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robloxapiwrapper.js

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Wrapper for the vast roblox api.

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type Limit = { Limits : 10|25|50|100; } type AvatarImageSize = { // Legal Avatar Image Sizes: Sizes : 30|48|60|75|100|110|140|150|250|352|420|720; } type AvatarHeadshotImageSize = { // Legal Avatar Headshot Image Sizes: Sizes : 48|60|75|100|110|140|150|250|352|420|720; } type HumanoidRigType = { // Legal humanoid rig types Rigs : "R6" | "R15" } type AssetType = { // Legal asset types: AssetType : "Image"|" TShirt"|"Audio"|" Mesh"|" Lua"|" Hat"|" Place"|" Model"|" Shirt"|" Pants"|" Decal"|" Head"|" Face"|" Gear"|" Badge"|" Animation"|" Torso"|" RightArm"|" LeftArm"|" LeftLeg"|" RightLeg"|" Package"|" GamePass"|" Plugin"|" MeshPart"|" HairAccessory"|" FaceAccessory"|" NeckAccessory"|" ShoulderAccessory"|" FrontAccessory"|" BackAccessory"|" WaistAccessory"|" ClimbAnimation"|" DeathAnimation"|" FallAnimation"|" IdleAnimation"|" JumpAnimation"|" RunAnimation"|" SwimAnimation"|" WalkAnimation"|" PoseAnimation"|" EarAccessory"|"EyeAccessory"|"EmoteAnimation"|" Video"|" TShirtAccessory"|"ShirtAccessory"|"PantsAccessory"|"JacketAccessory"|"SweaterAccessory"|"ShortsAccessory"|"LeftShoeAccessory"|"RightShoeAccessory"|"DressSkirtAccessory" } export class RobloxClient { // Properties UserId: number; Username: string; Robux: number; Avatar:string; BuildersClubMember:boolean; IsPremium:boolean; cookie:string; csrf:string; DisplayName:string; // Methods Initialize(cookie: any): Promise<RobloxClient>; IsValidCookie(cookiee: string): Promise<boolean>; GetCSRFToken(): Promise<string>; GetGameInfo(universeId: number): Promise<Object>; GetUniverseID(placeId: number): Promise<number>; GetIncomingAlerts(): Promise<Object>; GetAssetInfo(assetID: number): Promise<Object>; GetGamepassInfo(gamepassID: number): Promise<Object>; UserOwnsAsset(assetID: number, UserId: number): Promise<boolean>; GetDeviceInfo(): Promise<Object>; Block(UserId: number): Promise<void>; Unblock(UserId: number): Promise<void>; GetUserFromID(UserId: number): Promise<Object>; GetUserFromName(username: string): Promise<Object>; CanManageAsset(UserId: number, assetID: number): Promise<boolean>; GetUserPresence(UserId: number): Promise<Object>; FriendCount(UserId: number): Promise<number>; GetFriends(UserId: number): Promise<Array<Object>>; FollowerCount(UserId: number): Promise<number>; GetFollowers(UserId: number, limit?: Limit): Promise<Array<Object>>; FollowingCount(UserId: number): Promise<number>; GetFollowings(UserId: number, limit?: Limit): Promise<Array<Object>>; GetOnlineFriends(): Promise<Array<Object>>; DeclineAllPendingFriendRequests(): Promise<void>; AcceptFriendRequest(requesterId: number): Promise<void>; DeclineFriendRequest(requesterId: number): Promise<void>; Unfollow(UserId: number): Promise<void>; Unfriend(UserId: number): Promise<void>; IsFollowing(UserId: number): Promise<boolean>; GetGameMedia(universeId: number): Promise<Array<Object>>; GetGamesByGroup(groupId: number, limit?: Limit): Promise<Array<Object>>; GetFavouriteGames(UserId: number, limit?: Limit): Promise<Array<Object>>; GetGamesByUser(UserId: number, limit?: Limit): Promise<Array<Object>>; GetGameServerList(placeId: number, serverType: string, limit?: Limit): Promise<Array<Object>>; GetGameProductInfo(universeId: number): Promise<Object>; GetPlaceInfo(placeId: number): Promise<Object>; SearchGames(keyword: string, maxRows?: number): Promise<Array<Object>>; IsPlayable(universeId : number): Promise<boolean>; GetRecommendations(universeId : number, maxRows?: number): Promise<Array<Object>>; IsFavorited(universeId : number): Promise<boolean>; Favorite(universeId : number, bool: boolean): Promise<void>; GetFavoriteCount(universeId : number): Promise<number>; GetGamepasses(universeId : number, limit?: Limit): Promise<Array<Object>>; GetUserVoteStatus(universeId : number): Promise<boolean>; VoteGame(universeId : number, bool: boolean): Promise<void>; GetPrivateServer(privateServerId: number): Promise<Object>; CanBeInvitedToVIP(UserId: number): Promise<boolean>; GetVIPServer(vipserverId: