roblox-ts
Version:
A TypeScript-to-Luau Compiler for Roblox
46 lines (45 loc) • 1.92 kB
TypeScript
import { CallMacro, ConstructorMacro, IdentifierMacro, PropertyCallMacro } from "../macros/types";
import ts from "typescript";
export declare const SYMBOL_NAMES: {
readonly globalThis: "globalThis";
readonly ArrayConstructor: "ArrayConstructor";
readonly SetConstructor: "SetConstructor";
readonly MapConstructor: "MapConstructor";
readonly WeakSetConstructor: "WeakSetConstructor";
readonly WeakMapConstructor: "WeakMapConstructor";
readonly ReadonlyMapConstructor: "ReadonlyMapConstructor";
readonly ReadonlySetConstructor: "ReadonlySetConstructor";
readonly Array: "Array";
readonly Generator: "Generator";
readonly IterableFunction: "IterableFunction";
readonly LuaTuple: "LuaTuple";
readonly Map: "Map";
readonly Object: "Object";
readonly ReadonlyArray: "ReadonlyArray";
readonly ReadonlyMap: "ReadonlyMap";
readonly ReadonlySet: "ReadonlySet";
readonly ReadVoxelsArray: "ReadVoxelsArray";
readonly Set: "Set";
readonly String: "String";
readonly TemplateStringsArray: "TemplateStringsArray";
readonly WeakMap: "WeakMap";
readonly WeakSet: "WeakSet";
readonly Iterable: "Iterable";
readonly $range: "$range";
readonly $tuple: "$tuple";
};
export declare const NOMINAL_LUA_TUPLE_NAME = "_nominal_LuaTuple";
export declare class MacroManager {
private symbols;
private identifierMacros;
private callMacros;
private constructorMacros;
private propertyCallMacros;
constructor(typeChecker: ts.TypeChecker);
getSymbolOrThrow(name: string): ts.Symbol;
isMacroOnlyClass(symbol: ts.Symbol): boolean;
getIdentifierMacro(symbol: ts.Symbol): IdentifierMacro | undefined;
getCallMacro(symbol: ts.Symbol): CallMacro | undefined;
getConstructorMacro(symbol: ts.Symbol): ConstructorMacro | undefined;
getPropertyCallMacro(symbol: ts.Symbol): PropertyCallMacro | undefined;
}