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rock-mod

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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.

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import { type Object as CcmpObject } from "@classic-mp/types/client"; import { BaseObjectType } from "../../../../shared/entities"; import { type IVector3D, Vector3D } from "../../../../shared/common/utils"; import { type IBaseObject } from "../../common/baseObject/IBaseObject"; import { type IObject } from "../../common/object/IObject"; export declare class CCMPObject implements IObject { private readonly _ccmpObject; private readonly _onDestroy; private _destroyed; constructor(_ccmpObject: CcmpObject, _onDestroy?: (object: CCMPObject) => void); get id(): number; get remoteId(): number | null; get type(): BaseObjectType; get isExists(): boolean; get handle(): number; destroy(): void; get position(): Vector3D; get dimension(): number; setPosition(value: IVector3D): void; setDimension(value: number): void; setCoords(xPos: number, yPos: number, zPos: number, xAxis: boolean, yAxis: boolean, zAxis: boolean, clearArea: boolean): void; get model(): number; get heading(): number; setHeading(heading: number): void; setModel(value: string): void; get rotation(): Vector3D; get forwardVector(): Vector3D; setRotation(value: IVector3D): void; freezePosition(freeze: boolean): void; setCollision(collision: boolean, keepPhysics: boolean): void; setInvincible(invincible: boolean): void; setVisible(visible: boolean): void; setAlpha(alpha: number): void; get alpha(): number; resetAlpha(): void; getOffsetFromInWorldCoords(offsetX: number, offsetY: number, offsetZ: number): IVector3D; getBoneIndexByName(boneName: string): number; getWorldPositionOfBone(boneIndex: number): IVector3D; getVariable(name: string): unknown | null; getSyncedMeta(key: string): unknown | undefined; hasSyncedMeta(key: string): boolean; getSyncedMetaKeys(): readonly string[]; attachTo(entity: Handle, boneIndex: number, xPos: number, yPos: number, zPos: number, xRot: number, yRot: number, zRot: number, useSoftPinning: boolean, collision: boolean, isPed: boolean, vertexIndex: number, fixedRot: boolean): void; isAttachedTo(entity: number): boolean; attachToEntity(target: IBaseObject, boneIndex: number, offset: IVector3D, rotation: IVector3D, p9: boolean, useSoftPinning: boolean, collision: boolean, isPed: boolean, vertexIndex: number, fixedRot: boolean): void; detach(useDetachVelocity: boolean, collision: boolean): void; getSpeed(): number; isPlayingAnim(dictionary: string, name: string, taskFlag: number): boolean; private _normalizeHandle; }