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rock-mod

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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.

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import { type IRageEntityOptions, RageEntity } from "../entity/RageEntity"; import { type IPed } from "../../common"; import { type IVector3D } from "../../../../shared/common/utils"; export interface IRagePedOptions extends IRageEntityOptions<PedMp> { } export declare class RagePed extends RageEntity<PedMp> implements IPed { constructor(options: IRagePedOptions); setDecoration(collection: string, overlay: string): void; removeDecoration(collection: string, overlay: string): void; clearDecorations(): void; setHeadBlendData(shapeFirstId: number, shapeSecondId: number, shapeThirdId: number, skinFirstId: number, skinSecondId: number, skinThirdId: number, shapeMix: number, skinMix: number, thirdMix: number, isParent: boolean): void; setFaceFeature(index: number, value: number): void; setHeadOverlay(overlayId: number, index: number, opacity: number): void; setHeadOverlayColor(overlayId: number, colorTypeId: number, firstColor: number, secondColor: number): void; setEyeColor(eyeColor: number): void; setHairColor(colorId: number, highlightColorId: number): void; setComponentVariation(componentId: number, drawableId: number, textureId: number, paletteId: number): void; setPropertyVariation(componentId: number, drawableId: number, textureId: number, attach: boolean): void; clearProp(componentId: number): void; getBoneCoords(boneId: number, offsetX: number, offsetY: number, offsetZ: number): IVector3D; clearTasks(): void; taskPlayAnim(dictionary: string, name: string, blendInSpeed: number, blendOutSpeed: number, duration: number, flag: number, playbackRate: number): void; stopAnim(dictionary: string, name: string, blendOutSpeed: number): void; taskGoToCoordAnyMeans(x: number, y: number, z: number, speed: number, walkingStyle?: number, drivingFlags?: number): void; setBlockingOfNonTemporaryEvents(blocking: boolean): void; }