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rock-mod

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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.

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import { type IBaseObject } from "../baseObject"; import { type IWorldObject, type IWorldObjectOptions } from "../worldObject/IWorldObject"; import { type IVector3D } from "../../../../shared/common/utils"; export interface IEntityOptions extends IWorldObjectOptions { } export interface IEntity extends IWorldObject { get model(): number; get heading(): number; setHeading(heading: number): void; setModel(value: string): void; get rotation(): IVector3D; setRotation(value: IVector3D): void; get forwardVector(): IVector3D; freezePosition(freeze: boolean): void; setCollision(collision: boolean, keepPhysics: boolean): void; setInvincible(invincible: boolean): void; setVisible(visible: boolean): void; setAlpha(alpha: number): void; get alpha(): number; resetAlpha(): void; getOffsetFromInWorldCoords(offsetX: number, offsetY: number, offsetZ: number): IVector3D; getBoneIndexByName(boneName: string): number; getWorldPositionOfBone(boneIndex: number): IVector3D; getVariable(name: string): unknown | null; getSyncedMeta(key: string): unknown | undefined; hasSyncedMeta(key: string): boolean; getSyncedMetaKeys(): readonly string[]; attachToEntity(target: IBaseObject, boneIndex: number, offset: IVector3D, rotation: IVector3D, p9: boolean, useSoftPinning: boolean, collision: boolean, isPed: boolean, vertexIndex: number, fixedRot: boolean): void; detach(useDetachVelocity: boolean, collision: boolean): void; getSpeed(): number; isPlayingAnim(dictionary: string, name: string, taskFlag: number): boolean; }