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rockpaperscissorsjs

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ready made package to help you with your rock paper scissors project.

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# RockPaperScissorsJS --- >moved to [RPSjs](https://www.npmjs.com/package/rpsjs) ## Table of content * [intro](#intro) * [getting started](#getting-started) * [roll](#roll) * [compute](#compute) * [won](#won) * [extras](#extras) * [License](#license) ## intro --- <p>RockPaperScissorsJS is a javascript library that simplifies the making of the great rock paper scissors game and easy to use</p><br> <p> the package is made in a Javascript class format where your <b>play</b> will be considered an object</p> Here is an example: ```js const player = new Play('paper'); //this creates a new object player and the action must be passed as an argument //the three actions are users guess which could be `rock`,`paper` or `scissors` console.log(player.Roll()); //the Roll() function assigned is where everything is done mostly. ``` the response or display on the console: ```js [ user: 'paper', computer: 'scissors', won: true ] ``` in the above the user placed `paper` which we see from the argument passed on `new play('paper')` and the computers guess is randomly generated and from the result we get that paper loses to scissors and hence the result brings `false` meaning the user lost, incase of a win it would be `true` and incase of draw it would be `draw`. ## getting started --- getting started you will first require the library which can be done by using the script tags ```html <script src="./path/to/rockPaperScissors.JS"> </script>// get the library from the path where it's located ``` or if you are using a CDN then you can use the following ```html <script src="https://cdn.jsdelivr.net/npm/rockpaperscissorsjs@1.1.0/rockPaperScissors.min.js"></script> ``` > the import is still not fully functional <br> > place the CDN link onto the header <br> then crate an object to use ```js const player = new Play();// you can name it anything other than player ```` > you can find the demos [here](bethropolis.github.io/rockPaperScissorsJS)<br> ### using the functions there are three functions; ```js Roll(user)//argument are not required Compute() Won(user, computer)// required! ``` > Note that the functions beggin with a capital letter. ### Roll from the above example you can see that the `Roll()` function did everything for us without us doing anything. the `Roll()` function requires no parameters if you stated it when making the Object.<br> Example 1: ```js const player = new Play('rock');// user guess in this case is rock console.log(player.Roll());// since user guess was passed on the object there is no need to redo that again ``` Example 2: ```js const player = new Play();// user guess not passed console.log(player.Roll('paper')); ``` <br> Example 1 output could be: ```js [ user: rock, computer: scissors, won: true ] ``` Example 2 output could be: ```js [ user: paper, computer: paper, won: draw ] ``` > the computer guess is randomly made ### Compute --- the `compute()` function will help you if you would like to get a random guess for the computer;<br> Example: ```js const player = new Play(); let button = document.getElementById('computer-guess'); button.addEventListener('click', function(){ console.log('The computer guess is: '+player.Compute()); }) ``` Example of output:<br> ` The computer guess is: rock` <br> you can do a lot more with this just check the examples [here](bethropolis.github.io/rockPaperScissorsJS)<br> ### won ```js Won(user, computer) ``` This function determines the winner where the data passed <br> required arguments are `user` and `computer` guess or trows eg. `rock` or `paper` or `scissors`<br> <br> it will to be like ```js player.Won('rock','scissors')// user= rock and computer=scissors player.Won('paper','paper')// user= paper and computer=paper player.Won('scissors','rock')// user=scissors and computer=rock ``` Example: ```js const player = new Play(); console.log(player.Won('rock','scissors'))// user= rock and computer=scissors console.log(player.Won('scissors','scissors'))// user= scissors and computer=scissors console.log(player.Won('scissors','rock'))// user=scissors and computer=rock ``` output: ```js true draw false ``` > passing numbers is still supported but not required ## extra --- this are just some extras * you can clone this on [github](https://github.com/bethropolis/rockPaperScissorsJS) and if you would like to Contribute you can send a pull request and I will check it out and see if I can marge it. * creator [bethropolis](https://twitter.com/bethropolis); ## License --- Licensed under my favourate License, MIT License.