/Camping/Living' }, { label: 'Lost' }, { label: 'Exploring (general)' }, { label: 'Eating/Drinking/Playing' }, { label: 'Adventure/Campaign Specific' }, { label: 'Lying in wait' } ], actions_animal: [ { label: 'Hunting/Foraging' }, { label: 'Sleeping' }, { label: 'Fighting' }, { label: 'Traveling' }, { label: 'Dying/Dead' }, { label: 'Eating/Drinking/Playing' } ], men: [ { label: 'Group from: {{table:colonial_factions}}', subtable: 'actions_men' }, { label: 'Individual from {{table:colonial_factions}}', subtable: 'actions_men' }, { label: 'Peddler and cart', subtable: 'actions_men' }, { label: 'A group of soldiers on patrol', subtable: 'actions_men' }, { label: 'A wagon/carriage transporting people', subtable: 'actions_men' }, { label: 'Farmer with a cart of goods headed to market', subtable: 'actions_men' }, { label: 'Hunters/Trappers', subtable: 'actions_men' }, { label: 'Messenger on horseback', subtable: 'actions_men' }, { label: 'Merchant wagons carrying goods', subtable: 'actions_men' }, { label: 'Bandits', subtable: 'actions_men' }, { label: 'Preacher (and followers)', subtable: 'actions_men' } ], animals: [ { label: 'Bear', subtable: 'actions_animal' }, { label: 'Wolves', subtable: 'actions_animal' }, { label: 'Dogs', subtable: 'actions_animal' }, { label: 'Deer', subtable: 'actions_animal' }, { label: 'Hawk/Eagle', subtable: 'actions_animal' }, { label: 'Livestock (Goat, pig, sheep)', subtable: 'actions_animal' } ], monsters: [ { label: '???', subtable: 'actions_animal' }, { label: 'Demon, Disguised', weight: 1 }, { label: 'Undead' }, { label: '[Something flying overhead]' }, { label: '[Other: Something large or dangerous]' } ], other: [ { label: 'Barricade (trees)', weight: 2 }, { label: 'Barricade (wagons)', weight: 2 }, { label: 'Tripwire', weight: 2 }, { label: 'Net trap', weight: 1 }, { label: 'Pit trap', weight: 1 }, { label: 'Snare', weight: 1 }, { label: 'Inn', weight: 3 }, { label: 'Altar/shrine', weight: 3 }, { label: 'Campsite', weight: 3 }, { label: 'Village', weight: 1 }, { label: 'Weather event', weight: 1, print: false, subtable: 'weather' }, { label: 'Thick Mud' }, { label: 'Stream' }, { label: 'Fire', weight: 1 }, { label: 'Fallen Tree', weight: 1 }, { label: 'Statue', weight: 1 }, { label: 'Grave(s)', weight: 1 } ], weather: [ { label: 'Light Fog/mist', weight: 2 }, { label: 'Heavy Fog/mist', weight: 2 }, { label: 'Light precipitation', weight: 2 }, { label: 'Heavy precipitation' }, { label: 'Light Wind', weight: 2 }, { label: 'Heavy Wind' }, { label: 'Storm' }, { label: 'Heavy Clouds', weight: 2 }, { label: 'Sun shower', weight: 2 }, { label: 'Bright Sun', weight: 2 }, { label: 'Major Weather event', description: 'Hurricane, tornado, blizzard, flood, etc.' } ], hexdressing: [ { label: 'Tree fallen across the road' }, { label: 'Dead horse' }, { label: 'A cracked barrel on the side of the road' }, { label: 'A small shrine' }, { label: 'A ditch' }, { label: 'An apple tree' }, { label: 'A sign post' }, { label: 'A trail is visible headed perpendicular from the road' }, { label: 'Path switchback to go down a steep incline' }, { label: 'Bridge across waterway' }, { label: 'Bridge across a small rift in the ground' }, { label: 'A small clearing off the road clearly used as a campsite' }, { label: 'Sinkhole' }, { label: 'Water-filled depression forms a pond in the road' }, { label: 'A wagon/cart with a broken wheel' }, { label: 'Dead body (bodies)' }, { label: 'Farmhouse with fenced-in pen. Farmer’s wife offers drinks/food (for sale/trade) to travelers (proto-inn)' }, { label: 'Fork in the road' }, { label: 'Smaller path leads off to the n/s/e/w' }, { label: 'Rise in the road