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roguelike-pumpkin-patch

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import { EventManagerParams, ManagedEvent, Actor } from './EventManagerInterfaces.js'; /** Event manager, to keep track of turns */ export default class EventManager { readonly type: "simple" | "complex"; private queue; private time; constructor(parameters?: EventManagerParams); /** Add an event to the queue */ add(addedEvent: ManagedEvent | Actor | (() => Promise<any> | void)): void; /** Run the next event */ advance(): Promise<void>; /** Remove actor from the event queue */ remove(actor: object): void; /** Determine the number of queued events in the queue. */ get length(): number; }