rmwc
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A thin React wrapper for Material Design (Web) Components
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JavaScript
/** @license React v16.3.2
* react-dom.development.js
*
* Copyright (c) 2013-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';
if (process.env.NODE_ENV !== "production") {
(function() {
'use strict';
var invariant = require('fbjs/lib/invariant');
var React = require('react');
var warning = require('fbjs/lib/warning');
var ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');
var _assign = require('object-assign');
var emptyFunction = require('fbjs/lib/emptyFunction');
var checkPropTypes = require('prop-types/checkPropTypes');
var getActiveElement = require('fbjs/lib/getActiveElement');
var shallowEqual = require('fbjs/lib/shallowEqual');
var containsNode = require('fbjs/lib/containsNode');
var emptyObject = require('fbjs/lib/emptyObject');
var hyphenateStyleName = require('fbjs/lib/hyphenateStyleName');
var camelizeStyleName = require('fbjs/lib/camelizeStyleName');
// Relying on the `invariant()` implementation lets us
// have preserve the format and params in the www builds.
!React ? invariant(false, 'ReactDOM was loaded before React. Make sure you load the React package before loading ReactDOM.') : void 0;
var invokeGuardedCallback = function (name, func, context, a, b, c, d, e, f) {
this._hasCaughtError = false;
this._caughtError = null;
var funcArgs = Array.prototype.slice.call(arguments, 3);
try {
func.apply(context, funcArgs);
} catch (error) {
this._caughtError = error;
this._hasCaughtError = true;
}
};
{
// In DEV mode, we swap out invokeGuardedCallback for a special version
// that plays more nicely with the browser's DevTools. The idea is to preserve
// "Pause on exceptions" behavior. Because React wraps all user-provided
// functions in invokeGuardedCallback, and the production version of
// invokeGuardedCallback uses a try-catch, all user exceptions are treated
// like caught exceptions, and the DevTools won't pause unless the developer
// takes the extra step of enabling pause on caught exceptions. This is
// untintuitive, though, because even though React has caught the error, from
// the developer's perspective, the error is uncaught.
//
// To preserve the expected "Pause on exceptions" behavior, we don't use a
// try-catch in DEV. Instead, we synchronously dispatch a fake event to a fake
// DOM node, and call the user-provided callback from inside an event handler
// for that fake event. If the callback throws, the error is "captured" using
// a global event handler. But because the error happens in a different
// event loop context, it does not interrupt the normal program flow.
// Effectively, this gives us try-catch behavior without actually using
// try-catch. Neat!
// Check that the browser supports the APIs we need to implement our special
// DEV version of invokeGuardedCallback
if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') {
var fakeNode = document.createElement('react');
var invokeGuardedCallbackDev = function (name, func, context, a, b, c, d, e, f) {
// If document doesn't exist we know for sure we will crash in this method
// when we call document.createEvent(). However this can cause confusing
// errors: https://github.com/facebookincubator/create-react-app/issues/3482
// So we preemptively throw with a better message instead.
!(typeof document !== 'undefined') ? invariant(false, 'The `document` global was defined when React was initialized, but is not defined anymore. This can happen in a test environment if a component schedules an update from an asynchronous callback, but the test has already finished running. To solve this, you can either unmount the component at the end of your test (and ensure that any asynchronous operations get canceled in `componentWillUnmount`), or you can change the test itself to be asynchronous.') : void 0;
var evt = document.createEvent('Event');
// Keeps track of whether the user-provided callback threw an error. We
// set this to true at the beginning, then set it to false right after
// calling the function. If the function errors, `didError` will never be
// set to false. This strategy works even if the browser is flaky and
// fails to call our global error handler, because it doesn't rely on
// the error event at all.
var didError = true;
// Create an event handler for our fake event. We will synchronously
// dispatch our fake event using `dispatchEvent`. Inside the handler, we
// call the user-provided callback.
var funcArgs = Array.prototype.slice.call(arguments, 3);
function callCallback() {
// We immediately remove the callback from event listeners so that
// nested `invokeGuardedCallback` calls do not clash. Otherwise, a
// nested call would trigger the fake event handlers of any call higher
// in the stack.
fakeNode.removeEventListener(evtType, callCallback, false);
func.apply(context, funcArgs);
didError = false;
}
// Create a global error event handler. We use this to capture the value
// that was thrown. It's possible that this error handler will fire more
// than once; for example, if non-React code also calls `dispatchEvent`
// and a handler for that event throws. We should be resilient to most of
// those cases. Even if our error event handler fires more than once, the
// last error event is always used. If the callback actually does error,
// we know that the last error event is the correct one, because it's not
// possible for anything else to have happened in between our callback
// erroring and the code that follows the `dispatchEvent` call below. If
// the callback doesn't error, but the error event was fired, we know to
// ignore it because `didError` will be false, as described above.
var error = void 0;
// Use this to track whether the error event is ever called.
var didSetError = false;
var isCrossOriginError = false;
function onError(event) {
error = event.error;
didSetError = true;
if (error === null && event.colno === 0 && event.lineno === 0) {
isCrossOriginError = true;
}
}
// Create a fake event type.
var evtType = 'react-' + (name ? name : 'invokeguardedcallback');
// Attach our event handlers
window.addEventListener('error', onError);
fakeNode.addEventListener(evtType, callCallback, false);
// Synchronously dispatch our fake event. If the user-provided function
// errors, it will trigger our global error handler.
evt.initEvent(evtType, false, false);
fakeNode.dispatchEvent(evt);
if (didError) {
if (!didSetError) {
// The callback errored, but the error event never fired.
