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rock-mod

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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.

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import { type IEntity, type IEntityOptions } from "../entity/IEntity"; import { type IVehicle } from "../vehicle/IVehicle"; import { type IVector3D } from "../../../../shared/common/utils/math/Vectors"; import { type IServerToClientEvents } from "../../../../shared"; import { type IClientRPCList } from "../../../../shared/net/common/rpc/types"; export interface ICustomization { gender: boolean; shapeFirst: number; shapeSecond: number; shapeThird: number; skinFirst: number; skinSecond: number; skinThird: number; shapeMix: number; skinMix: number; thirdMix: number; eyeColor: number; hairColor: number; highlightColor: number; faceFeatures: number[]; } export interface IPlayerOptions extends IEntityOptions { } export interface IPlayer extends IEntity { get name(): string; get socialClub(): string; get heading(): number; get health(): number; get armour(): number; get isDead(): boolean; get ip(): string; get serial(): string; get vehicle(): IVehicle | null; get seat(): number; get weapon(): number; get weaponAmmo(): number; get eyeColor(): number; get streamedPlayers(): IPlayer[]; emitEvent<K extends keyof IServerToClientEvents>(eventName: K, ...args: Parameters<IServerToClientEvents[K]>): void; emitRPC<K extends keyof IClientRPCList>(rpcName: K, ...args: Parameters<IClientRPCList[K]>): Promise<ReturnType<IClientRPCList[K]>>; spawn(position: IVector3D): void; setName(name: string): void; setHeading(value: number): void; setHealth(value: number): void; setArmour(value: number): void; setWeaponAmmo(weapon: string, ammo: number): void; giveWeapon(weapon: string, ammo: number): void; removeWeapon(weapon: string): void; enableVoiceTo(player: IPlayer): void; disableVoiceTo(player: IPlayer): void; putIntoVehicle(vehicle: IVehicle, seat?: number): void; ejectFromVehicle(): void; setCustomization(data: ICustomization): void; setHeadOverlay(overlayID: number, index: number, opacity: number, firstColor: number, secondColor: number): void; setEyeColor(colorID: number): void; setProp(propID: number, drawableID: number, textureID: number): void; setClothes(componentID: number, drawableID: number, textureID: number, paletteID: number): void; setHairColor(colorID: number, highlightColorID: number): void; kick(reason?: string): void; playAnimation(dictionary: string, name: string, speed: number, flag: number): void; stopAnimation(): void; }