rock-mod
Version:
Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.
27 lines (26 loc) • 1.62 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __exportStar = (this && this.__exportStar) || function(m, exports) {
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.RockModBaseObjectType = exports.RockModVector3D = exports.RockModVector2D = exports.RockModRGBA = void 0;
__exportStar(require("./RockMod"), exports);
var color_1 = require("../shared/common/utils/color");
Object.defineProperty(exports, "RockModRGBA", { enumerable: true, get: function () { return color_1.RGBA; } });
var math_1 = require("../shared/common/utils/math");
Object.defineProperty(exports, "RockModVector2D", { enumerable: true, get: function () { return math_1.Vector2D; } });
Object.defineProperty(exports, "RockModVector3D", { enumerable: true, get: function () { return math_1.Vector3D; } });
var IBaseObject_1 = require("../shared/entities/IBaseObject");
Object.defineProperty(exports, "RockModBaseObjectType", { enumerable: true, get: function () { return IBaseObject_1.BaseObjectType; } });
__exportStar(require("./testing"), exports);