rock-mod
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Rock-Mod is a powerful framework designed for creating and managing mods for Grand Theft Auto (GTA) games.
63 lines (62 loc) • 2.56 kB
TypeScript
import { type IEntity, type IEntityOptions } from "../entity/IEntity";
import { type IVehicle } from "../vehicle/IVehicle";
import { type IVector3D } from "../../../../shared/common/utils/math/Vectors";
import { type IServerToClientEvents } from "../../../../shared";
import { type IClientRPCList } from "../../../../shared/net/common/rpc/types";
export interface ICustomization {
gender: boolean;
shapeFirst: number;
shapeSecond: number;
shapeThird: number;
skinFirst: number;
skinSecond: number;
skinThird: number;
shapeMix: number;
skinMix: number;
thirdMix: number;
eyeColor: number;
hairColor: number;
highlightColor: number;
faceFeatures: number[];
}
export interface IPlayerOptions extends IEntityOptions {
}
export interface IPlayer extends IEntity {
get name(): string;
get socialClub(): string;
get heading(): number;
get health(): number;
get armour(): number;
get isDead(): boolean;
get ip(): string;
get serial(): string;
get vehicle(): IVehicle | null;
get seat(): number;
get weapon(): number;
get weaponAmmo(): number;
get eyeColor(): number;
get streamedPlayers(): IPlayer[];
emitEvent<K extends keyof IServerToClientEvents>(eventName: K, ...args: Parameters<IServerToClientEvents[K]>): void;
emitRPC<K extends keyof IClientRPCList>(rpcName: K, ...args: Parameters<IClientRPCList[K]>): Promise<ReturnType<IClientRPCList[K]>>;
spawn(position: IVector3D): void;
setName(name: string): void;
setHeading(value: number): void;
setHealth(value: number): void;
setArmour(value: number): void;
setWeaponAmmo(weapon: string, ammo: number): void;
giveWeapon(weapon: string, ammo: number): void;
removeWeapon(weapon: string): void;
enableVoiceTo(player: IPlayer): void;
disableVoiceTo(player: IPlayer): void;
putIntoVehicle(vehicle: IVehicle, seat?: number): void;
ejectFromVehicle(): void;
setCustomization(data: ICustomization): void;
setHeadOverlay(overlayID: number, index: number, opacity: number, firstColor: number, secondColor: number): void;
setEyeColor(colorID: number): void;
setProp(propID: number, drawableID: number, textureID: number): void;
setClothes(componentID: number, drawableID: number, textureID: number, paletteID: number): void;
setHairColor(colorID: number, highlightColorID: number): void;
kick(reason?: string): void;
playAnimation(dictionary: string, name: string, speed: number, flag: number): void;
stopAnimation(): void;
}