rock-mod
Version:
Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.
49 lines (48 loc) • 2.85 kB
TypeScript
import { type IRageEntityOptions, RageEntity } from "../entity/RageEntity";
import { type IPlayer } from "../../../entities";
import { type RageVehicle } from "../../../entities/ragemp/vehicle/RageVehicle";
import { type IVector3D } from "../../../../shared/common/utils";
interface IRagePlayerOptions extends IRageEntityOptions<PlayerMp> {
}
export declare class RagePlayer extends RageEntity<PlayerMp> implements IPlayer {
get name(): string;
get health(): number;
get armour(): number;
get isDead(): boolean;
constructor(options: IRagePlayerOptions);
get vehicle(): RageVehicle | null;
get isVoice3DEnabled(): boolean;
get voiceVolume(): number;
get isVoiceActive(): boolean;
setVoice3D(enable: boolean): void;
setVoiceVolume(volume: number): void;
get isReloading(): boolean;
get weapon(): number;
getAmmoInClip(weapon: number): number;
getWeaponAmmo(weapon: number): number;
getBoneIndex(boneId: number): number;
setDecoration(collection: string, overlay: string): void;
removeDecoration(collection: string, overlay: string): void;
clearDecorations(): void;
setHeadBlendData(shapeFirstId: number, shapeSecondId: number, shapeThirdId: number, skinFirstId: number, skinSecondId: number, skinThirdId: number, shapeMix: number, skinMix: number, thirdMix: number, isParent: boolean): void;
setFaceFeature(index: number, value: number): void;
setHeadOverlay(overlayId: number, index: number, opacity: number, firstColor: number, secondColor: number): void;
setHeadOverlayColor(overlayId: number, colorTypeId: number, firstColor: number, secondColor: number): void;
setEyeColor(eyeColor: number): void;
setHairColor(colorId: number, highlightColorId: number): void;
setComponentVariation(componentId: number, drawableId: number, textureId: number, paletteId: number): void;
setPropertyVariation(componentId: number, drawableId: number, textureId: number, attach: boolean): void;
clearProp(componentId: number): void;
get isLocalPlayer(): boolean;
clearTasks(): void;
clearTasksImmediately(): void;
stopAnim(dictionary: string, name: string, blendOutSpeed: number): void;
resetMovementClipset(blendDuration: number): void;
setMovementClipset(clipset: string, speed: number): void;
taskEnterVehicle(vehicleHandle: number, timeout: number, seat: number, speed: number, flag: number, p6: number): void;
taskPlayAnim(dictionary: string, name: string, blendInSpeed: number, blendOutSpeed: number, duration: number, flag: number, playbackRate: number, lockX: boolean, lockY: boolean, lockZ: boolean): void;
taskSwapWeapon(): void;
getBoneCoords(boneId: number, offsetX: number, offsetY: number, offsetZ: number): IVector3D;
setNoCollision(otherHandle: number, thisFrameOnly: boolean): void;
}
export {};