rl-loadout-lib
Version:
Load Rocket League assets into three.js
20 lines • 721 B
TypeScript
import { ExtendedMeshStandardMaterial } from './extended-mesh-standard-material';
import { Color } from 'three';
export declare class TireMaterial extends ExtendedMeshStandardMaterial {
private maskChannel;
private useN;
private invertMask;
constructor(maskChannel: string, useN?: boolean, invertMask?: boolean);
get color(): Color;
set color(color: Color);
get paintColor(): Color;
set paintColor(paintColor: Color);
get colorOnly(): boolean;
set colorOnly(colorOnly: boolean);
}
export declare class UnpaintableTireMaterial extends TireMaterial {
constructor();
get paintColor(): Color;
set paintColor(paintColor: Color);
}
//# sourceMappingURL=tire-material.d.ts.map