UNPKG

rms-sparklines

Version:
91 lines (82 loc) 3 kB
// Copyright2018 Rodrigo Silveira // // Permission is hereby granted, free of charge, to any person obtaining a copy of // this software and associated documentation files (the "Software"), to deal in // the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. import {Point} from "./Point"; export class CanvasMath { /** * Drawing notes: * * Inline sparkline * When drawing a simple sparkline, including start, min, max, and end dots * we must leave a margin between the line and the canvas' edges to avoid * clipping these dots when their points are a these edges. This is done by * drawing the sparkline inside a rectangle contained in the canvas' * drawing area with a distance of half of the dotradius between these * rectangles' edges. */ /** * Returns the number of pixels between two consecutive values in the x-axis */ static xStep(width: number, linePoints: number[], dotradius: number): number { return (width - dotradius*2) / linePoints.length; } /** * Returns the number of pixels between two consecutive values in the y-axis */ static yStep(height: number, linePoints:number[], dotradius: number): number { let max = 0; for (let entry of linePoints) { if (entry > max) max = entry; } return ((height - dotradius*2) / max); } /** * Translate from bottom left to top left coordinates */ static translateToCanvas(height: number, point: Point, dotradius: number): Point { return new Point(point.getX() + dotradius*2, height - (point.getY() + dotradius)); } /** * Return the index of the first max point */ static maxPointIndex(points: number[]): number { let max: number = points[0]; let index: number = 0; for (let i: number = 1; i < points.length; i++) { if (points[i] > max) { max = points[i]; index = i; } } return index; } /** * Return the index of the first min point */ static mixPointIndex(points: number[]): number { let min: number = points[0]; let index: number = 0; for (let i: number = 1; i < points.length; i++) { if (points[i] < min) { min = points[i]; index = i; } } return index; } }