UNPKG

rock-mod

Version:

Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.

34 lines (33 loc) 1.3 kB
import { type IRGBA, type IVector2D, type IVector3D } from "../../../../shared/common/utils"; export type IParticleFxVector3D = Pick<IVector3D, "x" | "y" | "z">; export interface IScreenTextOptions { font: number; color: IRGBA; scale: [number, number]; outline: boolean; centre: boolean; } export interface IParticleFxAtCoordOptions { effectName: string; position: IParticleFxVector3D; rotation: IParticleFxVector3D; scale: number; xAxis: boolean; yAxis: boolean; zAxis: boolean; } export interface ILoopedParticleFxAtCoordOptions extends IParticleFxAtCoordOptions { p11: boolean; } export interface IGraphicsManager { drawText(text: string, position: IVector2D, options?: IScreenTextOptions): void; world3dToScreen2d(position: IVector3D): IVector2D | null; startScreenEffect(effectName: string, duration: number, looped: boolean): void; stopScreenEffect(effectName: string): void; setPtfxAssetNextCall(assetName: string): void; startParticleFxNonLoopedAtCoord(options: IParticleFxAtCoordOptions): boolean; startParticleFxLoopedAtCoord(options: ILoopedParticleFxAtCoordOptions): number; stopParticleFxLooped(handle: number, p1: boolean): void; getSafeZoneSize(): number; getActiveScreenResolution(): IVector2D; }