rpg-dialogue-js
Version:
A simple roleplay game dialogue engine and editor.
108 lines • 4.47 kB
JavaScript
;
/**
* @author Ikaros Kappler
* @date 2020-12-17
* @modified 2021-01-20 Added UID.
* @modified 2021-02-26 Fixed an error in the svg-arc-calculation (case angle<90deg and anti-clockwise).
* @version 1.1.1
**/
Object.defineProperty(exports, "__esModule", { value: true });
exports.CircleSector = void 0;
var UIDGenerator_1 = require("./UIDGenerator");
/**
* @classdesc A simple circle sector: circle, start- and end-angle.
*
* @requires Line
* @requires SVGSerializale
* @requires UID
* @requires UIDGenerator
* @requires XYCoords
**/
var CircleSector = /** @class */ (function () {
/**
* Create a new circle sector with given circle, start- and end-angle.
*
* @constructor
* @name CircleSector
* @param {Circle} circle - The circle.
* @param {number} startAngle - The start angle of the sector.
* @param {number} endAngle - The end angle of the sector.
*/
function CircleSector(circle, startAngle, endAngle) {
/**
* Required to generate proper CSS classes and other class related IDs.
**/
this.className = "CircleSector";
this.uid = UIDGenerator_1.UIDGenerator.next();
this.circle = circle;
this.startAngle = startAngle;
this.endAngle = endAngle;
}
/**
* This function should invalidate any installed listeners and invalidate this object.
* After calling this function the object might not hold valid data any more and
* should not be used.
*/
CircleSector.prototype.destroy = function () {
this.circle.destroy();
this.isDestroyed = true;
};
CircleSector.circleSectorUtils = {
/**
* Helper function to convert polar circle coordinates to cartesian coordinates.
*
* TODO: generalize for ellipses (two radii).
*
* @param {number} angle - The angle in radians.
*/
polarToCartesian: function (centerX, centerY, radius, angle) {
return {
x: centerX + radius * Math.cos(angle),
y: centerY + radius * Math.sin(angle)
};
},
/**
* Helper function to convert a circle section as SVG arc params (for the `d` attribute).
* Found at: https://stackoverflow.com/questions/5736398/how-to-calculate-the-svg-path-for-an-arc-of-a-circle
*
* TODO: generalize for ellipses (two radii).
*
* @param {boolean} options.moveToStart - If false (default=true) the initial 'Move' command will not be used.
* @return [ 'A', radiusx, radiusy, rotation=0, largeArcFlag=1|0, sweepFlag=0, endx, endy ]
*/
describeSVGArc: function (x, y, radius, startAngle, endAngle, options) {
if (typeof options === "undefined")
options = { moveToStart: true };
var end = CircleSector.circleSectorUtils.polarToCartesian(x, y, radius, endAngle);
var start = CircleSector.circleSectorUtils.polarToCartesian(x, y, radius, startAngle);
// Split full circles into two halves.
// Some browsers have problems to render full circles (described by start==end).
if (Math.PI * 2 - Math.abs(startAngle - endAngle) < 0.001) {
var firstHalf = CircleSector.circleSectorUtils.describeSVGArc(x, y, radius, startAngle, startAngle + (endAngle - startAngle) / 2, options);
var secondHalf = CircleSector.circleSectorUtils.describeSVGArc(x, y, radius, startAngle + (endAngle - startAngle) / 2, endAngle, options);
return firstHalf.concat(secondHalf);
}
// Boolean stored as integers (0|1).
var diff = endAngle - startAngle;
var largeArcFlag;
var sweepFlag;
if (diff < 0) {
largeArcFlag = Math.abs(diff) < Math.PI ? 1 : 0;
sweepFlag = 1;
}
else {
largeArcFlag = Math.abs(diff) > Math.PI ? 1 : 0;
sweepFlag = 1;
}
var pathData = [];
if (options.moveToStart) {
pathData.push("M", start.x, start.y);
}
pathData.push("A", radius, radius, 0, largeArcFlag, sweepFlag, end.x, end.y);
return pathData;
}
};
return CircleSector;
}()); // END class
exports.CircleSector = CircleSector;
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