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rolldicejs

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JavaScript library written in TypeScript for generating dice rolls

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var Dice = /** @class */ (function () { function Dice() { } Dice.roll = function (first, second, details) { if (details === void 0) { details = false; } try { if (typeof first !== 'number') { var amounts = first .toLowerCase() .split('d') .map(function (stringVal) { return Number(stringVal); }); if (amounts.length === 2) { if (typeof second !== 'number' && second) { var rollList = []; for (var i = 0; i < amounts[0]; i++) { rollList.push(Dice.random(1, amounts[1])); } return rollList; } else { var sum = 0; for (var i = 0; i < amounts[0]; i++) { sum += Dice.random(1, amounts[1]); } return sum; } } else { return 0; } } else if (typeof second === 'undefined') { return Dice.random(1, first); } else if (details && typeof second !== 'boolean') { var rollList = []; for (var i = 0; i < first; i++) { rollList.push(Dice.random(1, second)); } return rollList; } else if (typeof second !== 'boolean') { var sum = 0; for (var i = 0; i < first; i++) { sum += Dice.random(1, second); } return sum; } else { return 0; } } catch (_a) { return 0; } }; Dice.random = function (min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; }; return Dice; }()); exports.default = Dice;