rock-mod
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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.
66 lines (65 loc) • 3.81 kB
TypeScript
import { BaseObjectType } from "../../../../shared/entities";
import { type IVector3D, Vector3D } from "../../../../shared/common/utils";
import { type Ped as CcmpPed } from "@classic-mp/types/client";
import { type IBaseObject } from "../../common/baseObject/IBaseObject";
import { type IPed } from "../../common/ped/IPed";
export declare class CCMPPed implements IPed {
private readonly _ccmpPed;
private readonly _onDestroy;
private _destroyed;
constructor(_ccmpPed: CcmpPed, _onDestroy?: (ped: CCMPPed) => void);
get id(): number;
get remoteId(): number | null;
get type(): BaseObjectType;
get isExists(): boolean;
get handle(): number;
destroy(): void;
get position(): Vector3D;
get dimension(): number;
setPosition(value: IVector3D): void;
setDimension(value: number): void;
setCoords(xPos: number, yPos: number, zPos: number, xAxis: boolean, yAxis: boolean, zAxis: boolean, clearArea: boolean): void;
get model(): number;
get heading(): number;
setHeading(heading: number): void;
setModel(value: string): void;
get rotation(): Vector3D;
setRotation(value: IVector3D): void;
get forwardVector(): Vector3D;
freezePosition(freeze: boolean): void;
setCollision(collision: boolean, keepPhysics: boolean): void;
setInvincible(invincible: boolean): void;
setVisible(visible: boolean): void;
setAlpha(alpha: number): void;
get alpha(): number;
resetAlpha(): void;
getOffsetFromInWorldCoords(offsetX: number, offsetY: number, offsetZ: number): IVector3D;
getBoneIndexByName(boneName: string): number;
getWorldPositionOfBone(boneIndex: number): IVector3D;
getVariable(name: string): unknown | null;
getSyncedMeta(key: string): unknown | undefined;
hasSyncedMeta(key: string): boolean;
getSyncedMetaKeys(): readonly string[];
attachToEntity(target: IBaseObject, boneIndex: number, offset: IVector3D, rotation: IVector3D, p9: boolean, useSoftPinning: boolean, collision: boolean, isPed: boolean, vertexIndex: number, fixedRot: boolean): void;
detach(useDetachVelocity: boolean, collision: boolean): void;
getSpeed(): number;
isPlayingAnim(dictionary: string, name: string, taskFlag: number): boolean;
setDecoration(collection: string, overlay: string): void;
removeDecoration(collection: string, overlay: string): void;
clearDecorations(): void;
setHeadBlendData(shapeFirstId: number, shapeSecondId: number, shapeThirdId: number, skinFirstId: number, skinSecondId: number, skinThirdId: number, shapeMix: number, skinMix: number, thirdMix: number, isParent: boolean): void;
setFaceFeature(index: number, value: number): void;
setHeadOverlay(overlayId: number, index: number, opacity: number): void;
setHeadOverlayColor(overlayId: number, colorTypeId: number, firstColor: number, secondColor: number): void;
setEyeColor(eyeColor: number): void;
setHairColor(colorId: number, highlightColorId: number): void;
setComponentVariation(componentId: number, drawableId: number, textureId: number, paletteId: number): void;
setPropertyVariation(componentId: number, drawableId: number, textureId: number, attach: boolean): void;
clearProp(componentId: number): void;
getBoneCoords(boneId: number, offsetX: number, offsetY: number, offsetZ: number): IVector3D;
clearTasks(): void;
taskPlayAnim(dictionary: string, name: string, blendInSpeed: number, blendOutSpeed: number, duration: number, flag: number, playbackRate: number): void;
taskGoToCoordAnyMeans(x: number, y: number, z: number, speed: number, walkingStyle?: number, drivingFlags?: number): void;
stopAnim(dictionary: string, name: string, blendOutSpeed: number): void;
setBlockingOfNonTemporaryEvents(blocking: boolean): void;
}