error = new Error('An error was thrown inside one of your components, but React ' + "doesn't know what it was. This is likely due to browser " + 'flakiness. React does its best to preserve the "Pause on ' + 'exceptions" behavior of the DevTools, which requires some ' + "DEV-mode only tricks. It's possible that these don't work in " + 'your browser. Try triggering the error in production mode, ' + 'or switching to a modern browser. If you suspect that this is ' + 'actually an issue with React, please file an issue.');
} else if (isCrossOriginError) {
error = new Error("A cross-origin error was thrown. React doesn't have access to " + 'the actual error object in development. ' + 'See https://fb.me/react-crossorigin-error for more information.');
}
this._hasCaughtError = true;
this._caughtError = error;
} else {
this._hasCaughtError = false;
this._caughtError = null;
}
// Remove our event listeners
window.removeEventListener('error', onError);
};
invokeGuardedCallback = invokeGuardedCallbackDev;
}
}
var invokeGuardedCallback$1 = invokeGuardedCallback;
var ReactErrorUtils = {
// Used by Fiber to simulate a try-catch.
_caughtError: null,
_hasCaughtError: false,
// Used by event system to capture/rethrow the first error.
_rethrowError: null,
_hasRethrowError: false,
/**
* Call a function while guarding against errors that happens within it.
* Returns an error if it throws, otherwise null.
*
* In production, this is implemented using a try-catch. The reason we don't
* use a try-catch directly is so that we can swap out a different
* implementation in DEV mode.
*
* @param {String} name of the guard to use for logging or debugging
* @param {Function} func The function to invoke
* @param {*} context The context to use when calling the function
* @param {...*} args Arguments for function
*/
invokeGuardedCallback: function (name, func, context, a, b, c, d, e, f) {
invokeGuardedCallback$1.apply(ReactErrorUtils, arguments);
},
/**
* Same as invokeGuardedCallback, but instead of returning an error, it stores
* it in a global so it can be rethrown by `rethrowCaughtError` later.
* TODO: See if _caughtError and _rethrowError can be unified.
*
* @param {String} name of the guard to use for logging or debugging
* @param {Function} func The function to invoke
* @param {*} context The context to use when calling the function
* @param {...*} args Arguments for function
*/
invokeGuardedCallbackAndCatchFirstError: function (name, func, context, a, b, c, d, e, f) {
ReactErrorUtils.invokeGuardedCallback.apply(this, arguments);
if (ReactErrorUtils.hasCaughtError()) {
var error = ReactErrorUtils.clearCaughtError();
if (!ReactErrorUtils._hasRethrowError) {
ReactErrorUtils._hasRethrowError = true;
ReactErrorUtils._rethrowError = error;
}
}
},
/**
* During execution of guarded functions we will capture the first error which
* we will rethrow to be handled by the top level error handler.
*/
rethrowCaughtError: function () {
return rethrowCaughtError.apply(ReactErrorUtils, arguments);
},
hasCaughtError: function () {
return ReactErrorUtils._hasCaughtError;
},
clearCaughtError: function () {
if (ReactErrorUtils._hasCaughtError) {
var error = ReactErrorUtils._caughtError;
ReactErrorUtils._caughtError = null;
ReactErrorUtils._hasCaughtError = false;
return error;
} else {
invariant(false, 'clearCaughtError was called but no error was captured. This error is likely caused by a bug in React. Please file an issue.');
}
}
};
var rethrowCaughtError = function () {
if (ReactErrorUtils._hasRethrowError) {
var error = ReactErrorUtils._rethrowError;
ReactErrorUtils._rethrowError = null;
ReactErrorUtils._hasRethrowError = false;
throw error;
}
};
/**
* Injectable ordering of event plugins.
*/
var eventPluginOrder = null;
/**
* Injectable mapping from names to event plugin modules.
*/
var namesToPlugins = {};
/**
* Recomputes the plugin list using the injected plugins and plugin ordering.
*
* @private
*/
function recomputePluginOrdering() {
if (!eventPluginOrder) {
// Wait until an `eventPluginOrder` is injected.
return;
}
for (var pluginName in namesToPlugins) {
var pluginModule = namesToPlugins[pluginName];
var pluginIndex = eventPluginOrder.indexOf(pluginName);
!(pluginIndex > -1) ? invariant(false, 'EventPluginRegistry: Cannot inject event plugins that do not exist in the plugin ordering, `%s`.', pluginName) : void 0;
if (plugins[pluginIndex]) {
continue;
}
!pluginModule.extractEvents ? invariant(false, 'EventPluginRegistry: Event plugins must implement an `extractEvents` method, but `%s` does not.', pluginName) : void 0;
plugins[pluginIndex] = pluginModule;
var publishedEvents = pluginModule.eventTypes;
for (var eventName in publishedEvents) {
!publishEventForPlugin(publishedEvents[eventName], pluginModule, eventName) ? invariant(false, 'EventPluginRegistry: Failed to publish event `%s` for plugin `%s`.', eventName, pluginName) : void 0;
}
}
}
/**
* Publishes an event so that it can be dispatched by the supplied plugin.
*
* @param {object} dispatchConfig Dispatch configuration for the event.
* @param {object} PluginModule Plugin publishing the event.
* @return {boolean} True if the event was successfully published.
* @private
*/
function publishEventForPlugin(dispatchConfig, pluginModule, eventName) {
!!eventNameDispatchConfigs.hasOwnProperty(eventName) ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same event name, `%s`.', eventName) : void 0;
eventNameDispatchConfigs[eventName] = dispatchConfig;
var phasedRegistrationNames = dispatchConfig.phasedRegistrationNames;
if (phasedRegistrationNames) {
for (var phaseName in phasedRegistrationNames) {
if (phasedRegistrationNames.hasOwnProperty(phaseName)) {
var phasedRegistrationName = phasedRegistrationNames[phaseName];
publishRegistrationName(phasedRegistrationName, pluginModule, eventName);
}
}
return true;
} else if (dispatchConfig.registrationName) {
publishRegistrationName(dispatchConfig.registrationName, pluginModule, eventName);
return true;
}
return false;
}
/**
* Publishes a registration name that is used to identify dispatched events.
