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rock-mod

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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.

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import { type IBaseObject, type IPlayer, type IVehicle } from "../../../entities"; import { type IVector3D } from "../../../../shared/common/utils"; export declare enum ClientInternalEventName { PlayerConnected = "rm::playerConnected", PlayerDisconnected = "rm::playerDisconnected", EntityCreated = "rm::entityCreated", EntityDestroyed = "rm::entityDestroyed", PlayerReady = "rm::playerReady", BrowserDomReady = "rm::browserDomReady", EntityStreamIn = "rm::entityStreamIn", EntityStreamOut = "rm::entityStreamOut", PlayerEnterVehicle = "rm::playerEnterVehicle", PlayerLeaveVehicle = "rm::playerLeaveVehicle", PlayerDeath = "rm::playerDeath", PlayerSpawn = "rm::playerSpawn", PlayerWeaponShot = "rm::playerWeaponShot", Render = "rm::render", Click = "rm::click", SyncedMetaChange = "rm::syncedMetaChange" } export interface IClickOptions { absoluteX: number; absoluteY: number; upOrDown: "up" | "down"; leftOrRight: "left" | "right"; relativeX: number | null; relativeY: number | null; worldPosition: IVector3D | null; hitEntity: number | null; } export interface IClientInternalEvents { [ClientInternalEventName.PlayerConnected]: (player: IPlayer) => void; [ClientInternalEventName.PlayerDisconnected]: (player: IPlayer) => void; [ClientInternalEventName.EntityCreated]: (object: IBaseObject) => void; [ClientInternalEventName.EntityDestroyed]: (object: IBaseObject) => void; [ClientInternalEventName.PlayerReady]: (localPlayer: IPlayer) => void; [ClientInternalEventName.BrowserDomReady]: () => void; [ClientInternalEventName.EntityStreamIn]: (object: IBaseObject) => void; [ClientInternalEventName.EntityStreamOut]: (object: IBaseObject) => void; [ClientInternalEventName.PlayerEnterVehicle]: (vehicle: IVehicle, seat: number) => void; [ClientInternalEventName.PlayerLeaveVehicle]: (vehicle: IVehicle, seat: number) => void; [ClientInternalEventName.PlayerDeath]: (player: IPlayer) => void; [ClientInternalEventName.PlayerSpawn]: (player: IPlayer) => void; [ClientInternalEventName.PlayerWeaponShot]: () => void; [ClientInternalEventName.Render]: () => void; [ClientInternalEventName.Click]: (options: IClickOptions) => void; [ClientInternalEventName.SyncedMetaChange]: (object: IBaseObject, key: string, value: unknown, oldValue: unknown) => void; }