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rock-mod

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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.

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import { type IRPCManager } from "../../common/rpc/IRPCManager"; import { type IClientRPCList, type IServerRPCList } from "../../../../shared/net/common/rpc/types"; type UIHandler = (...args: unknown[]) => unknown; /** * CCMP implementation of the rock-mod client RPC registry. * * The current gamemod routes UI RPC through the event bridge: * `window.ccmp.emitClient(...)` -> `ccmp.on(...)` -> NetworkRPCService. * `register` therefore keeps the same public contract as RageMP's * `mp.events.addProc` without emitting noisy startup warnings. * * Native client->server RPC is still intentionally unsupported here. The * gamemod uses its correlation-id protocol over `net.events` for that path. */ export declare class CCMPRPCManager implements IRPCManager { private readonly _uiHandlers; register<K extends keyof IClientRPCList>(rpcName: K, handler: (...args: Parameters<IClientRPCList[K]>) => ReturnType<IClientRPCList[K]>): void; unregister<K extends keyof IClientRPCList>(rpcName: K): void; emitServer<K extends keyof IServerRPCList>(rpcName: K, ...args: Parameters<IServerRPCList[K]>): Promise<ReturnType<IServerRPCList[K]>>; getHandler(name: string): UIHandler | undefined; } export {};