*
* @param {string} registrationName Registration name to add.
* @param {object} PluginModule Plugin publishing the event.
* @private
*/
function publishRegistrationName(registrationName, pluginModule, eventName) {
!!registrationNameModules[registrationName] ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same registration name, `%s`.', registrationName) : void 0;
registrationNameModules[registrationName] = pluginModule;
registrationNameDependencies[registrationName] = pluginModule.eventTypes[eventName].dependencies;
{
var lowerCasedName = registrationName.toLowerCase();
possibleRegistrationNames[lowerCasedName] = registrationName;
if (registrationName === 'onDoubleClick') {
possibleRegistrationNames.ondblclick = registrationName;
}
}
}
/**
* Registers plugins so that they can extract and dispatch events.
*
* @see {EventPluginHub}
*/
/**
* Ordered list of injected plugins.
*/
var plugins = [];
/**
* Mapping from event name to dispatch config
*/
var eventNameDispatchConfigs = {};
/**
* Mapping from registration name to plugin module
*/
var registrationNameModules = {};
/**
* Mapping from registration name to event name
*/
var registrationNameDependencies = {};
/**
* Mapping from lowercase registration names to the properly cased version,
* used to warn in the case of missing event handlers. Available
* only in true.
* @type {Object}
*/
var possibleRegistrationNames = {};
// Trust the developer to only use possibleRegistrationNames in true
/**
* Injects an ordering of plugins (by plugin name). This allows the ordering
* to be decoupled from injection of the actual plugins so that ordering is
* always deterministic regardless of packaging, on-the-fly injection, etc.
*
* @param {array} InjectedEventPluginOrder
* @internal
* @see {EventPluginHub.injection.injectEventPluginOrder}
*/
function injectEventPluginOrder(injectedEventPluginOrder) {
!!eventPluginOrder ? invariant(false, 'EventPluginRegistry: Cannot inject event plugin ordering more than once. You are likely trying to load more than one copy of React.') : void 0;
// Clone the ordering so it cannot be dynamically mutated.
eventPluginOrder = Array.prototype.slice.call(injectedEventPluginOrder);
recomputePluginOrdering();
}
/**
* Injects plugins to be used by `EventPluginHub`. The plugin names must be
* in the ordering injected by `injectEventPluginOrder`.
*
* Plugins can be injected as part of page initialization or on-the-fly.
*
* @param {object} injectedNamesToPlugins Map from names to plugin modules.
* @internal
* @see {EventPluginHub.injection.injectEventPluginsByName}
*/
function injectEventPluginsByName(injectedNamesToPlugins) {
var isOrderingDirty = false;
for (var pluginName in injectedNamesToPlugins) {
if (!injectedNamesToPlugins.hasOwnProperty(pluginName)) {
continue;
}
var pluginModule = injectedNamesToPlugins[pluginName];
if (!namesToPlugins.hasOwnProperty(pluginName) || namesToPlugins[pluginName] !== pluginModule) {
!!namesToPlugins[pluginName] ? invariant(false, 'EventPluginRegistry: Cannot inject two different event plugins using the same name, `%s`.', pluginName) : void 0;
namesToPlugins[pluginName] = pluginModule;
isOrderingDirty = true;
}
}
if (isOrderingDirty) {
recomputePluginOrdering();
}
}
var EventPluginRegistry = Object.freeze({
plugins: plugins,
eventNameDispatchConfigs: eventNameDispatchConfigs,
registrationNameModules: registrationNameModules,
registrationNameDependencies: registrationNameDependencies,
possibleRegistrationNames: possibleRegistrationNames,
injectEventPluginOrder: injectEventPluginOrder,
injectEventPluginsByName: injectEventPluginsByName
});
var getFiberCurrentPropsFromNode = null;
var getInstanceFromNode = null;
var getNodeFromInstance = null;
var injection$1 = {
injectComponentTree: function (Injected) {
getFiberCurrentPropsFromNode = Injected.getFiberCurrentPropsFromNode;
getInstanceFromNode = Injected.getInstanceFromNode;
getNodeFromInstance = Injected.getNodeFromInstance;
{
!(getNodeFromInstance && getInstanceFromNode) ? warning(false, 'EventPluginUtils.injection.injectComponentTree(...): Injected ' + 'module is missing getNodeFromInstance or getInstanceFromNode.') : void 0;
}
}
};
var validateEventDispatches = void 0;
{
validateEventDispatches = function (event) {
var dispatchListeners = event._dispatchListeners;
var dispatchInstances = event._dispatchInstances;
var listenersIsArr = Array.isArray(dispatchListeners);
var listenersLen = listenersIsArr ? dispatchListeners.length : dispatchListeners ? 1 : 0;
var instancesIsArr = Array.isArray(dispatchInstances);
var instancesLen = instancesIsArr ? dispatchInstances.length : dispatchInstances ? 1 : 0;
!(instancesIsArr === listenersIsArr && instancesLen === listenersLen) ? warning(false, 'EventPluginUtils: Invalid `event`.') : void 0;
};
}
/**
* Dispatch the event to the listener.
