rock-mod
Version:
Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.
49 lines (48 loc) • 1.47 kB
TypeScript
import { CCMPEntity } from "../entity/CCMPEntity";
import { type IObject } from "../../common/object/IObject";
import { BaseObjectType } from "../../../../shared";
import { type IVector3D } from "../../../../shared/common/utils/math/Vectors";
import type { StreamSyncedMeta } from "@classic-mp/types/server";
export interface ICCMPObjectNative extends StreamSyncedMeta {
id: number;
isExists: boolean;
position: {
x: number;
y: number;
z: number;
};
rotation: {
x: number;
y: number;
z: number;
};
model: number;
dimension: number;
alpha: number;
destroy(): boolean;
}
export interface ICCMPObjectOptions {
ccmpObject: ICCMPObjectNative;
alpha: number;
onDestroy: (object: CCMPObject) => void;
}
export declare class CCMPObject extends CCMPEntity implements IObject {
private readonly _ccmpObject;
private readonly _onDestroy;
get id(): number;
get type(): BaseObjectType;
get isExists(): boolean;
get position(): IVector3D;
get dimension(): number;
get model(): number;
get rotation(): IVector3D;
get alpha(): number;
protected get ccmpMeta(): ICCMPObjectNative;
constructor(options: ICCMPObjectOptions);
destroy(): void;
setPosition(value: IVector3D): void;
setDimension(value: number): void;
setModel(value: string): void;
setRotation(value: IVector3D): void;
setAlpha(value: number): void;
}