obscures the view ahead' }, { label: 'A stone road marker of ancient origin' }, { label: 'Brook that must be forded' }, { label: 'Large trees overhand the road obscuring the sky' } ] } }, { key: 'colonial_encounters_forest', title: 'Encounters Forest (Colonial)', author: 'Derik Badman', tags: [ 'colonial', 'encounters' ], display_opt: [ { table: 'actions_men', hide_table: 1 }, { table: 'actions_animal', hide_table: 1 }, { table: 'men', hide_table: 1 }, { table: 'animals', hide_table: 1 }, { table: 'monsters', hide_table: 1 }, { table: 'other', hide_table: 1 }, { table: 'weather', hide_table: 1 } ], tables: { default: [ { label: 'Animal', weight: 2, print: false, subtable: 'animals' }, { label: 'Men', weight: 3, print: false, subtable: 'men' }, { label: 'Monster', weight: 1, print: false, subtable: 'monsters' }, { label: 'Other', weight: 1, print: false, subtable: 'other' } ], actions_men: [ { label: 'Searching (something specific)' }, { label: 'Travelling' }, { label: 'Fighting/Arguing' }, { label: 'Fleeing' }, { label: 'Dying/Dead' }, { label: 'Foraging/Hunting' }, { label: 'Working' }, { label: 'Sleeping/Camping/Living' }, { label: 'Lost' }, { label: 'Exploring (general)' }, { label: 'Eating/Drinking/Playing' }, { label: 'Adventure/Campaign Specific' }, { label: 'Lying in wait' } ], actions_animal: [ { label: 'Hunting/Foraging' }, { label: 'Sleeping' }, { label: 'Fighting' }, { label: 'Traveling' }, { label: 'Dying/Dead' }, { label: 'Eating/Drinking/Playing' } ], men: [ { label: 'Military group', subtable: 'actions_men' }, { label: 'Company group', subtable: 'actions_men' }, { label: 'Hunters/trappers', subtable: 'actions_men' }, { label: 'Natives', subtable: 'actions_men' }, { label: 'Lumberjacks', subtable: 'actions_men' }, { label: 'Homesteaders', subtable: 'actions_men' }, { label: 'Cultists', subtable: 'actions_men' }, { label: 'Bandits', subtable: 'actions_men' }, { label: 'Revolutionaries', subtable: 'actions_men' }, { label: 'Alchemist/Mage/Hermit', subtable: 'actions_men' }, { label: 'Farmers', subtable: 'actions_men' }, { label: 'Merchants', subtable: 'actions_men' }, { label: 'Preacher', subtable: 'actions_men' }, { label: 'Campaign/Adventure Relevant', subtable: 'actions_men' } ], animals: [ { label: 'Bear', subtable: 'actions_animal' }, { label: 'Wolves', subtable: 'actions_animal' }, { label: 'Spiders', subtable: 'actions_animal' }, { label: 'Wolverine?', subtable: 'actions_animal' }, { label: 'Deer', subtable: 'actions_animal' }, { label: 'Hawk/Eagle', subtable: 'actions_animal' }, { label: 'Fur animals (beaver, rabbit, mink?, etc.)', subtable: 'actions_animal' }, { label: 'Snakes', subtable: 'actions_animal' }, { label: 'Livestock (Goat, pig, sheep)', subtable: 'actions_animal' } ], monsters: [ { label: '???', subtable: 'actions_animal' }, { label: 'Lizard Men', subtable: 'actions_men' }, { label: 'Kobold', subtable: 'actions_men' }, { label: 'Demon, Disguised', weight: 1 }, { label: 'Undead' }, { label: '[Something flying overhead]' }, { label: '[Other: Something large or dangerous]' } ], other: [ { label: 'Tripwire', weight: 2 }, { label: 'Net trap', weight: 1 }, { label: 'Pit trap', weight: 1 }, { label: 'Snare', weight: 1 }, { label: 'Spider Webs', weight: 1 }, { label: 'Altar/shrine', weight: 3 }, { label: 'Campsite', weight: 3 }, { label: 'Village', weight: 1 }, { label: 'Homestead', weight: 1 }, { label: 'Weather event', weight: 1, print: false, subtable: 'weather' }, { label: 'Thick Mud' }, { label: 'Stream' }, { label: 'Fire', weight: 1 }, { label: 'Fallen Tree', weight: 1 }, { label: 'Statue', weight: 1 }, { label: 'Grave(s)', weight: 1 }, { label: 'Magic Clearing', weight: 