rock-mod
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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.
49 lines (48 loc) • 2.41 kB
TypeScript
import { type IBaseObject, type IPlayer, type IVehicle } from "../../../entities";
import { type IVector3D } from "../../../../shared/common/utils";
export declare enum ClientInternalEventName {
PlayerConnected = "rm::playerConnected",
PlayerDisconnected = "rm::playerDisconnected",
EntityCreated = "rm::entityCreated",
EntityDestroyed = "rm::entityDestroyed",
PlayerReady = "rm::playerReady",
BrowserDomReady = "rm::browserDomReady",
EntityStreamIn = "rm::entityStreamIn",
EntityStreamOut = "rm::entityStreamOut",
PlayerEnterVehicle = "rm::playerEnterVehicle",
PlayerLeaveVehicle = "rm::playerLeaveVehicle",
PlayerDeath = "rm::playerDeath",
PlayerSpawn = "rm::playerSpawn",
PlayerWeaponShot = "rm::playerWeaponShot",
Render = "rm::render",
Click = "rm::click",
SyncedMetaChange = "rm::syncedMetaChange"
}
export interface IClickOptions {
absoluteX: number;
absoluteY: number;
upOrDown: "up" | "down";
leftOrRight: "left" | "right";
relativeX: number | null;
relativeY: number | null;
worldPosition: IVector3D | null;
hitEntity: number | null;
}
export interface IClientInternalEvents {
[ClientInternalEventName.PlayerConnected]: (player: IPlayer) => void;
[ClientInternalEventName.PlayerDisconnected]: (player: IPlayer) => void;
[ClientInternalEventName.EntityCreated]: (object: IBaseObject) => void;
[ClientInternalEventName.EntityDestroyed]: (object: IBaseObject) => void;
[ClientInternalEventName.PlayerReady]: (localPlayer: IPlayer) => void;
[ClientInternalEventName.BrowserDomReady]: () => void;
[ClientInternalEventName.EntityStreamIn]: (object: IBaseObject) => void;
[ClientInternalEventName.EntityStreamOut]: (object: IBaseObject) => void;
[ClientInternalEventName.PlayerEnterVehicle]: (vehicle: IVehicle, seat: number) => void;
[ClientInternalEventName.PlayerLeaveVehicle]: (vehicle: IVehicle, seat: number) => void;
[ClientInternalEventName.PlayerDeath]: (player: IPlayer) => void;
[ClientInternalEventName.PlayerSpawn]: (player: IPlayer) => void;
[ClientInternalEventName.PlayerWeaponShot]: () => void;
[ClientInternalEventName.Render]: () => void;
[ClientInternalEventName.Click]: (options: IClickOptions) => void;
[ClientInternalEventName.SyncedMetaChange]: (object: IBaseObject, key: string, value: unknown, oldValue: unknown) => void;
}