rl-loadout-lib
Version:
Load Rocket League assets into three.js
10 lines • 394 B
TypeScript
import { ExtendedMeshStandardMaterial } from './extended-mesh-standard-material';
import { Color, Texture } from 'three';
export declare class TopperMaterial extends ExtendedMeshStandardMaterial {
constructor();
get rgbaMap(): Texture;
set rgbaMap(rgbaMap: Texture);
get paintColor(): Color;
set paintColor(paintColor: Color);
}
//# sourceMappingURL=topper-material.d.ts.map