1 }, { label: 'Mushroom Circle', weight: 1 }, { label: 'Magic Pool', weight: 1 }, { label: 'Tree lair', weight: 2 }, { label: 'Nest (ground)', weight: 2 } ], weather: [ { label: 'Light Fog/mist', weight: 2 }, { label: 'Heavy Fog/mist', weight: 2 }, { label: 'Light precipitation', weight: 2 }, { label: 'Heavy precipitation' }, { label: 'Light Wind', weight: 2 }, { label: 'Heavy Wind' }, { label: 'Storm' }, { label: 'Heavy Clouds', weight: 2 }, { label: 'Sun shower', weight: 2 }, { label: 'Bright Sun', weight: 2 }, { label: 'Major Weather event', description: 'Hurricane, tornado, blizzard, flood, etc.' } ], hexdressing: [ { label: 'Clearing' }, { label: 'Brook' }, { label: 'Bee hive' }, { label: 'Sink hole' }, { label: 'Ginormous tree' }, { label: 'An area of recently burnt shrub/grass/trees. (Still smoldering?) Probably set by local natives.' }, { label: 'Small clearing that has been planted with vegetables and berries.' }, { label: 'A number of unusual herbs appear to have been planted at the base of nearby trees.' }, { label: 'Blueberry patch' }, { label: 'Carcass' }, { label: 'Site of a recent camp' }, { label: 'A snare holding a rabbit' }, { label: 'The area seems to be unnaturally full of some edible plant (probably promoted by local natives as a food source)' }, { label: 'A pile of stones form a small cave (lair?)' }, { label: 'The underbrush is heavy here, blocking or slowing travel.' }, { label: 'Babbling brook.' }, { label: 'An old statue overgrown with vines.' }, { label: 'Rock markers from the distant past.' }, { label: 'What looks like a rock floor or is it part of a roof.' }, { label: 'Fallen tree with massive roots sticking up in the air. Large patch of mushrooms growing beneath' }, { label: 'Hunter’s traps' }, { label: 'Sinkhole' }, { label: 'Small cliff-like break in the ground running in both directions.' }, { label: 'Traps set by the kobolds' }, { label: 'Rain shower' }, { label: 'Spider webs' }, { label: 'Forest Fire?' }, { label: 'A family of deer erupt from the brush. (Is something chasing them?)' }, { label: 'Elven tree fort.' }, { label: 'Brook rushing down from a rocky rise in the ground forming a small pool.' }, { label: 'Ancient grave markers' }, { label: 'Morning fog.' }, { label: 'Old stone bridge.' }, { label: 'A hunting horn in the distance.' }, { label: 'Dragon flies overhead.' }, { label: 'Small marshy area.' }, { label: 'An old book nestled into the crook of a tree.' }, { label: 'statue' }, { label: 'Pit trap' }, { label: 'Wandering madman' }, { label: 'Area of fruit/nut trees.' } ] } }, { key: 'colonial_encounters_rivers', title: 'Encounters Rivers (Colonial)', author: 'Derik Badman', tags: [ 'colonial', 'encounters' ], display_opt: [ { table: 'actions_men', hide_table: 1 }, { table: 'actions_animal', hide_table: 1 }, { table: 'men', hide_table: 1 }, { table: 'animals', hide_table: 1 }, { table: 'monsters', hide_table: 1 }, { table: 'other', hide_table: 1 }, { table: 'weather', hide_table: 1 } ], tables: { default: [ { label: 'Animal', weight: 2, print: false, subtable: 'animals' }, { label: 'Men', weight: 3, print: false, subtable: 'men' }, { label: 'Monster', weight: 1, print: false, subtable: 'monsters' }, { label: 'Other', weight: 1, print: false, subtable: 'other' } ], actions_men: [ { label: 'Searching (something specific)' }, { label: 'Travelling', weight: 2 }, { label: 'Fighting/Arguing' }, { label: 'Fleeing' }, { label: 'Dying/Dead' }, { label: 'Fishing', weight: 2 }, { label: 'Working' }, { label: 'Bathing', weight: 2 }, { label: 'Lost' }, { label: 'Exploring (general)' }, { label: 'Adventure/Campaign Specific' }, { label: 'Lying in wait' } ], actions_animal: [ { label: 'Hunting/Foraging' }, { label: 'Sleeping' }, { label: 'Fighting' }, { label: 'Traveling' }, { label: 'Dying/Dead' }, { label: 'Eating/Drinking/Playing' } ], men: [ { label: 'Barge(s) carrying raw materials to the city (food, lumber, stone)' }, { label: 'Barge(s) carrying good to the towns/villages/forts (gunpowder, cloth, artisanal goods, weapons, etc.)' }, { label: 'Military sloop/pinnace (?)' }, { label: 'Fishing boat(s)' }, { label: 'River pirates' }, { label: 'Men fishing (not in a boat)' }, { label: 'Locals in canoe' }, { label: 'Native canoes' }, { label: 'Dwarven raiders' }, { label: 'Bathers' }, { label: 'A camp on the shore for {{table:colonial_factions}}' } ], animals: [ { label: 'Fish', subtable: 'actions_animal' }, { label: 'Turtle', subtable: 'actions_animal' }, { label: 'Snake', subtable: 'actions_animal' }, { label: 'Frog', subtable: 'actions_animal' }, { label: '{{table:colonial_encounters_forest:animals}} drinking' } ], monsters: [ { label: '???', subtable: 'actions_animal' }, { label: '[Something flying overhead]' }, { label: '[Other: Something large or dangerous]' } ], other: [ { label: 'Campsite', weight: 3 }, { label: 'Village', weight: 1 }, { label: 'Homestead', weight: 1 }, { label: 'Weather event', weight: 1, print: false, subtable: 'weather' }, { label: 'Thick Mud' }, { label: 'Side Stream' }, { label: 'Fallen Tree', weight: 1 }, { label: 'Statue', weight: 1 }, { label: 'Magic Pool', weight: 1 }, { label: 'Rapids', weight: 2 }, { label: 'Nest', weight: 2 } ], weather: [ { label: 'Light Fog/mist', weight: 2 }, { label: 'Heavy Fog/mist', weight: 2 }, { label: 'Light precipitation', weight: 2 }, { label: 'Heavy precipitation' }, { label: 'Light Wind', weight: 2 }, { label: 'Heavy Wind' }, { label: 'Storm' }, { label: 'Heavy Clouds', weight: 2 }, { label: 'Sun shower', weight: 2 }, { label: 'Bright Sun', weight: 2 }, { label: 'Major Weather event', description: 'Hurricane, tornado, blizzard, flood, etc.' } ] } }, { key: 'colonial_encounters_swamp', title: 'Encounters Swamp (Colonial)', author: 'Derik Badman', tags: [ 'colonial', 'encounters' ], display_opt: [ { table: 'actions_men', hide_table: 1 }, { table: 'actions_animal', hide_table: 1 }, { table: 'men', hide_table: 1 }, { table: 'animals', hide_table: 1 }, { table: 'monsters', hide_table: 1 }, { table: 'other', hide_table: 1 }, { table: 'weather', hide_table: 1 } ], tables: { default: [ { label: 'Animal', weight: 2, print: false, subtable: 'animals' }, { label: 'Men', weight: 3, print: false, subtable: 'men' }, { label: 'Monster', weight: 1, print: false, subtable: 'monsters' }, { label: 'Other', weight: 1, print: false, subtable: 'other' } ], actions_men: [ { label: 'Searching (something specific)' }, { label: 'Travelling' }, { label: 'Fighting/Arguing' }, { label: 'Fleeing' }, { label: 'Dying/Dead' }, { label: 'Foraging/Hunting' }, { label: 'Working' }, { label: 'Sleeping/Camping/Living' }, { label: 'Lost' }, { label: 'Exploring (general)' }, { label: 'Eating/Drinking/Playing' }, { label: 'Adventure/Campaign Specific' }, { label: 'Lying in wait' } ], actions_animal: [ { label: 'Hunting/Foraging' }, { label: 'Sleeping' }, { label: 'Fighting' }, { label: 'Traveling' }, { label: 'Dying/Dead' }, { label: 'Eating/Drinking/Playing' } ], men: [ { label: 'Lost Child/Peasant' }, { label: 'Military group', subtable: 'actions_men' }, { label: 'Company group', subtable: 'actions_men' }, { label: 'Hunters/trappers', subtable: 'actions_men' }, { label: 'Natives', subtable: 'actions_men' }, { label: 'Lumberjacks', subtable: 'actions_men' }, { label: 'Homesteaders', subtable: 'actions_men' }, { label: 'Cultists', subtable: 