rock-mod
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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.
35 lines (34 loc) • 1.35 kB
TypeScript
import { CCMPWorldObject } from "../worldObject/CCMPWorldObject";
import { type IMarker } from "../../common/marker/IMarker";
import { BaseObjectType, type IMarkerType } from "../../../../shared";
import { type IVector3D } from "../../../../shared/common/utils/math/Vectors";
import { type IRGBA } from "../../../../shared/common/utils/color/RGBA";
import type { Marker as CcmpMarker } from "@classic-mp/types/server";
export interface ICCMPMarkerOptions {
ccmpMarker: CcmpMarker;
onDestroy: (marker: CCMPMarker) => void;
}
export declare class CCMPMarker extends CCMPWorldObject implements IMarker {
private readonly _ccmpMarker;
private readonly _onDestroy;
get id(): number;
get type(): BaseObjectType;
get isExists(): boolean;
get position(): IVector3D;
get dimension(): number;
get markerType(): IMarkerType;
get visible(): boolean;
get scale(): number;
get color(): IRGBA;
get rotation(): IVector3D;
constructor(options: ICCMPMarkerOptions);
destroy(): void;
setPosition(value: IVector3D): void;
setDimension(value: number): void;
getNetData(name: string): unknown;
setNetData(name: string, value: unknown): void;
setVisible(value: boolean): void;
setScale(value: number): void;
setColor(value: IRGBA): void;
setRotation(value: IVector3D): void;
}