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rpg-dialogue-js

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A simple roleplay game dialogue engine and editor.

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"use strict"; /* Port from AlloyFinger v0.1.15 * Original by dntzhang * Typescript port by Ikaros Kappler * Github: https://github.com/IkarosKappler/AlloyFinger-Typescript * * @date 2021-02-10 (Typescript port) * @version 0.1.18 */ // Object.defineProperty(exports, "__esModule", { value: true }); // exports.AlloyFinger = void 0; ; (function() { /** * Tiny math function to calculate the length of a vector in euclidean space. * * @param {XYCoords} v - The vector in {x,y} notation. * @return {number} The length of the vector. */ var getLen = function (v) { return Math.sqrt(v.x * v.x + v.y * v.y); }; /** * Tiny math function to calculate the dot product of two vectors. * * @param {XYCoords} v1 - The first vector in {x,y} notation. * @param {XYCoords} v2 - The second vector in {x,y} notation. * @return {number} The dot product of both vectors. */ var dot = function (v1, v2) { return v1.x * v2.x + v1.y * v2.y; }; /** * Tiny math function to calculate the angle between two vectors. * * @param {XYCoords} v1 - The first vector in {x,y} notation. * @param {XYCoords} v2 - The second vector in {x,y} notation. * @return {number} The angle (in radians) between the two vectors. */ var getAngle = function (v1, v2) { var mr = getLen(v1) * getLen(v2); if (mr === 0) return 0; var r = dot(v1, v2) / mr; if (r > 1) r = 1; return Math.acos(r); }; /** * Tiny math function to calculate the cross product of two vectors. * * @param {XYCoords} v1 - The first vector in {x,y} notation. * @param {XYCoords} v2 - The second vector in {x,y} notation. * @return {number} The cross product of both vectors. */ var cross = function (v1, v2) { return v1.x * v2.y - v2.x * v1.y; }; /** * Tiny math function to calculate the rotate-angle (in degrees) for two vectors. * * @param {XYCoords} v1 - The first vector in {x,y} notation. * @param {XYCoords} v2 - The second vector in {x,y} notation. * @return {number} The rotate-angle in degrees for the two vectors. */ var getRotateAngle = function (v1, v2) { var angle = getAngle(v1, v2); if (cross(v1, v2) > 0) { angle *= -1; } return angle * 180 / Math.PI; }; /** * A HandlerAdmin holds all the added event handlers for one kind of event type. */ var HandlerAdmin = /** @class */ (function () { function HandlerAdmin(el) { this.handlers = []; this.el = el; } ; HandlerAdmin.prototype.add = function (handler) { this.handlers.push(handler); }; ; HandlerAdmin.prototype.del = function (handler) { if (!handler) this.handlers = []; for (var i = this.handlers.length; i >= 0; i--) { if (this.handlers[i] === handler) { this.handlers.splice(i, 1); } } }; ; HandlerAdmin.prototype.dispatch = function () { var _args = []; for (var _i = 0; _i < arguments.length; _i++) { _args[_i] = arguments[_i]; } for (var i = 0, len = this.handlers.length; i < len; i++) { var handler = this.handlers[i]; if (typeof handler === 'function') { handler.apply(this.el, arguments); } } }; ; return HandlerAdmin; }()); // END class HandlerAdmin /** * A wrapper for handler functions; converts the passed handler function into a HadlerAdmin instance.. */ var wrapFunc = function (el, handler) { var handlerAdmin = new HandlerAdmin(el); handlerAdmin.add(handler); return handlerAdmin; }; /** * @classdesc The AlloyFinger main class. Use this to add handler functions for * touch events to any HTML- or SVG-Element. **/ var AlloyFinger = /** @class */ (function () { function AlloyFinger(el, option) { this.element = typeof el == 'string' ? document.querySelector(el) : el; // Fancy stuff: change `this` from the start-, move-, end- and cancel-function. // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_objects/Function/bind this.start = this.start.bind(this); this.move = this.move.bind(this); this.end = this.end.bind(this); this.cancel = this.cancel.bind(this); this.element.addEventListener("touchstart", this.start, false); this.element.addEventListener("touchmove", this.move, false); this.element.addEventListener("touchend", this.end, false); this.element.addEventListener("touchcancel", this.cancel, false); this.preV = { x: null, y: null }; this.pinchStartLen = null; this.zoom = 1; this.isDoubleTap = false; var noop = function () { }; this.rotate = wrapFunc(this.element, option.rotate || noop); this.touchStart = wrapFunc(this.element, option.touchStart || noop); this.multipointStart = wrapFunc(this.element, option.multipointStart || noop); this.multipointEnd = wrapFunc(this.element, option.multipointEnd || noop); this.pinch = wrapFunc(this.element, option.pinch || noop); this.swipe = wrapFunc(this.element, option.swipe || noop); this.tap = wrapFunc(this.element, option.tap || noop); this.doubleTap = wrapFunc(this.element, option.doubleTap || noop); this.longTap = wrapFunc(this.element, option.longTap || noop); this.singleTap = wrapFunc(this.element, option.singleTap || noop); this.pressMove = wrapFunc(this.element, option.pressMove || noop); this.twoFingerPressMove = wrapFunc(this.element, option.twoFingerPressMove || noop); this.touchMove = wrapFunc(this.element, option.touchMove || noop); this.touchEnd = wrapFunc(this.element, option.touchEnd || noop); this.touchCancel = wrapFunc(this.element, option.touchCancel || noop); this._cancelAllHandler = this.cancelAll.bind(this); if (globalThis && typeof globalThis.addEventListener === "function") { globalThis.addEventListener('scroll', this._cancelAllHandler); } this.delta = null; this.last = null; this.now = null; this.tapTimeout = null; this.singleTapTimeout = null; this.longTapTimeout = null; this.swipeTimeout = null; this.x1 = this.x2 = this.y1 = this.y2 = null; this.preTapPosition = { x: null, y: null }; } ; AlloyFinger.prototype.start = function (evt) { if (!evt.touches) return; var _self = this; this.now = Date.now(); this.x1 = evt.touches[0].pageX; this.y1 = evt.touches[0].pageY; this.delta = this.now - (this.last || this.now); this.touchStart.dispatch(evt, this.element); if (this.preTapPosition.x !== null) { this.isDoubleTap = (this.delta > 0 && this.delta <= 250 && Math.abs(this.preTapPosition.x - this.x1) < 30 && Math.abs(this.preTapPosition.y - this.y1) < 30); if (this.isDoubleTap) clearTimeout(this.singleTapTimeout); } this.preTapPosition.x = this.x1; this.preTapPosition.y = this.y1; this.last = this.now; var preV = this.preV; var len = evt.touches.length; if (len > 1) { this._cancelLongTap(); this._cancelSingleTap(); var v = { x: evt.touches[1].pageX - this.x1, y: evt.touches[1].pageY - this.y1 }; preV.x = v.x; preV.y = v.y; this.pinchStartLen = getLen(preV); this.multipointStart.dispatch(evt, this.element); } this._preventTap = false; this.longTapTimeout = setTimeout((function () { _self.longTap.dispatch(evt, _self.element); _self._preventTap = true; }).bind(_self), 750); }; ; AlloyFinger.prototype.move = function (event) { if (!event.touches) return; var afEvent = event; var preV = this.preV; var len = event.touches.length; var currentX = event.touches[0].pageX; var currentY = event.touches[0].pageY; this.isDoubleTap = false; if (len > 1) { var sCurrentX = afEvent.touches[1].pageX; var sCurrentY = afEvent.touches[1].pageY; var v = { x: afEvent.touches[1].pageX - currentX, y: afEvent.touches[1].pageY - currentY }; if (preV.x !== null) { if (this.pinchStartLen > 0) { afEvent.zoom = getLen(v) / this.pinchStartLen; this.pinch.dispatch(afEvent, this.element); } afEvent.angle = getRotateAngle(v, preV); this.rotate.dispatch(afEvent, this.element); } preV.x = v.x; preV.y = v.y; if (this.x2 !== null && this.sx2 !== null) { afEvent.deltaX = (currentX - this.x2 + sCurrentX - this.sx2) / 2; afEvent.deltaY = (currentY - this.y2 + sCurrentY - this.sy2) / 2; } else { afEvent.deltaX = 0; afEvent.deltaY = 0; } this.twoFingerPressMove.dispatch(afEvent, this.element); this.sx2 = sCurrentX; this.sy2 = sCurrentY; } else { if (this.x2 !== null) { afEvent.deltaX = currentX - this.x2; afEvent.deltaY = currentY - this.y2; //move事件中添加对当前触摸点到初始触摸点的判断, //如果曾经大于过某个距离(比如10),就认为是移动到某个地方又移回来,应该不再触发tap事件才对。 // // translation: // Add the judgment of the current touch point to the initial touch point in the event, // If it has been greater than a certain distance (such as 10), it is considered to be // moved to a certain place and then moved back, and the tap event should no longer be triggered. var movedX = Math.abs(this.x1 - this.x2); var movedY = Math.abs(this.y1 - this.y2); if (movedX > 10 || movedY > 10) { this._preventTap = true; } } else { afEvent.deltaX = 0; afEvent.deltaY = 0; } this.pressMove.dispatch(afEvent, this.element); } this.touchMove.dispatch(afEvent, this.element); this._cancelLongTap(); this.x2 = currentX; this.y2 = currentY; if (len > 1) { event.preventDefault(); } }; ; // END move AlloyFinger.prototype.end = function (event) { if (!event.changedTouches) return; var afEvent = event; this._cancelLongTap(); var self = this; if (afEvent.touches.length < 2) { this.multipointEnd.dispatch(afEvent, this.element); this.sx2 = this.sy2 = null; } //swipe if ((this.x2 && Math.abs(this.x1 - this.x2) > 30) || (this.y2 && Math.abs(this.y1 - this.y2) > 30)) { afEvent.direction = this._swipeDirection(this.x1, this.x2, this.y1, this.y2); this.swipeTimeout = setTimeout(function () { self.swipe.dispatch(afEvent, self.element); }, 0); } else { this.tapTimeout = setTimeout(function () { if (!self._preventTap) { self.tap.dispatch(afEvent, self.element); } // trigger double tap immediately if (self.isDoubleTap) { self.doubleTap.dispatch(afEvent, self.element); self.isDoubleTap = false; } }, 0); if (!self.isDoubleTap) { self.singleTapTimeout = setTimeout(function () { self.singleTap.dispatch(afEvent, self.element); }, 250); } } this.touchEnd.dispatch(afEvent, this.element); this.preV.x = 0; this.preV.y = 0; this.zoom = 1; this.pinchStartLen = null; this.x1 = this.x2 = this.y1 = this.y2 = null; }; ; // END end AlloyFinger.prototype.cancelAll = function () { this._preventTap = true; clearTimeout(this.singleTapTimeout); clearTimeout(this.tapTimeout); clearTimeout(this.longTapTimeout); clearTimeout(this.swipeTimeout); }; ; AlloyFinger.prototype.cancel = function (evt) { this.cancelAll(); this.touchCancel.dispatch(evt, this.element); }; ; AlloyFinger.prototype._cancelLongTap = function () { clearTimeout(this.longTapTimeout); }; ; AlloyFinger.prototype._cancelSingleTap = function () { clearTimeout(this.singleTapTimeout); }; ; AlloyFinger.prototype._swipeDirection = function (x1, x2, y1, y2) { return Math.abs(x1 - x2) >= Math.abs(y1 - y2) ? (x1 - x2 > 0 ? 'Left' : 'Right') : (y1 - y2 > 0 ? 'Up' : 'Down'); }; ; AlloyFinger.prototype.on = function (evt, handler) { if (this[evt]) { // Force the generic parameter into it's expected candidate here ;) var admin = this[evt]; admin.add(handler); } }; ; AlloyFinger.prototype.off = function (evt, handler) { if (this[evt]) { // Force the generic parameter into it's expected candidate here ;) var admin = this[evt]; admin.del(handler); } }; ; AlloyFinger.prototype.destroy = function () { if (this.singleTapTimeout) { clearTimeout(this.singleTapTimeout); } if (this.tapTimeout) { clearTimeout(this.tapTimeout); } if (this.longTapTimeout) { clearTimeout(this.longTapTimeout); } if (this.swipeTimeout) { clearTimeout(this.swipeTimeout); } this.element.removeEventListener("touchstart", this.start); this.element.removeEventListener("touchmove", this.move); this.element.removeEventListener("touchend", this.end); this.element.removeEventListener("touchcancel", this.cancel); this.rotate.del(); this.touchStart.del(); this.multipointStart.del(); this.multipointEnd.del(); this.pinch.del(); this.swipe.del(); this.tap.del(); this.doubleTap.del(); this.longTap.del(); this.singleTap.del(); this.pressMove.del(); this.twoFingerPressMove.del(); this.touchMove.del(); this.touchEnd.del(); this.touchCancel.del(); this.preV = this.pinchStartLen = this.zoom = this.isDoubleTap = this.delta = this.last = this.now = this.tapTimeout = this.singleTapTimeout = this.longTapTimeout = this.swipeTimeout = this.x1 = this.x2 = this.y1 = this.y2 = this.preTapPosition = this.rotate = this.touchStart = this.multipointStart = this.multipointEnd = this.pinch = this.swipe = this.tap = this.doubleTap = this.longTap = this.singleTap = this.pressMove = this.touchMove = this.touchEnd = this.touchCancel = this.twoFingerPressMove = null; if (globalThis && typeof globalThis.removeEventListener === "function") { globalThis.removeEventListener('scroll', this._cancelAllHandler); } }; ; // END destroy return AlloyFinger; }()); // exports.AlloyFinger = AlloyFinger; ; // exports.default = AlloyFinger; // window.AlloyFinger = AlloyFinger; window.createAlloyFinger = function(elem,opts) { return new AlloyFinger(elem,opts); }; })(); //# sourceMappingURL=alloy_finger.js.map