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rms-sparklines

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/// <reference types="mathjs" /> import { Matrix } from 'mathjs'; export declare class Bar3d { lowerLeft: Matrix; upperRight: Matrix; fillColor: string; originalHeight: number; constructor(lowerLeft: Matrix, upperRight: Matrix, fillColor: string, originalHeight: number); getWidth(): number; getLowerLeftX(): number; getLowerLeftY(): number; getHeight(): number; draw(ctx: CanvasRenderingContext2D): void; }