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rock-mod

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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.

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import { type Vehicle as CcmpVehicle } from "@classic-mp/types/client"; import { BaseObjectType } from "../../../../shared/entities"; import { type IRGB, type IVector3D, Vector3D } from "../../../../shared/common/utils"; import { type IBaseObject } from "../../common/baseObject/IBaseObject"; import { type ILightState, type IVehicle } from "../../common/vehicle/IVehicle"; export type ICCMPNativeVehicle = CcmpVehicle; export declare class CCMPVehicle implements IVehicle { private readonly _ccmpVehicle; private readonly _onDestroy; private _destroyed; constructor(_ccmpVehicle: ICCMPNativeVehicle, _onDestroy?: (vehicle: CCMPVehicle) => void); get id(): number; get remoteId(): number | null; get type(): BaseObjectType; get isExists(): boolean; get handle(): number; destroy(): void; get position(): Vector3D; get dimension(): number; setPosition(value: IVector3D): void; setDimension(value: number): void; setCoords(xPos: number, yPos: number, zPos: number, xAxis: boolean, yAxis: boolean, zAxis: boolean, clearArea: boolean): void; get model(): number; get heading(): number; setHeading(heading: number): void; setModel(value: string): void; get rotation(): Vector3D; get forwardVector(): Vector3D; setRotation(value: IVector3D): void; freezePosition(freeze: boolean): void; setCollision(collision: boolean, keepPhysics: boolean): void; setInvincible(invincible: boolean): void; setVisible(visible: boolean): void; setAlpha(alpha: number): void; get alpha(): number; resetAlpha(): void; getOffsetFromInWorldCoords(offsetX: number, offsetY: number, offsetZ: number): IVector3D; getBoneIndexByName(boneName: string): number; getWorldPositionOfBone(boneIndex: number): IVector3D; getVariable(name: string): unknown | null; getSyncedMeta(key: string): unknown | undefined; hasSyncedMeta(key: string): boolean; getSyncedMetaKeys(): readonly string[]; attachToEntity(target: IBaseObject, boneIndex: number, offset: IVector3D, rotation: IVector3D, p9: boolean, useSoftPinning: boolean, collision: boolean, isPed: boolean, vertexIndex: number, fixedRot: boolean): void; detach(useDetachVelocity: boolean, collision: boolean): void; getSpeed(): number; isPlayingAnim(dictionary: string, name: string, taskFlag: number): boolean; get bodyHealth(): number; get engineHealth(): number; get numberPlate(): string; get isDead(): boolean; setBodyHealth(value: number): void; setEngineHealth(value: number): void; setNumberPlate(value: string): void; explode(): void; getPedInSeat(seat: number): number; setUndriveable(toggle: boolean): void; get maxNumberOfPassengers(): number; get gear(): number; get speed(): number; get isEngineRunning(): boolean; setEngineOn(toggle: boolean, instantly: boolean, otherwise: boolean): void; get lightsState(): ILightState; get isLocked(): boolean; setIsLocked(value: boolean): void; setCustomPrimaryColour(color: IRGB): void; setCustomSecondaryColour(color: IRGB): void; get customPrimaryColour(): IRGB; get customSecondaryColour(): IRGB; setMod(modType: number, modIndex: number): void; getMod(modType: number): number; getNumMods(modType: number): number; setNeonLightEnabled(index: number, toggle: boolean): void; setNeonLightsColour(color: IRGB): void; setWindowTint(tintType: number): void; get windowTint(): number; setWheelType(wheelType: number): void; get wheelType(): number; setNumberPlateType(index: number): void; get numberPlateType(): number; setDoorOpen(doorIndex: number, loose: boolean, openInstantly: boolean): void; setDoorShut(doorIndex: number, instantly: boolean): void; setHandling(field: string, value: number): void; getHandling(field: string): number; setEnginePowerMultiplier(value: number): void; setEngineTorqueMultiplier(value: number): void; modifyTopSpeed(value: number): void; setCheatPowerIncrease(value: number): void; toggleMod(modType: number, toggle: boolean): void; setTyreSmokeColor(r: number, g: number, b: number): void; setModColor1(paintType: number, color: number, p3: number): void; setExtraColours(pearlescentColor: number, wheelColor: number): void; setHeadlightColor(colorIndex: number): void; setDashboardColor(colorIndex: number): void; setInteriorColor(colorIndex: number): void; getMaxBraking(): number; getAcceleration(): number; getMaxTraction(): number; getModelMaxSpeed(): number; private _normalizeHandle; private _getRemoteVehicleExists; }