rock-mod
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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.
66 lines (65 loc) • 2.96 kB
TypeScript
import { CCMPEntity } from "../entity/CCMPEntity";
import { type ICustomization, type IPlayer } from "../../common/player/IPlayer";
import { type CCMPVehicle } from "../vehicle/CCMPVehicle";
import { BaseObjectType, type IServerToClientEvents } from "../../../../shared";
import { type IClientRPCList } from "../../../../shared/net/common/rpc/types";
import { type IVector3D, Vector3D } from "../../../../shared/common/utils/math/Vectors";
import type { Player as CcmpPlayer } from "@classic-mp/types/server";
export interface ICCMPPlayerOptions {
ccmpPlayer: CcmpPlayer;
}
export declare class CCMPPlayer extends CCMPEntity implements IPlayer {
private readonly _ccmpPlayer;
get id(): number;
get type(): BaseObjectType;
get isExists(): boolean;
get position(): IVector3D;
get dimension(): number;
get model(): number;
get rotation(): IVector3D;
get name(): string;
get socialClub(): string;
get heading(): number;
get health(): number;
get armour(): number;
get isDead(): boolean;
get ip(): string;
get serial(): string;
get vehicle(): CCMPVehicle | null;
get seat(): number;
get weapon(): number;
get weaponAmmo(): number;
protected get ccmpMeta(): CcmpPlayer;
get eyeColor(): number;
get streamedPlayers(): CCMPPlayer[];
constructor(options: ICCMPPlayerOptions);
destroy(): void;
setPosition(value: IVector3D): void;
setDimension(value: number): void;
setModel(value: string): void;
setRotation(value: IVector3D): void;
emitEvent<K extends keyof IServerToClientEvents>(eventName: K, ...args: Parameters<IServerToClientEvents[K]>): void;
emitRPC<K extends keyof IClientRPCList>(rpcName: K, ...args: Parameters<IClientRPCList[K]>): Promise<ReturnType<IClientRPCList[K]>>;
spawn(_position: Vector3D): void;
setName(name: string): void;
setHeading(value: number): void;
setHealth(value: number): void;
setArmour(value: number): void;
setWeaponAmmo(weapon: string, ammo: number): void;
giveWeapon(weapon: string, ammo: number): void;
removeWeapon(weapon: string): void;
enableVoiceTo(_player: CCMPPlayer): void;
disableVoiceTo(_player: CCMPPlayer): void;
putIntoVehicle(vehicle: CCMPVehicle, seat?: number): void;
ejectFromVehicle(): void;
setCustomization(_data: ICustomization): void;
setHeadOverlay(_overlayID: number, _index: number, _opacity: number, _firstColor: number, _secondColor: number): void;
setEyeColor(_colorID: number): void;
setProp(_propID: number, _drawableID: number, _textureID: number): void;
setClothes(_componentID: number, _drawableID: number, _textureID: number, _paletteID: number): void;
setHairColor(_colorID: number, _highlightColorID: number): void;
kick(reason?: string): void;
playAnimation(dictionary: string, name: string, speed: number, flag: number): void;
stopAnimation(): void;
removeFromVehicle(): void;
}