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rpc-websocketserver

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Simple rpc websocket server, wrapping the very popular 'ws' library. Register your RPCs with convenient decorators.

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.WebSocketServer = void 0; var ws_1 = __importDefault(require("ws")); /** * Abstract WebSocketServer class. Describes a namespace once inherited. * Wraps the ws lib WebSocket.Server. Includes convenience methods to interact with clients. * * @abstract * @example * class NamespaceA extends WebSocketServer { * constructor(messageHandler: MessageHandler, options: WebSocket.ServerOptions) { * super(messageHandler, options); * } * * `@register()` * sum(@param('a') a: number, @param('b') b: number) { * return a + b; * } * } */ var WebSocketServer = /** @class */ (function () { /** * @param messageHandler {MessageHandler} - MessageHandler instance * @param options {WebSocket.ServerOptions} - ws server options * @protected */ function WebSocketServer(messageHandler, options) { var _this = this; this.wss = new ws_1.default.Server(options); this.wss.addListener('connection', function (ws) { return _this._onConnection(ws); }); this._namespaceMethods = this._initNamespaceMethods(); this._messageHandler = messageHandler; } /** * Returns all registered methods of namespace * * @returns {Map<string, Method>} - Map of all registered methods in namespace with method name as key */ WebSocketServer.prototype.getMethods = function () { return this._namespaceMethods; }; /** * Sends passed data to all connected clients * * @param {WebSocket.Data} data - data to be sent to clients */ WebSocketServer.prototype.broadcastMessage = function (data) { var _this = this; this.wss.clients.forEach(function (client) { return _this._sendMessage(client, data); }); }; /** * Sends passed data to passed websocket * * @param ws {WebSocket} - client to receive data * @param data {WebSocket.Data} - data to be sent to client * @protected */ WebSocketServer.prototype._sendMessage = function (ws, data) { if (ws.readyState === ws_1.default.OPEN) ws.send(data); }; /** * Convenience method to set listeners on websocket connection * * @param ws {WebSocket} - websocket/client that established a connection * @protected */ WebSocketServer.prototype._onConnection = function (ws) { var _this = this; ws.on('message', function (message) { return __awaiter(_this, void 0, void 0, function () { return __generator(this, function (_a) { return [2 /*return*/, this._onMessage(ws, message)]; }); }); }); }; /** * On message listener to handle and process incoming messages * * @param ws {WebSocket} - websocket/client that sent the message * @param message {WebSocket.Data} - data received from the client * @protected * @returns {Promise<void>} */ WebSocketServer.prototype._onMessage = function (ws, message) { return __awaiter(this, void 0, void 0, function () { var handlerResult, res, err_1; return __generator(this, function (_a) { switch (_a.label) { case 0: _a.trys.push([0, 2, , 3]); handlerResult = this._messageHandler.handle(message, this._namespaceMethods); return [4 /*yield*/, this._messageHandler.process(this, handlerResult)]; case 1: res = _a.sent(); if (res) this._sendMessage(ws, res); return [3 /*break*/, 3]; case 2: err_1 = _a.sent(); return [3 /*break*/, 3]; case 3: return [2 /*return*/]; } }); }); }; /** * Convenience method to initialize namespace specific methods instance variable from all registered methods * * @returns {Map<string, Method>} - Map of all registered methods in namespace with method name as key */ WebSocketServer.prototype._initNamespaceMethods = function () { var namespaceMethods = new Map(); var thisNamespace = Object.getPrototypeOf(this).constructor.name; WebSocketServer.methods.forEach(function (method) { if (thisNamespace === method.namespace) namespaceMethods.set(method.name, method); }); return namespaceMethods; }; WebSocketServer.methods = new Set(); return WebSocketServer; }()); exports.WebSocketServer = WebSocketServer; //# sourceMappingURL=websocket-server.js.map