rock-mod
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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.
51 lines (50 loc) • 2.61 kB
TypeScript
import { type Object as CcmpObject } from "@classic-mp/types/client";
import { BaseObjectType } from "../../../../shared/entities";
import { type IVector3D, Vector3D } from "../../../../shared/common/utils";
import { type IBaseObject } from "../../common/baseObject/IBaseObject";
import { type IObject } from "../../common/object/IObject";
export declare class CCMPObject implements IObject {
private readonly _ccmpObject;
private readonly _onDestroy;
private _destroyed;
constructor(_ccmpObject: CcmpObject, _onDestroy?: (object: CCMPObject) => void);
get id(): number;
get remoteId(): number | null;
get type(): BaseObjectType;
get isExists(): boolean;
get handle(): number;
destroy(): void;
get position(): Vector3D;
get dimension(): number;
setPosition(value: IVector3D): void;
setDimension(value: number): void;
setCoords(xPos: number, yPos: number, zPos: number, xAxis: boolean, yAxis: boolean, zAxis: boolean, clearArea: boolean): void;
get model(): number;
get heading(): number;
setHeading(heading: number): void;
setModel(value: string): void;
get rotation(): Vector3D;
get forwardVector(): Vector3D;
setRotation(value: IVector3D): void;
freezePosition(freeze: boolean): void;
setCollision(collision: boolean, keepPhysics: boolean): void;
setInvincible(invincible: boolean): void;
setVisible(visible: boolean): void;
setAlpha(alpha: number): void;
get alpha(): number;
resetAlpha(): void;
getOffsetFromInWorldCoords(offsetX: number, offsetY: number, offsetZ: number): IVector3D;
getBoneIndexByName(boneName: string): number;
getWorldPositionOfBone(boneIndex: number): IVector3D;
getVariable(name: string): unknown | null;
getSyncedMeta(key: string): unknown | undefined;
hasSyncedMeta(key: string): boolean;
getSyncedMetaKeys(): readonly string[];
attachTo(entity: Handle, boneIndex: number, xPos: number, yPos: number, zPos: number, xRot: number, yRot: number, zRot: number, useSoftPinning: boolean, collision: boolean, isPed: boolean, vertexIndex: number, fixedRot: boolean): void;
isAttachedTo(entity: number): boolean;
attachToEntity(target: IBaseObject, boneIndex: number, offset: IVector3D, rotation: IVector3D, p9: boolean, useSoftPinning: boolean, collision: boolean, isPed: boolean, vertexIndex: number, fixedRot: boolean): void;
detach(useDetachVelocity: boolean, collision: boolean): void;
getSpeed(): number;
isPlayingAnim(dictionary: string, name: string, taskFlag: number): boolean;
private _normalizeHandle;
}