'actions_men' }, { label: 'Bandits', subtable: 'actions_men' }, { label: 'Revolutionaries', subtable: 'actions_men' }, { label: 'Alchemist/Mage/Hermit', subtable: 'actions_men' }, { label: 'Farmers', subtable: 'actions_men' }, { label: 'Merchants', subtable: 'actions_men' }, { label: 'Preacher', subtable: 'actions_men' }, { label: 'Campaign/Adventure Relevant', subtable: 'actions_men' } ], animals: [ { label: 'Alligator', subtable: 'actions_animal' }, { label: 'Turtle', subtable: 'actions_animal' }, { label: 'Spider', subtable: 'actions_animal' }, { label: 'Snake', subtable: 'actions_animal' }, { label: 'Frogs', subtable: 'actions_animal' }, { label: 'Fish (giant)', subtable: 'actions_animal' }, { label: 'Giant Grasshoppers', subtable: 'actions_animal' }, { label: 'Water Fowl', subtable: 'actions_animal' }, { label: 'Monkeys/Sloths', subtable: 'actions_animal' }, { label: 'Crabs/Crayfish', subtable: 'actions_animal' }, { label: 'Leeches', subtable: 'actions_animal' }, { label: 'Insect swarm', subtable: 'actions_animal' } ], monsters: [ { label: 'Tentacled Octopus Monster', weight: 1 }, { label: 'Will-o-wisp', weight: 1 }, { label: 'Lizardmen/Snakemen', weight: 1 }, { label: 'Dragon', weight: 1 }, { label: 'Dryad', weight: 1 }, { label: 'Carnivorous Plant', weight: 1 }, { label: 'Zombies (drowners)' }, { label: '[Other: Something large or dangerous]' } ], other: [ { label: 'Weather event', weight: 1, subtable: 'weather' }, { label: 'Fire', weight: 1 }, { label: 'Whirlpool', weight: 1 }, { label: 'Rapids', weight: 1 }, { label: 'Quicksand', weight: 1 }, { label: 'Heavy vines/brush', weight: 1 }, { label: 'Large Dead Tree', weight: 1 }, { label: 'Magic Clearing', weight: 1 }, { label: 'Mushroom Circle', weight: 1 }, { label: 'Magic Pool', weight: 1 }, { label: 'Statue', weight: 1 }, { label: 'Grave(s)', weight: 1 }, { label: 'Spiderweb', weight: 2 }, { label: 'Tripwire', weight: 2 }, { label: 'Net trap', weight: 3 }, { label: 'Pit trap', weight: 3 }, { label: 'Snare', weight: 3 }, { label: 'Rocks from above', weight: 1 }, { label: 'Altar/shrine', weight: 3 }, { label: 'Campsite', weight: 3 }, { label: 'Village', weight: 1 }, { label: 'Stream' }, { label: 'Fallen Tree', weight: 1 }, { label: 'Tree lair', weight: 2 }, { label: 'Nest (ground)', weight: 2 }, { label: 'Nest (water)', weight: 2 } ], weather: [ { label: 'Light Fog/mist', weight: 2 }, { label: 'Heavy Fog/mist', weight: 2 }, { label: 'Light precipitation', weight: 2 }, { label: 'Heavy precipitation' }, { label: 'Light Wind', weight: 2 }, { label: 'Heavy Wind' }, { label: 'Storm' }, { label: 'Heavy Clouds', weight: 2 }, { label: 'Sun shower', weight: 2 }, { label: 'Bright Sun', weight: 2 }, { label: 'Major Weather event', description: 'Hurricane, tornado, blizzard, flood, etc.' } ] } }, { key: 'colonial_encounters_town', title: 'Encounters Town (Colonial)', author: 'Derik Badman', tags: [ 'encounters', 'colonial' ], display_opt: [ { table: 'actions_men', hide_table: 1 }, { table: 'actions_animal', hide_table: 1 }, { table: 'men', hide_table: 1 }, { table: 'animals', hide_table: 1 }, { table: 'monsters', hide_table: 1 }, { table: 'other', hide_table: 1 }, { table: 'weather', hide_table: 1 } ], tables: { default: [ { label: '{{table:colonial_occupations:laborer}}', subtable: 'actions_men' }, { label: '{{table:colonial_occupations:artisan}}', subtable: 'actions_men' }, { label: '{{table:colonial_occupations:criminal}}', subtable: 'actions_men' }, { label: '{{table:colonial_occupations:professional}}', subtable: 'actions_men' }, { label: 'Member(s) of {{table:colonial_factions}}', subtable: 'actions_men' }, { label: 'Farmer', subtable: 