number): Promise<Object>; UpdateVIPServer(vipserverId: number, name: string, newJoinCode: boolean, active: boolean): Promise<void>; PurchaseVIPServer(universeId : number, name: string, expectedPrice: number): Promise<void>; UpdateVIPSubscription(vipServerId: number, active: boolean, price: number): Promise<void>; UpdateUserStatus(UserId: number, newStatus: string): Promise<void>; GetUserStatus(UserId: number): Promise<string>; SearchUsers(keyword: string, limit?: Limit): Promise<Array<Object>>; GetUserUsernameHistory(UserId: number, limit?: Limit): Promise<Array<Object>>; GetAvatarImage(UserId: number, size: AvatarImageSize): Promise<string>; GetAvatarHeadshot(UserId: number, size: AvatarHeadshotImageSize, isCircular?: boolean): Promise<string>; GetOutfits(UserId: number): Promise<Array<Object>>; GetAvatarRules(): Promise<Object>; GetAvatarInfo(UserId: number): Promise<Object>; RemoveAssetFromAvatar(assetId: number): Promise<void>; WearAssetForAvatar(assetId: number): Promise<void>; RedrawThumbnail(): Promise<void>; SetAvatarRig(type: HumanoidRigType): Promise<void>; SetAvatarScales( height : number, width : number,{ head, depth, proportion, bodyType }: { head?: number; depth?: number; proportion?: number; bodyType?: HumanoidRigType; }): Promise<void>; GetResellers(assetId: number, limit?: Limit): Promise<Array<Object>>; GroupPayout(groupId: number, UserId: number, amount: number): Promise<void>; ClaimGroupOwnership(groupId: number): Promise<void>; ChangeGroupOwner(groupId: number, newOwnerUserId: number): Promise<void>; GetGroupInfo(groupId: number): Promise<Object>; GetGroupFunds(groupId: number): Promise<number>; CreateGroup({ name, description, publicGroup, buildersClubMembersOnly, icon }: { name: string; description: string; publicGroup: boolean; buildersClubMembersOnly: boolean; icon: File; }): Promise<void>; UpdateGroupDescription(groupId: number, description: string): Promise<void>; UpdateGroupStatus(groupId: number, status: string): Promise<void>; UpdateGroupIcon(groupId: number, newIcon: File): Promise<void>; SetRole(UserId: number, groupId: number, roleId: number): Promise<void>; GetRoles(groupId: number): Promise<Array<Object>>; GetSocialLinks(groupId: number): Promise<Array<Object>>; SearchGroups(keyword: any, limit?: Limit): Promise<Array<Object>>; SearchForGroup(groupName: any): Promise<Object>; SetPrimaryGroup(groupId: number): Promise<void>; GetUserInventory(UserId: number, assetTypes: AssetType[], limit?: Limit): Promise<Array<Object>>; GetCollectibles(UserId: number, assetType: AssetType, limit?: Limit): Promise<Array<Object>>; SendTrade(targetUserId: number, sendingOffer: {"userAssetIds":[]}, receivingOffer : {"userAssetIds":[]}): Promise<void>; CanTradeWith(UserId: number): Promise<boolean>; AcceptTrade(tradeId: number): Promise<void>; DeclineTrade(tradeId: number): Promise<void>; GetTradeInfo(tradeId: number): Promise<Object>; SendPrivateMessage(recipientId: number, subject: string, body: string): Promise<void>; SendChatMessage(coversationId: number, message: string): Promise<void>; CreateChatWithUser(participantUserId: number): Promise<Object>; CreateGroupChat(title: string, participantIds: Array<number>): Promise<void>; AddToGroupChat(conversationId: number, participantIds: Array<number>): Promise<void>; RemoveUserFromGroupChat(participantUserId: number, conversationId: number): Promise<void>; RenameGroupChat(conversationId: number, newTitle: string): Promise<void>; SetConversationUniverse(conversationId: number, universeId : number): Promise<void>; ResetConversationUniverse(conversationId: number): Promise<void>; GetPlacesFromUniverse(universeId : number, limit?: Limit): Promise<Array<Object>>; ActivateUniverse(universeId : number): Promise<void>; DectivateUniverse(universeId : number): Promise<void>; CreateDeveloperProduct(universeId : number, name: string, description: string, price: number, iconAssetId: number): Promise<Object>; UserOwnsGamepass(UserId: number, gamePassId: number): Promise<boolean>; GetBundleInfo(bundleId: number): Promise<Object>; PurchaseAsset(assetId: number): Promise<void>; GetGameSocialLinks(universeId : number): Promise<Array<Object>>; }