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rl-loadout-lib

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Load Rocket League assets into three.js

10 lines 394 B
import { ExtendedMeshStandardMaterial } from './extended-mesh-standard-material'; import { Color, Texture } from 'three'; export declare class TopperMaterial extends ExtendedMeshStandardMaterial { constructor(); get rgbaMap(): Texture; set rgbaMap(rgbaMap: Texture); get paintColor(): Color; set paintColor(paintColor: Color); } //# sourceMappingURL=topper-material.d.ts.map