rock-mod
Version:
Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.
33 lines (32 loc) • 1.61 kB
TypeScript
import { type IBaseObject } from "../baseObject";
import { type IWorldObject, type IWorldObjectOptions } from "../worldObject/IWorldObject";
import { type IVector3D } from "../../../../shared/common/utils";
export interface IEntityOptions extends IWorldObjectOptions {
}
export interface IEntity extends IWorldObject {
get model(): number;
get heading(): number;
setHeading(heading: number): void;
setModel(value: string): void;
get rotation(): IVector3D;
setRotation(value: IVector3D): void;
get forwardVector(): IVector3D;
freezePosition(freeze: boolean): void;
setCollision(collision: boolean, keepPhysics: boolean): void;
setInvincible(invincible: boolean): void;
setVisible(visible: boolean): void;
setAlpha(alpha: number): void;
get alpha(): number;
resetAlpha(): void;
getOffsetFromInWorldCoords(offsetX: number, offsetY: number, offsetZ: number): IVector3D;
getBoneIndexByName(boneName: string): number;
getWorldPositionOfBone(boneIndex: number): IVector3D;
getVariable(name: string): unknown | null;
getSyncedMeta(key: string): unknown | undefined;
hasSyncedMeta(key: string): boolean;
getSyncedMetaKeys(): readonly string[];
attachToEntity(target: IBaseObject, boneIndex: number, offset: IVector3D, rotation: IVector3D, p9: boolean, useSoftPinning: boolean, collision: boolean, isPed: boolean, vertexIndex: number, fixedRot: boolean): void;
detach(useDetachVelocity: boolean, collision: boolean): void;
getSpeed(): number;
isPlayingAnim(dictionary: string, name: string, taskFlag: number): boolean;
}