rock-mod
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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.
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TypeScript
import { type IEventsManager } from "../../common/events/IEventsManager";
import { type IClientInternalEvents } from "../../../net/common/events/types";
import { type IClientToServerEvents, type IServerToClientEvents } from "../../../../shared/net/common/events/types";
export declare class RageEventsManager implements IEventsManager {
onRaw(events: Partial<IClientEvents>): void;
offRaw<K extends keyof IClientEvents>(eventName: K, listener?: IClientEvents[K]): void;
onInternal(events: Partial<IClientInternalEvents>): void;
offInternal<K extends keyof IClientInternalEvents>(eventName: K, listener?: IClientInternalEvents[K]): void;
emitInternal<K extends keyof IClientInternalEvents>(eventName: K, ...args: Parameters<IClientInternalEvents[K]>): void;
onServer(events: Partial<IServerToClientEvents>): void;
offServer<K extends keyof IServerToClientEvents>(eventName: K, listener?: IServerToClientEvents[K]): void;
emitServer<K extends keyof IClientToServerEvents>(eventName: K, ...args: Parameters<IClientToServerEvents[K]>): void;
register(event: string, listener: (...args: unknown[]) => void): void;
unregister(event: string): void;
}