rock-mod
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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.
15 lines (14 loc) • 1.16 kB
TypeScript
import { type IEventsManager } from "../../common/events/IEventsManager";
import { type IServerInternalEvents } from "../../common/events/types";
import { type IClientToServerEvents, type IServerToClientEvents } from "../../../../shared";
import { type MockPlayer } from "../../../entities/mock/player/MockPlayer";
export declare class MockEventsManager implements IEventsManager {
private readonly _eventEmitter;
onInternal(events: Partial<IServerInternalEvents>): void;
offInternal<K extends keyof IServerInternalEvents>(eventName: K, listener: IServerInternalEvents[K]): void;
emitInternal<K extends keyof IServerInternalEvents>(eventName: K, ...args: Parameters<IServerInternalEvents[K]>): void;
onClient(events: Partial<IClientToServerEvents>): void;
offClient<K extends keyof IClientToServerEvents>(eventName: K, listener: IClientToServerEvents[K]): void;
emitClient<K extends keyof IServerToClientEvents>(player: MockPlayer, eventName: K, ...args: Parameters<IServerToClientEvents[K]>): void;
emitAllClients<K extends keyof IServerToClientEvents>(eventName: K, ...args: Parameters<IServerToClientEvents[K]>): void;
}