UNPKG

rock-mod

Version:

Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.

66 lines (65 loc) 3.81 kB
import { BaseObjectType } from "../../../../shared/entities"; import { type IVector3D, Vector3D } from "../../../../shared/common/utils"; import { type Ped as CcmpPed } from "@classic-mp/types/client"; import { type IBaseObject } from "../../common/baseObject/IBaseObject"; import { type IPed } from "../../common/ped/IPed"; export declare class CCMPPed implements IPed { private readonly _ccmpPed; private readonly _onDestroy; private _destroyed; constructor(_ccmpPed: CcmpPed, _onDestroy?: (ped: CCMPPed) => void); get id(): number; get remoteId(): number | null; get type(): BaseObjectType; get isExists(): boolean; get handle(): number; destroy(): void; get position(): Vector3D; get dimension(): number; setPosition(value: IVector3D): void; setDimension(value: number): void; setCoords(xPos: number, yPos: number, zPos: number, xAxis: boolean, yAxis: boolean, zAxis: boolean, clearArea: boolean): void; get model(): number; get heading(): number; setHeading(heading: number): void; setModel(value: string): void; get rotation(): Vector3D; setRotation(value: IVector3D): void; get forwardVector(): Vector3D; freezePosition(freeze: boolean): void; setCollision(collision: boolean, keepPhysics: boolean): void; setInvincible(invincible: boolean): void; setVisible(visible: boolean): void; setAlpha(alpha: number): void; get alpha(): number; resetAlpha(): void; getOffsetFromInWorldCoords(offsetX: number, offsetY: number, offsetZ: number): IVector3D; getBoneIndexByName(boneName: string): number; getWorldPositionOfBone(boneIndex: number): IVector3D; getVariable(name: string): unknown | null; getSyncedMeta(key: string): unknown | undefined; hasSyncedMeta(key: string): boolean; getSyncedMetaKeys(): readonly string[]; attachToEntity(target: IBaseObject, boneIndex: number, offset: IVector3D, rotation: IVector3D, p9: boolean, useSoftPinning: boolean, collision: boolean, isPed: boolean, vertexIndex: number, fixedRot: boolean): void; detach(useDetachVelocity: boolean, collision: boolean): void; getSpeed(): number; isPlayingAnim(dictionary: string, name: string, taskFlag: number): boolean; setDecoration(collection: string, overlay: string): void; removeDecoration(collection: string, overlay: string): void; clearDecorations(): void; setHeadBlendData(shapeFirstId: number, shapeSecondId: number, shapeThirdId: number, skinFirstId: number, skinSecondId: number, skinThirdId: number, shapeMix: number, skinMix: number, thirdMix: number, isParent: boolean): void; setFaceFeature(index: number, value: number): void; setHeadOverlay(overlayId: number, index: number, opacity: number): void; setHeadOverlayColor(overlayId: number, colorTypeId: number, firstColor: number, secondColor: number): void; setEyeColor(eyeColor: number): void; setHairColor(colorId: number, highlightColorId: number): void; setComponentVariation(componentId: number, drawableId: number, textureId: number, paletteId: number): void; setPropertyVariation(componentId: number, drawableId: number, textureId: number, attach: boolean): void; clearProp(componentId: number): void; getBoneCoords(boneId: number, offsetX: number, offsetY: number, offsetZ: number): IVector3D; clearTasks(): void; taskPlayAnim(dictionary: string, name: string, blendInSpeed: number, blendOutSpeed: number, duration: number, flag: number, playbackRate: number): void; taskGoToCoordAnyMeans(x: number, y: number, z: number, speed: number, walkingStyle?: number, drivingFlags?: number): void; stopAnim(dictionary: string, name: string, blendOutSpeed: number): void; setBlockingOfNonTemporaryEvents(blocking: boolean): void; }