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rock-mod

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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.

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import { CCMPEntity } from "../entity/CCMPEntity"; import { type ICustomization, type IPlayer } from "../../common/player/IPlayer"; import { type CCMPVehicle } from "../vehicle/CCMPVehicle"; import { BaseObjectType, type IServerToClientEvents } from "../../../../shared"; import { type IClientRPCList } from "../../../../shared/net/common/rpc/types"; import { type IVector3D, Vector3D } from "../../../../shared/common/utils/math/Vectors"; import type { Player as CcmpPlayer } from "@classic-mp/types/server"; export interface ICCMPPlayerOptions { ccmpPlayer: CcmpPlayer; } export declare class CCMPPlayer extends CCMPEntity implements IPlayer { private readonly _ccmpPlayer; get id(): number; get type(): BaseObjectType; get isExists(): boolean; get position(): IVector3D; get dimension(): number; get model(): number; get rotation(): IVector3D; get name(): string; get socialClub(): string; get heading(): number; get health(): number; get armour(): number; get isDead(): boolean; get ip(): string; get serial(): string; get vehicle(): CCMPVehicle | null; get seat(): number; get weapon(): number; get weaponAmmo(): number; protected get ccmpMeta(): CcmpPlayer; get eyeColor(): number; get streamedPlayers(): CCMPPlayer[]; constructor(options: ICCMPPlayerOptions); destroy(): void; setPosition(value: IVector3D): void; setDimension(value: number): void; setModel(value: string): void; setRotation(value: IVector3D): void; emitEvent<K extends keyof IServerToClientEvents>(eventName: K, ...args: Parameters<IServerToClientEvents[K]>): void; emitRPC<K extends keyof IClientRPCList>(rpcName: K, ...args: Parameters<IClientRPCList[K]>): Promise<ReturnType<IClientRPCList[K]>>; spawn(_position: Vector3D): void; setName(name: string): void; setHeading(value: number): void; setHealth(value: number): void; setArmour(value: number): void; setWeaponAmmo(weapon: string, ammo: number): void; giveWeapon(weapon: string, ammo: number): void; removeWeapon(weapon: string): void; enableVoiceTo(_player: CCMPPlayer): void; disableVoiceTo(_player: CCMPPlayer): void; putIntoVehicle(vehicle: CCMPVehicle, seat?: number): void; ejectFromVehicle(): void; setCustomization(_data: ICustomization): void; setHeadOverlay(_overlayID: number, _index: number, _opacity: number, _firstColor: number, _secondColor: number): void; setEyeColor(_colorID: number): void; setProp(_propID: number, _drawableID: number, _textureID: number): void; setClothes(_componentID: number, _drawableID: number, _textureID: number, _paletteID: number): void; setHairColor(_colorID: number, _highlightColorID: number): void; kick(reason?: string): void; playAnimation(dictionary: string, name: string, speed: number, flag: number): void; stopAnimation(): void; removeFromVehicle(): void; }