rock-mod
Version:
Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.
114 lines (113 loc) • 3.85 kB
JavaScript
"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.RockMod = void 0;
class RockMod {
static _instance;
static async create(options) {
if (this._instance) {
throw new Error("RockMod already created");
}
const managersFactory = await this._initManagersFactory(options);
this._instance = new RockMod(managersFactory);
return this._instance;
}
static get instance() {
if (!this._instance) {
throw new Error("RockMod is not created");
}
return this._instance;
}
static async _initManagersFactory(options) {
const { multiplayer } = options;
switch (multiplayer) {
case "AltV": {
const { AltVManagersFactory } = await Promise.resolve().then(() => __importStar(require("./factories/altv/AltVManagersFactory")));
return new AltVManagersFactory();
}
case "RageMP": {
const { RageManagersFactory } = await Promise.resolve().then(() => __importStar(require("./factories/ragemp/RageManagersFactory")));
return new RageManagersFactory();
}
case "Mock": {
const { MockManagersFactory } = await Promise.resolve().then(() => __importStar(require("./factories/mock/MockManagersFactory")));
return new MockManagersFactory();
}
}
}
_net;
_blips;
_colshapes;
_markers;
_objects;
_peds;
_players;
_utils;
_vehicles;
_world;
get net() {
return this._net;
}
get blips() {
return this._blips;
}
get colshapes() {
return this._colshapes;
}
get markers() {
return this._markers;
}
get objects() {
return this._objects;
}
get peds() {
return this._peds;
}
get players() {
return this._players;
}
get utils() {
return this._utils;
}
get vehicles() {
return this._vehicles;
}
get world() {
return this._world;
}
constructor(managersFactory) {
this._net = managersFactory.createNetManager();
this._blips = managersFactory.createBlipsManager();
this._colshapes = managersFactory.createColshapesManager();
this._markers = managersFactory.createMarkersManager();
this._objects = managersFactory.createObjectsManager();
this._peds = managersFactory.createPedsManager();
this._players = managersFactory.createPlayersManager(this._net);
this._utils = managersFactory.createUtilsManager();
this._vehicles = managersFactory.createVehiclesManager();
this._world = managersFactory.createWorldManager();
}
}
exports.RockMod = RockMod;