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roleplayer

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A library for building table top role playing game worlds, and managing campaigns in those worlds

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import type { ActionDefinition, Actor, EffectEventDefinition, EquipmentSlotDefinition, ResourceDefinition, ResourceGeneration, } from "../.."; import type { Battle } from "../../core/battle/battle"; import type { CharacterStatType, Clazz, ElementDefinition, LevelProgression, Ruleset, } from "../../core/ruleset/ruleset"; export class LeagueOfDungeoneersRuleset implements Ruleset { getActingOrder(actors: Actor[]): Actor[] { throw new Error("Method not implemented."); } getCurrentActorTurn(battle: Battle): Actor { throw new Error("Method not implemented."); } characterHit(attacker: Actor, action: ActionDefinition, defender: Actor): boolean { throw new Error("Method not implemented."); } characterIsDead(actor: Actor): boolean { throw new Error("Method not implemented."); } roll(dice: number): number { throw new Error("Method not implemented."); } getLevelProgression(): LevelProgression[] { throw new Error("Method not implemented."); } getCharacterStatTypes(): CharacterStatType[] { throw new Error("Method not implemented."); } getCharacterResourceTypes(): ResourceDefinition[] { throw new Error("Method not implemented."); } getCharacterEquipmentSlots(): EquipmentSlotDefinition[] { throw new Error("Method not implemented."); } getClassDefinitions(): Clazz[] { throw new Error("Method not implemented."); } getElementDefinitions(): ElementDefinition[] { throw new Error("Method not implemented."); } characterBattleActionOrder(actor: Actor): number { throw new Error("Method not implemented."); } characterHitDamage(source: Actor, action: ActionDefinition, target: Actor, effect: EffectEventDefinition): number { throw new Error("Method not implemented."); } characterResistanceMultiplier(actor: Actor, damageType: ElementDefinition): number { throw new Error("Method not implemented."); } characterResistanceAbsolute(actor: Actor, damageType: ElementDefinition): number { throw new Error("Method not implemented."); } characterResourceGeneration(actor: Actor): ResourceGeneration[] { throw new Error("Method not implemented."); } characterElementDamageMultiplier(actor: Actor, damageType: ElementDefinition): number { throw new Error("Method not implemented."); } }