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roblox-ts

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A TypeScript-to-Luau Compiler for Roblox

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"use strict"; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.isBlockLike = isBlockLike; exports.isUnaryAssignmentOperator = isUnaryAssignmentOperator; exports.isTemplateLiteralType = isTemplateLiteralType; exports.isNamespace = isNamespace; const typescript_1 = __importDefault(require("typescript")); function isBlockLike(node) { return (node.kind === typescript_1.default.SyntaxKind.SourceFile || node.kind === typescript_1.default.SyntaxKind.Block || node.kind === typescript_1.default.SyntaxKind.ModuleBlock || node.kind === typescript_1.default.SyntaxKind.CaseClause || node.kind === typescript_1.default.SyntaxKind.DefaultClause); } function isUnaryAssignmentOperator(operator) { return operator === typescript_1.default.SyntaxKind.PlusPlusToken || operator === typescript_1.default.SyntaxKind.MinusMinusToken; } function isTemplateLiteralType(type) { return "texts" in type && "types" in type && !!(type.flags & typescript_1.default.TypeFlags.TemplateLiteral); } function isNamespace(node) { return typescript_1.default.isModuleDeclaration(node) && !!(node.flags & typescript_1.default.NodeFlags.Namespace); } //# sourceMappingURL=typeGuards.js.map