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rot-js

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A roguelike toolkit in JavaScript

28 lines (27 loc) 929 B
import Backend from "./backend.js"; import { DisplayOptions, DisplayData } from "./types.js"; /** * @class Tile backend * @private */ export default class TileGL extends Backend { _gl: WebGLRenderingContext; _program: WebGLProgram; _uniforms: { [key: string]: WebGLUniformLocation | null; }; static isSupported(): boolean; constructor(); schedule(cb: () => void): void; getContainer(): HTMLCanvasElement; setOptions(opts: DisplayOptions): void; draw(data: DisplayData, clearBefore: boolean): void; clear(): void; computeSize(availWidth: number, availHeight: number): [number, number]; computeFontSize(): number; eventToPosition(x: number, y: number): [number, number]; _initWebGL(): WebGLRenderingContext; _normalizedEventToPosition(x: number, y: number): [number, number]; _updateSize(): void; _updateTexture(tileSet: HTMLImageElement): void; }