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rock-mod

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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.MockColshapesManager = void 0; const MockWorldObjectsManager_1 = require("../worldObject/MockWorldObjectsManager"); const Vectors_1 = require("../../../../shared/common/utils/math/Vectors"); const MockCircleColshape_1 = require("./MockCircleColshape"); const MockCuboidColshape_1 = require("./MockCuboidColshape"); const MockCylinderColshape_1 = require("./MockCylinderColshape"); const MockRectangleColshape_1 = require("./MockRectangleColshape"); const MockSphereColshape_1 = require("./MockSphereColshape"); const shared_1 = require("../../../../shared"); class MockColshapesManager extends MockWorldObjectsManager_1.MockWorldObjectsManager { _nextId; constructor() { super({ baseObjectsType: shared_1.BaseObjectType.Colshape, }); this._nextId = 0; } createCircle(options) { const { range, position, dimension } = options; const { x, y } = position; const colshape = new MockCircleColshape_1.MockCircleColshape({ id: this._nextId++, type: shared_1.BaseObjectType.Colshape, range, position: new Vectors_1.Vector3D(x, y, 0), dimension, }); this.registerBaseObject(colshape); return colshape; } createCuboid(options) { const { width, depth, height, position, dimension } = options; const { x, y, z } = position; const colshape = new MockCuboidColshape_1.MockCuboidColshape({ id: this._nextId++, type: shared_1.BaseObjectType.Colshape, width, depth, height, position: new Vectors_1.Vector3D(x, y, z), dimension, }); this.registerBaseObject(colshape); return colshape; } createCylinder(options) { const { height, range, position, dimension } = options; const { x, y, z } = position; const colshape = new MockCylinderColshape_1.MockCylinderColshape({ id: this._nextId++, type: shared_1.BaseObjectType.Colshape, range, height, position: new Vectors_1.Vector3D(x, y, z), dimension, }); this.registerBaseObject(colshape); return colshape; } createRectangle(options) { const { width, height, position, dimension } = options; const { x, y } = position; const colshape = new MockRectangleColshape_1.MockRectangleColshape({ id: this._nextId++, type: shared_1.BaseObjectType.Colshape, width, height, position: new Vectors_1.Vector3D(x, y, 0), dimension, }); this.registerBaseObject(colshape); return colshape; } createSphere(options) { const { range, position, dimension } = options; const { x, y, z } = position; const colshape = new MockSphereColshape_1.MockSphereColshape({ id: this._nextId++, type: shared_1.BaseObjectType.Colshape, range, position: new Vectors_1.Vector3D(x, y, z), dimension, }); this.registerBaseObject(colshape); return colshape; } getParticipants() { return new Set(); } } exports.MockColshapesManager = MockColshapesManager;