rock-mod
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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.
27 lines (26 loc) • 1.92 kB
TypeScript
import { type IRageEntityOptions, RageEntity } from "../entity/RageEntity";
import { type IPed } from "../../common";
import { type IVector3D } from "../../../../shared/common/utils";
export interface IRagePedOptions extends IRageEntityOptions<PedMp> {
}
export declare class RagePed extends RageEntity<PedMp> implements IPed {
constructor(options: IRagePedOptions);
setDecoration(collection: string, overlay: string): void;
removeDecoration(collection: string, overlay: string): void;
clearDecorations(): void;
setHeadBlendData(shapeFirstId: number, shapeSecondId: number, shapeThirdId: number, skinFirstId: number, skinSecondId: number, skinThirdId: number, shapeMix: number, skinMix: number, thirdMix: number, isParent: boolean): void;
setFaceFeature(index: number, value: number): void;
setHeadOverlay(overlayId: number, index: number, opacity: number): void;
setHeadOverlayColor(overlayId: number, colorTypeId: number, firstColor: number, secondColor: number): void;
setEyeColor(eyeColor: number): void;
setHairColor(colorId: number, highlightColorId: number): void;
setComponentVariation(componentId: number, drawableId: number, textureId: number, paletteId: number): void;
setPropertyVariation(componentId: number, drawableId: number, textureId: number, attach: boolean): void;
clearProp(componentId: number): void;
getBoneCoords(boneId: number, offsetX: number, offsetY: number, offsetZ: number): IVector3D;
clearTasks(): void;
taskPlayAnim(dictionary: string, name: string, blendInSpeed: number, blendOutSpeed: number, duration: number, flag: number, playbackRate: number): void;
stopAnim(dictionary: string, name: string, blendOutSpeed: number): void;
taskGoToCoordAnyMeans(x: number, y: number, z: number, speed: number, walkingStyle?: number, drivingFlags?: number): void;
setBlockingOfNonTemporaryEvents(blocking: boolean): void;
}