* @param {SyntheticEvent} event SyntheticEvent to handle
* @param {boolean} simulated If the event is simulated (changes exn behavior)
* @param {function} listener Application-level callback
* @param {*} inst Internal component instance
*/
function executeDispatch(event, simulated, listener, inst) {
var type = event.type || 'unknown-event';
event.currentTarget = getNodeFromInstance(inst);
ReactErrorUtils.invokeGuardedCallbackAndCatchFirstError(type, listener, undefined, event);
event.currentTarget = null;
}
/**
* Standard/simple iteration through an event's collected dispatches.
*/
function executeDispatchesInOrder(event, simulated) {
var dispatchListeners = event._dispatchListeners;
var dispatchInstances = event._dispatchInstances;
{
validateEventDispatches(event);
}
if (Array.isArray(dispatchListeners)) {
for (var i = 0; i < dispatchListeners.length; i++) {
if (event.isPropagationStopped()) {
break;
}
// Listeners and Instances are two parallel arrays that are always in sync.
executeDispatch(event, simulated, dispatchListeners[i], dispatchInstances[i]);
}
} else if (dispatchListeners) {
executeDispatch(event, simulated, dispatchListeners, dispatchInstances);
}
event._dispatchListeners = null;
event._dispatchInstances = null;
}
/**
* @see executeDispatchesInOrderStopAtTrueImpl
*/
/**
* Execution of a "direct" dispatch - there must be at most one dispatch
* accumulated on the event or it is considered an error. It doesn't really make
* sense for an event with multiple dispatches (bubbled) to keep track of the
* return values at each dispatch execution, but it does tend to make sense when
* dealing with "direct" dispatches.
*
* @return {*} The return value of executing the single dispatch.
*/
/**
* @param {SyntheticEvent} event
* @return {boolean} True iff number of dispatches accumulated is greater than 0.
*/
/**
* Accumulates items that must not be null or undefined into the first one. This
* is used to conserve memory by avoiding array allocations, and thus sacrifices
* API cleanness. Since `current` can be null before being passed in and not
* null after this function, make sure to assign it back to `current`:
*
* `a = accumulateInto(a, b);`
*
* This API should be sparingly used. Try `accumulate` for something cleaner.
*
* @return {*|array<*>} An accumulation of items.
*/
function accumulateInto(current, next) {
!(next != null) ? invariant(false, 'accumulateInto(...): Accumulated items must not be null or undefined.') : void 0;
if (current == null) {
return next;
}
// Both are not empty. Warning: Never call x.concat(y) when you are not
// certain that x is an Array (x could be a string with concat method).
if (Array.isArray(current)) {
if (Array.isArray(next)) {
current.push.apply(current, next);
return current;
}
current.push(next);
return current;
}
if (Array.isArray(next)) {
// A bit too dangerous to mutate `next`.
return [current].concat(next);
}
return [current, next];
}
/**
* @param {array} arr an "accumulation" of items which is either an Array or
* a single item. Useful when paired with the `accumulate` module. This is a
* simple utility that allows us to reason about a collection of items, but
* handling the case when there is exactly one item (and we do not need to
* allocate an array).
* @param {function} cb Callback invoked with each element or a collection.
* @param {?} [scope] Scope used as `this` in a callback.
*/
function forEachAccumulated(arr, cb, scope) {
if (Array.isArray(arr)) {
arr.forEach(cb, scope);
} else if (arr) {
cb.call(scope, arr);
}
}
/**
* Internal queue of events that have accumulated their dispatches and are
* waiting to have their dispatches executed.
*/
var eventQueue = null;
/**
* Dispatches an event and releases it back into the pool, unless persistent.
*
* @param {?object} event Synthetic event to be dispatched.
* @param {boolean} simulated If the event is simulated (changes exn behavior)
* @private
*/
var executeDispatchesAndRelease = function (event, simulated) {
if (event) {
executeDispatchesInOrder(event, simulated);
if (!event.isPersistent()) {
event.constructor.release(event);
}
}
};
var executeDispatchesAndReleaseSimulated = function (e) {
return executeDispatchesAndRelease(e, true);
};
var executeDispatchesAndReleaseTopLevel = function (e) {
return executeDispatchesAndRelease(e, false);
};
function isInteractive(tag) {
return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea';
}
function shouldPreventMouseEvent(name, type, props) {
switch (name) {
case 'onClick':
case 'onClickCapture':
case 'onDoubleClick':
case 'onDoubleClickCapture':
case 'onMouseDown':
case 'onMouseDownCapture':
case 'onMouseMove':
case 'onMouseMoveCapture':
case 'onMouseUp':
case 'onMouseUpCapture':
return !!(props.disabled && isInteractive(type));
default:
return false;
}
}
/**
* This is a unified interface for event plugins to be installed and configured.
*
* Event plugins can implement the following properties:
*
* `extractEvents` {function(string, DOMEventTarget, string, object): *}
* Required. When a top-level event is fired, this method is expected to
* extract synthetic events that will in turn be queued and dispatched.
*
* `eventTypes` {object}
* Optional, plugins that fire events must publish a mapping of registration
* names that are used to register listeners. Values of this mapping must
* be objects that contain `registrationName` or `phasedRegistrationNames`.
*
* `executeDispatch` {function(object, function, string)}
* Optional, allows plugins to override how an event gets dispatched. By
* default, the listener is simply invoked.
*
* Each plugin that is injected into `EventsPluginHub` is immediately operable.
*
* @public
*/
/**
* Methods for injecting dependencies.
*/
var injection = {
/**
* @param {array} InjectedEventPluginOrder
* @public
*/
injectEventPluginOrder: injectEventPluginOrder,
/**
* @param {object} injectedNamesToPlugins Map from names to plugin modules.
*/
injectEventPluginsByName: injectEventPluginsByName
};
/**
* @param {object} inst The instance, which is the source of events.
