rot-js
Version:
A roguelike toolkit in JavaScript
28 lines (27 loc) • 929 B
TypeScript
import Backend from "./backend.js";
import { DisplayOptions, DisplayData } from "./types.js";
/**
* @class Tile backend
* @private
*/
export default class TileGL extends Backend {
_gl: WebGLRenderingContext;
_program: WebGLProgram;
_uniforms: {
[key: string]: WebGLUniformLocation | null;
};
static isSupported(): boolean;
constructor();
schedule(cb: () => void): void;
getContainer(): HTMLCanvasElement;
setOptions(opts: DisplayOptions): void;
draw(data: DisplayData, clearBefore: boolean): void;
clear(): void;
computeSize(availWidth: number, availHeight: number): [number, number];
computeFontSize(): number;
eventToPosition(x: number, y: number): [number, number];
_initWebGL(): WebGLRenderingContext;
_normalizedEventToPosition(x: number, y: number): [number, number];
_updateSize(): void;
_updateTexture(tileSet: HTMLImageElement): void;
}