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rpc-websocketserver

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Simple rpc websocket server, wrapping the very popular 'ws' library. Register your RPCs with convenient decorators.

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; var __spreadArrays = (this && this.__spreadArrays) || function () { for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length; for (var r = Array(s), k = 0, i = 0; i < il; i++) for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++) r[k] = a[j]; return r; }; Object.defineProperty(exports, "__esModule", { value: true }); var utils_1 = require("../utils"); var constants_1 = require("../constants"); /** * Minimalist message handler * * - Incoming messages must be of type string or Buffer * - After reading the string or Buffer, the RPC must be an object * - The object must have the "method" key * - The value of the "method" field must be of type string * - The object can have the "params" key (it can also be omitted) * <br/> * * @implements {MessageHandler} * * @example Valid message with positional parameters * { * "method": "sum", * "params": [1, 2] * } * @example Valid message with named parameters * { * "method": "sum", * "params": { "b": 1, "a": 2 } * } * @example Valid message with named parameters omitted * { * "method": "sum" * } */ var SimpleMessageHandler = /** @class */ (function () { function SimpleMessageHandler() { } /** * Handles an incoming message * * @param message {string | Buffer} - message to be parsed, validated and evaluated * @param registeredMethods {Map<string, Method>} - registered namespace methods * @returns {HandlerResult} - result object to be processed */ SimpleMessageHandler.prototype.handle = function (message, registeredMethods) { var handlerResult = { error: true, data: undefined, func: constants_1.NOOP, args: [] }; try { var request = utils_1.validateAndParseMessage(message, Error); utils_1.assertValidRequest(request, Error); var method = utils_1.validateMethod(request.method, registeredMethods, Error); handlerResult.args = utils_1.validateParams(request === null || request === void 0 ? void 0 : request.params, method.params, Error); handlerResult.func = method.func; handlerResult.error = false; } catch (err) { handlerResult.data = err.message; } return handlerResult; }; /** * Function to process handler result. Should call rpc and return data to be sent to clients * * @param context {any} - context of the calling class to properly handle 'this' in the function call * @param handlerResult {HandlerResult} - handler result from same message handler * @returns {Promise<WebSocket.Data | undefined>} */ SimpleMessageHandler.prototype.process = function (context, handlerResult) { return __awaiter(this, void 0, void 0, function () { var error, data, func, args, response, err_1; return __generator(this, function (_a) { switch (_a.label) { case 0: error = handlerResult.error, data = handlerResult.data, func = handlerResult.func, args = handlerResult.args; if (!!error) return [3 /*break*/, 5]; _a.label = 1; case 1: _a.trys.push([1, 3, , 4]); return [4 /*yield*/, func.call.apply(func, __spreadArrays([context], args))]; case 2: response = _a.sent(); return [3 /*break*/, 4]; case 3: err_1 = _a.sent(); console.log(err_1); response = 'Internal server error'; return [3 /*break*/, 4]; case 4: return [3 /*break*/, 6]; case 5: response = data; _a.label = 6; case 6: if (response && typeof response !== 'string') response = JSON.stringify(response); return [2 /*return*/, response]; } }); }); }; return SimpleMessageHandler; }()); exports.default = SimpleMessageHandler; //# sourceMappingURL=simple.js.map