* @param {string} registrationName Name of listener (e.g. `onClick`).
* @return {?function} The stored callback.
*/
function getListener(inst, registrationName) {
var listener = void 0;
// TODO: shouldPreventMouseEvent is DOM-specific and definitely should not
// live here; needs to be moved to a better place soon
var stateNode = inst.stateNode;
if (!stateNode) {
// Work in progress (ex: onload events in incremental mode).
return null;
}
var props = getFiberCurrentPropsFromNode(stateNode);
if (!props) {
// Work in progress.
return null;
}
listener = props[registrationName];
if (shouldPreventMouseEvent(registrationName, inst.type, props)) {
return null;
}
!(!listener || typeof listener === 'function') ? invariant(false, 'Expected `%s` listener to be a function, instead got a value of `%s` type.', registrationName, typeof listener) : void 0;
return listener;
}
/**
* Allows registered plugins an opportunity to extract events from top-level
* native browser events.
*
* @return {*} An accumulation of synthetic events.
* @internal
*/
function extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget) {
var events = null;
for (var i = 0; i < plugins.length; i++) {
// Not every plugin in the ordering may be loaded at runtime.
var possiblePlugin = plugins[i];
if (possiblePlugin) {
var extractedEvents = possiblePlugin.extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget);
if (extractedEvents) {
events = accumulateInto(events, extractedEvents);
}
}
}
return events;
}
function runEventsInBatch(events, simulated) {
if (events !== null) {
eventQueue = accumulateInto(eventQueue, events);
}
// Set `eventQueue` to null before processing it so that we can tell if more
// events get enqueued while processing.
var processingEventQueue = eventQueue;
eventQueue = null;
if (!processingEventQueue) {
return;
}
if (simulated) {
forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseSimulated);
} else {
forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseTopLevel);
}
!!eventQueue ? invariant(false, 'processEventQueue(): Additional events were enqueued while processing an event queue. Support for this has not yet been implemented.') : void 0;
// This would be a good time to rethrow if any of the event handlers threw.
ReactErrorUtils.rethrowCaughtError();
}
function runExtractedEventsInBatch(topLevelType, targetInst, nativeEvent, nativeEventTarget) {
var events = extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget);
runEventsInBatch(events, false);
}
var EventPluginHub = Object.freeze({
injection: injection,
getListener: getListener,
runEventsInBatch: runEventsInBatch,
runExtractedEventsInBatch: runExtractedEventsInBatch
});
var IndeterminateComponent = 0; // Before we know whether it is functional or class
var FunctionalComponent = 1;
var ClassComponent = 2;
var HostRoot = 3; // Root of a host tree. Could be nested inside another node.
var HostPortal = 4; // A subtree. Could be an entry point to a different renderer.
var HostComponent = 5;
var HostText = 6;
var CallComponent = 7;
var CallHandlerPhase = 8;
var ReturnComponent = 9;
var Fragment = 10;
var Mode = 11;
var ContextConsumer = 12;
var ContextProvider = 13;
var ForwardRef = 14;
var randomKey = Math.random().toString(36).slice(2);
var internalInstanceKey = '__reactInternalInstance$' + randomKey;
var internalEventHandlersKey = '__reactEventHandlers$' + randomKey;
function precacheFiberNode$1(hostInst, node) {
node[internalInstanceKey] = hostInst;
}
/**
* Given a DOM node, return the closest ReactDOMComponent or
* ReactDOMTextComponent instance ancestor.
*/
function getClosestInstanceFromNode(node) {
if (node[internalInstanceKey]) {
return node[internalInstanceKey];
}
while (!node[internalInstanceKey]) {
if (node.parentNode) {
node = node.parentNode;
} else {
// Top of the tree. This node must not be part of a React tree (or is
// unmounted, potentially).
return null;
}
}
var inst = node[internalInstanceKey];
if (inst.tag === HostComponent || inst.tag === HostText) {
// In Fiber, this will always be the deepest root.
return inst;
}
return null;
}
/**
* Given a DOM node, return the ReactDOMComponent or ReactDOMTextComponent
* instance, or null if the node was not rendered by this React.
*/
function getInstanceFromNode$1(node) {
var inst = node[internalInstanceKey];
if (inst) {
if (inst.tag === HostComponent || inst.tag === HostText) {
return inst;
} else {
return null;
}
}
return null;
}
/**
* Given a ReactDOMComponent or ReactDOMTextComponent, return the corresponding
* DOM node.
*/
function getNodeFromInstance$1(inst) {
if (inst.tag === HostComponent || inst.tag === HostText) {
// In Fiber this, is just the state node right now. We assume it will be
// a host component or host text.
return inst.stateNode;
}
// Without this first invariant, passing a non-DOM-component triggers the next
// invariant for a missing parent, which is super confusing.
invariant(false, 'getNodeFromInstance: Invalid argument.');
}
function getFiberCurrentPropsFromNode$1(node) {
return node[internalEventHandlersKey] || null;
}
function updateFiberProps$1(node, props) {
node[internalEventHandlersKey] = props;
}
var ReactDOMComponentTree = Object.freeze({
precacheFiberNode: precacheFiberNode$1,
getClosestInstanceFromNode: getClosestInstanceFromNode,
getInstanceFromNode: getInstanceFromNode$1,
getNodeFromInstance: getNodeFromInstance$1,
getFiberCurrentPropsFromNode: getFiberCurrentPropsFromNode$1,
updateFiberProps: updateFiberProps$1
});
function getParent(inst) {
do {
inst = inst['return'];
// TODO: If this is a HostRoot we might want to bail out.
// That is depending on if we want nested subtrees (layers) to bubble
// events to their parent. We could also go through parentNode on the
// host node but that wouldn't work for React Native and doesn't let us
// do the portal feature.
