rock-mod
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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.
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TypeScript
import { type IVehicle } from "../../common/vehicle/IVehicle";
import { MockEntity, type IMockEntityOptions } from "../entity/MockEntity";
import { RGBA } from "../../../../shared/common/utils";
import { type MockPlayer } from "../player/MockPlayer";
export interface IMockVehicleOptions extends IMockEntityOptions {
engine?: boolean;
locked?: boolean;
}
export declare class MockVehicle extends MockEntity implements IVehicle {
private _bodyHealth;
private _engineHealth;
private _engineOn;
private _numberPlate;
private _isLocked;
private _isDead;
private _primaryColor;
private _secondaryColor;
private _customPrimaryColor;
private _customSecondaryColor;
private _passengers;
get bodyHealth(): number;
get engineHealth(): number;
get engineOn(): boolean;
get numberPlate(): string;
get isLocked(): boolean;
get isDead(): boolean;
get primaryColor(): number;
get secondaryColor(): number;
get customPrimaryColor(): RGBA;
get customSecondaryColor(): RGBA;
get driver(): MockPlayer | null;
get passengers(): Set<MockPlayer>;
constructor(options: IMockVehicleOptions);
setBodyHealth(value: number): void;
setEngineHealth(value: number): void;
setEngineOn(value: boolean): void;
setNumberPlate(value: string): void;
setLocked(value: boolean): void;
setPrimaryColor(value: number): void;
setSecondaryColor(value: number): void;
setCustomPrimaryColor(value: RGBA): void;
setCustomSecondaryColor(value: RGBA): void;
explode(): void;
repair(): void;
}