'actions_men' }, { label: 'Local priest', subtable: 'actions_men' }, { label: 'Militia member(s)', subtable: 'actions_men' }, { label: 'Traveling Trader', subtable: 'actions_men' }, { label: 'Traveling Tinker/Craftsmen', subtable: 'actions_men' }, { label: 'Native Trading Party', subtable: 'actions_men' }, { label: 'Itinerant preacher', subtable: 'actions_men' }, { label: 'Hunter/Trapper', subtable: 'actions_men' }, { label: 'Military Patrol', subtable: 'actions_men' }, { label: 'Alchemist/Wizard', subtable: 'actions_men' }, { label: 'Company scout/expedition', subtable: 'actions_men' }, { label: 'Campaign/Adventure Specific', subtable: 'actions_men' } ], actions_men: [ { label: 'Preaching/speechifying' }, { label: 'Selling something' }, { label: 'Looking to buy' }, { label: 'Arguing' }, { label: 'Fighting' }, { label: 'Lost' }, { label: 'Traveling somewhere else' }, { label: 'Looking for someone/thing' }, { label: 'Running away from someone/thing' }, { label: 'Dead' }, { label: 'Drunk' }, { label: 'Working (engaged in their normal business)' }, { label: 'Something Campaign/Adventure Specific' } ] } }, { key: 'colonial_settlement_locations', title: 'Settlement Locations (Colonial)', author: 'Derik Badman', tags: [ 'colonial', 'settlements' ], tables: { default: [ { label: 'Residence (single-family) (often a farm in villages/towns)' }, { label: 'Church' }, { label: 'Tavern' }, { label: 'General Store' }, { label: 'Commons' }, { label: 'Artisan Shop: {{table:colonial_occupations:artisan}}' }, { label: 'Merchant' }, { label: 'Meeting House (for club/society)' }, { label: 'Barracks' }, { label: 'Residence (multi-family)' }, { label: 'Warehouse' }, { label: 'Office' }, { label: 'Shipyard' }, { label: 'Almshouse' }, { label: 'Docks (news and rumors arrive from other locations, letters, packages, etc.)' }, { label: 'Government Building' }, { label: 'Factory' }, { label: 'Coffeehouse (all manner of men discussing and debating the news and ideas of the time, good for meeting people or getting information) (Many will have a specialized or self-selecting clientele such as rebels, loyalists, intellectuals, or a front for a secret society.)' }, { label: 'Open space / green space' }, { label: 'Hospital' }, { label: 'Boxing ring/field' }, { label: 'Wharf/Pier' }, { label: 'Fort' }, { label: 'Library' }, { label: 'Square' }, { label: 'Promenade' } ] } }, { key: 'colonial_settlement_townevents', title: 'What\'s going on in this town?', author: 'Derik Badman', tags: [ 'colonial', 'settlements' ], tables: { default: [ { label: 'Everyone is currently in the church for a service (regular, wedding, funeral)' }, { label: 'Military are temporarily barracked here and the villagers are not happy' }, { label: 'Natives have been raiding the outskirts' }, { label: 'Monsters of some kind have been attacking citizens' }, { label: 'A Knights of Saint Ceren has shown up to hunt mages (people are on edge)' }, { label: 'Massive fire is destroying the village center' }, { label: 'Locals have just uncovered some ancient ruins' }, { label: 'Native trading party is set-up in the commons trading with the locals' }, { label: 'While they pretend to be a orthodox High Lord congregation, the village church is actually a splinter sect run by women.' }, { label: 'Haven of revolutionaries, the militia is ready to take up arms against the military' }, { label: 'Plague' }, { label: 'Festival/party. People are drunk, loud, singing, dancing, etc.' }, { label: 'A hunter has just brought in the corpse of some large monster he killed in the nearby woods' }, { label: 'A hunter has just brought in the corpse of a villager(s) he found nearby.' }, { label: 'A c