} while (inst && inst.tag !== HostComponent);
if (inst) {
return inst;
}
return null;
}
/**
* Return the lowest common ancestor of A and B, or null if they are in
* different trees.
*/
function getLowestCommonAncestor(instA, instB) {
var depthA = 0;
for (var tempA = instA; tempA; tempA = getParent(tempA)) {
depthA++;
}
var depthB = 0;
for (var tempB = instB; tempB; tempB = getParent(tempB)) {
depthB++;
}
// If A is deeper, crawl up.
while (depthA - depthB > 0) {
instA = getParent(instA);
depthA--;
}
// If B is deeper, crawl up.
while (depthB - depthA > 0) {
instB = getParent(instB);
depthB--;
}
// Walk in lockstep until we find a match.
var depth = depthA;
while (depth--) {
if (instA === instB || instA === instB.alternate) {
return instA;
}
instA = getParent(instA);
instB = getParent(instB);
}
return null;
}
/**
* Return if A is an ancestor of B.
*/
/**
* Return the parent instance of the passed-in instance.
*/
function getParentInstance(inst) {
return getParent(inst);
}
/**
* Simulates the traversal of a two-phase, capture/bubble event dispatch.
*/
function traverseTwoPhase(inst, fn, arg) {
var path = [];
while (inst) {
path.push(inst);
inst = getParent(inst);
}
var i = void 0;
for (i = path.length; i-- > 0;) {
fn(path[i], 'captured', arg);
}
for (i = 0; i < path.length; i++) {
fn(path[i], 'bubbled', arg);
}
}
/**
* Traverses the ID hierarchy and invokes the supplied `cb` on any IDs that
* should would receive a `mouseEnter` or `mouseLeave` event.
*
* Does not invoke the callback on the nearest common ancestor because nothing
* "entered" or "left" that element.
*/
function traverseEnterLeave(from, to, fn, argFrom, argTo) {
var common = from && to ? getLowestCommonAncestor(from, to) : null;
var pathFrom = [];
while (true) {
if (!from) {
break;
}
if (from === common) {
break;
}
var alternate = from.alternate;
if (alternate !== null && alternate === common) {
break;
}
pathFrom.push(from);
from = getParent(from);
}
var pathTo = [];
while (true) {
if (!to) {
break;
}
if (to === common) {
break;
}
var _alternate = to.alternate;
if (_alternate !== null && _alternate === common) {
break;
}
pathTo.push(to);
to = getParent(to);
}
for (var i = 0; i < pathFrom.length; i++) {
fn(pathFrom[i], 'bubbled', argFrom);
}
for (var _i = pathTo.length; _i-- > 0;) {
fn(pathTo[_i], 'captured', argTo);
}
}
/**
* Some event types have a notion of different registration names for different
* "phases" of propagation. This finds listeners by a given phase.
*/
function listenerAtPhase(inst, event, propagationPhase) {
var registrationName = event.dispatchConfig.phasedRegistrationNames[propagationPhase];
return getListener(inst, registrationName);
}
/**
* A small set of propagation patterns, each of which will accept a small amount
* of information, and generate a set of "dispatch ready event objects" - which
* are sets of events that have already been annotated with a set of dispatched
* listener functions/ids. The API is designed this way to discourage these
* propagation strategies from actually executing the dispatches, since we
* always want to collect the entire set of dispatches before executing even a
* single one.
*/
/**
* Tags a `SyntheticEvent` with dispatched listeners. Creating this function
* here, allows us to not have to bind or create functions for each event.
* Mutating the event's members allows us to not have to create a wrapping
* "dispatch" object that pairs the event with the listener.
*/
function accumulateDirectionalDispatches(inst, phase, event) {
{
!inst ? warning(false, 'Dispatching inst must not be null') : void 0;
}
var listener = listenerAtPhase(inst, event, phase);
if (listener) {
event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);
event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);
}
}
/**
* Collect dispatches (must be entirely collected before dispatching - see unit
* tests). Lazily allocate the array to conserve memory. We must loop through
* each event and perform the traversal for each one. We cannot perform a
* single traversal for the entire collection of events because each event may
* have a different target.
*/
function accumulateTwoPhaseDispatchesSingle(event) {
if (event && event.dispatchConfig.phasedRegistrationNames) {
traverseTwoPhase(event._targetInst, accumulateDirectionalDispatches, event);
}
}
/**
* Same as `accumulateTwoPhaseDispatchesSingle`, but skips over the targetID.
*/
function accumulateTwoPhaseDispatchesSingleSkipTarget(event) {
if (event && event.dispatchConfig.phasedRegistrationNames) {
var targetInst = event._targetInst;
var parentInst = targetInst ? getParentInstance(targetInst) : null;
traverseTwoPhase(parentInst, accumulateDirectionalDispatches, event);
}
}
/**
* Accumulates without regard to direction, does not look for phased
* registration names. Same as `accumulateDirectDispatchesSingle` but without
* requiring that the `dispatchMarker` be the same as the dispatched ID.
*/
function accumulateDispatches(inst, ignoredDirection, event) {
if (inst && event && event.dispatchConfig.registrationName) {
var registrationName = event.dispatchConfig.registrationName;
var listener = getListener(inst, registrationName);
if (listener) {
event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);
event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);
}
}
}
/**
* Accumulates dispatches on an `SyntheticEvent`, but only for the
* `dispatchMarker`.
* @param {SyntheticEvent} event
*/
function accumulateDirectDispatchesSingle(event) {
if (event && event.dispatchConfig.registrationName) {
accumulateDispatches(event._targetInst, null, event);
}
}
function accumulateTwoPhaseDispatches(events) {
forEachAccumulated(events, accumulateTwoPhaseDispatchesSingle);
}
function accumulateTwoPhaseDispatchesSkipTarget(events) {
forEachAccumulated(events, accumulateTwoPhaseDispatchesSingleSkipTarget);
}
function accumulateEnterLeaveDispatches(leave, enter, from, to) {
traverseEnterLeave(from, to, accumulateDispatches, leave, enter);
}
function accumulateDirectDispatches(events) {
forEachAccumulated(events, accumulateDirectDispatchesSingle);
}
var EventPropagators = Object.freeze({
accumulateTwoPhaseDispatches: accumulateTwoPhaseDispatches,
accumulateTwoPhaseDispatchesSkipTarget: accumulateTwoPhaseDispatchesSkipTarget,
accumulateEnterLeaveDispatches: accumulateEnterLeaveDispatches,
accumulateDirectDispatches: accumulateDirectDispatches
});
var contentKey = null;
/**
* Gets the key used to access text content on a DOM node.
*
* @return {?string} Key used to access text content.
* @internal
*/
function getTextContentAccessor() {
if (!contentKey && ExecutionEnvironment.canUseDOM) {
// Prefer textContent to innerText because many browsers support both but
// SVG <text> elements don't support innerText even when <div> does.
contentKey = 'textContent' in document.documentElement ? 'textContent' : 'innerText';
}
return contentKey;
}
/**
* This helper object stores information about text content of a target node,
* allowing comparison of content before and after a given event.
*
* Identify the node where selection currently begins, then observe
* both its text content and its current position in the DOM. Since the
* browser may natively replace the target node during composition, we can
* use its position to find its replacement.
*
*
*/
var compositionState = {
_root: null,
_startText: null,
_fallbackText: null
};
function initialize(nativeEventTarget) {
compositionState._root = nativeEventTarget;
compositionState._startText = getText();
return true;
}
function reset() {
compositionState._root = null;
compositionState._startText = null;
compositionState._fallbackText = null;
}
function getData() {
if (compositionState._fallbackText) {
return compositionState._fallbackText;
}
var start = void 0;
var startValue = compositionState._startText;
var startLength = startValue.length;
var end = void 0;
var endValue = getText();
var endLength = endValue.length;
for (start = 0; start < startLength; start++) {
if (startValue[start] !== endValue[start]) {
break;
}
}
var minEnd = startLength - start;
for (end = 1; end <= minEnd; end++) {
if (startValue[startLength - end] !== endValue[endLength - end]) {
break;
}
}
var sliceTail = end > 1 ? 1 - end : undefined;
compositionState._fallbackText = endValue.slice(start, sliceTail);
return compositionState._fallbackText;
}
function getText() {
if ('value' in compositionState._root) {
return compositionState._root.value;
}
return compositionState._root[getTextContentAccessor()];
}
/* eslint valid-typeof: 0 */
var didWarnForAddedNewProperty = false;
var EVENT_POOL_SIZE = 10;
var shouldBeReleasedProperties = ['dispatchConfig', '_targetInst', 'nativeEvent', 'isDefaultPrevented', 'isPropagationStopped', '_dispatchListeners', '_dispatchInstances'];
/**
* @interface Event
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var EventInterface = {
type: null,
target: null,
// currentTarget is set when dispatching; no use in copying it here
currentTarget: emptyFunction.thatReturnsNull,
eventPhase: null,
bubbles: null,
cancelable: null,
timeStamp: function (event) {
return event.timeStamp || Date.now();
},
defaultPrevented: null,
isTrusted: null
};
/**
* Synthetic events are dispatched by event plugins, typically in response to a
* top-level event delegation handler.
*
* These systems should generally use pooling to reduce the frequency of garbage
* collection. The system should check `isPersistent` to determine whether the
* event should be released into the pool after being dispatched. Users that
* need a persisted event should invoke `persist`.
*
* Synthetic events (and subclasses) implement the DOM Level 3 Events API by
* normalizing browser quirks. Subclasses do not necessarily have to implement a
* DOM interface; custom application-specific events can also subclass this.
*
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {*} targetInst Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @param {DOMEventTarget} nativeEventTarget Target node.
*/
function SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) {
{
// these have a getter/setter for warnings
delete this.nativeEvent;
delete this.preventDefault;
delete this.stopPropagation;
}
this.dispatchConfig = dispatchConfig;
this._targetInst = targetInst;
this.nativeEvent = nativeEvent;
var Interface = this.constructor.Interface;
for (var propName in Interface) {
if (!Interface.hasOwnProperty(propName)) {
continue;
}
{
delete this[propName]; // this has a getter/setter for warnings
}
var normalize = Interface[propName];
if (normalize) {
this[propName] = normalize(nativeEvent);
} else {
if (propName === 'target') {
this.target = nativeEventTarget;
} else {
this[propName] = nativeEvent[propName];
}
}
}
var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;
if (defaultPrevented) {
this.isDefaultPrevented = emptyFunction.thatReturnsTrue;
} else {
this.isDefaultPrevented = emptyFunction.thatReturnsFalse;
}
this.isPropagationStopped = emptyFunction.thatReturnsFalse;
return this;
}
_assign(SyntheticEvent.prototype, {
preventDefault: function () {
this.defaultPrevented = true;
var event = this.nativeEvent;
if (!event) {
return;
}
if (event.preventDefault) {
event.preventDefault();
} else if (typeof event.returnValue !== 'unknown') {
event.returnValue = false;
}
this.isDefaultPrevented = emptyFunction.thatReturnsTrue;
},
stopPropagation: function () {
var event = this.nativeEvent;
if (!event) {
return;
}
if (event.stopPropagation) {
event.stopPropagation();
} else if (typeof event.cancelBubble !== 'unknown') {
// The ChangeEventPlugin registers a "propertychange" event for
// IE. This event does not support bubbling or cancelling, and
// any references to cancelBubble throw "Member not found". A
// typeof check of "unknown" circumvents this issue (and is also
// IE specific).
event.cancelBubble = true;
}
this.isPropagationStopped = emptyFunction.thatReturnsTrue;
},
/**
* We release all dispatched `SyntheticEvent`s after each event loop, adding
* them back into the pool. This allows a way to hold onto a reference that
* won't be added back into the pool.
*/
persist: function () {
this.isPersistent = emptyFunction.thatReturnsTrue;
},
/**
* Checks if this event should be released back into the pool.
*
* @return {boolean} True if this should not be released, false otherwise.
*/
isPersistent: emptyFunction.thatReturnsFalse,
/**
* `PooledClass` looks for `destructor` on each instance it releases.
*/
destructor: function () {
var Interface = this.constructor.Interface;
for (var propName in Interface) {
{
Object.defineProperty(this, propName, getPooledWarningPropertyDefinition(propName, Interface[propName]));
}
}
for (var i = 0; i < shouldBeReleasedProperties.length; i++) {
this[shouldBeReleasedProperties[i]] = null;
}
{
Object.defineProperty(this, 'nativeEvent', getPooledWarningPropertyDefinition('nativeEvent', null));
Object.defineProperty(this, 'preventDefault', getPooledWarningPropertyDefinition('preventDefault', emptyFunction));
Object.defineProperty(this, 'stopPropagation', getPooledWarningPropertyDefinition('stopPropagation', emptyFunction));
}
}
});
SyntheticEvent.Interface = EventInterface;
/**
* Helper to reduce boilerplate when creating subclasses.
*/
SyntheticEvent.extend = function (Interface) {
var Super = this;
var E = function () {};
E.prototype = Super.prototype;
var prototype = new E();
function Class() {
return Super.apply(this, arguments);
}
_assign(prototype, Class.prototype);
Class.prototype = prototype;
Class.prototype.constructor = Class;
Class.Interface = _assign({}, Super.Interface, Interface);
Class.extend = Super.extend;
addEventPoolingTo(Class);
return Class;
};
/** Proxying after everything set on SyntheticEvent
* to resolve Proxy issue on some WebKit browsers
* in which some Event properties are set to undefined (GH#10010)
*/
{
var isProxySupported = typeof Proxy === 'function' &&
// https://github.com/facebook/react/issues/12011
!Object.isSealed(new Proxy({}, {}));
if (isProxySupported) {
/*eslint-disable no-func-assign */
SyntheticEvent = new Proxy(SyntheticEvent, {
construct: function (target, args) {
return this.apply(target, Object.create(target.prototype), args);
},
apply: function (constructor, that, args) {
return new Proxy(constructor.apply(that, args), {
set: function (target, prop, value) {
if (prop !== 'isPersistent' && !target.constructor.Interface.hasOwnProperty(prop) && shouldBeReleasedProperties.indexOf(prop) === -1) {
!(didWarnForAddedNewProperty || target.isPersistent()) ? warning(false, "This synthetic event is reused for performance reasons. If you're " + "seeing this, you're adding a new property in the synthetic event object. " + 'The property is never released. See ' + 'https://fb.me/react-event-pooling for more information.') : void 0;
didWarnForAddedNewProperty = true;
}
target[prop] = value;
return true;
}
});
}
});
/*eslint-enable no-func-assign */
}
}
addEventPoolingTo(SyntheticEvent);
/**
* Helper to nullify syntheticEvent instance properties when destructing
*
* @param {String} propName
* @param {?object} getVal
* @return {object} defineProperty object
*/
function getPooledWarningPropertyDefinition(propName, getVal) {
var isFunction = typeof getVal === 'function';
return {
configurable: true,
set: set,
get: get
};
function set(val) {
var action = isFunction ? 'setting the method' : 'setting the property';
warn(action, 'This is effectively a no-op');
return val;
}
function get() {
var action = isFunction ? 'accessing the method' : 'accessing the property';
var result = isFunction ? 'This is a no-op function' : 'This is set to null';
warn(action, result);
return getVal;
}
function warn(action, result) {
var warningCondition = false;
!warningCondition ? warning(false, "This synthetic event is reused for performance reasons. If you're seeing this, " + "you're %s `%s` on a released/nullified synthetic event. %s. " + 'If you must keep the original synthetic event around, use event.persist(). ' + 'See https://fb.me/react-event-pooling for more information.', action, propName, result) : void 0;
}
}
function getPooledEvent(dispatchConfig, targetInst, nativeEvent, nativeInst) {
var EventConstructor = this;
if (EventConstructor.eventPool.length) {
var instance = EventConstructor.eventPool.pop();
EventConstructor.call(instance, dispatchConfig, targetInst, nativeEvent, nativeInst);
return instance;
}
return new EventConstructor(dispatchConfig, targetInst, nativeEvent, nativeInst);
}
function releasePooledEvent(event) {
var EventConstructor = this;
!(event instanceof EventConstructor) ? invariant(false, 'Trying to release an event instance into a pool of a different type.') : void 0;
event.destructor();
if (EventConstructor.eventPool.length < EVENT_POOL_SIZE) {
EventConstructor.eventPool.push(event);
}
}
function addEventPoolingTo(EventConstructor) {
EventConstructor.eventPool = [];
EventConstructor.getPooled = getPooledEvent;
EventConstructor.release = releasePooledEvent;
}
var SyntheticEvent$1 = Synthetic