rl-loadout-lib
Version:
Load Rocket League assets into three.js
19 lines • 717 B
TypeScript
import { Color, Texture } from 'three';
import { ExtendedMeshStandardMaterial } from './extended-mesh-standard-material';
export declare class StaticDecalMaterial extends ExtendedMeshStandardMaterial {
lights: boolean;
constructor();
get rgbaMap(): Texture;
set rgbaMap(rgbaMap: Texture);
get decalMap(): Texture;
set decalMap(decalMap: Texture);
get primaryColor(): Color;
set primaryColor(primaryColor: Color);
get accentColor(): Color;
set accentColor(accentColor: Color);
get paintColor(): Color;
set paintColor(paintColor: Color);
get bodyPaintColor(): Color;
set bodyPaintColor(bodyPaintColor: Color);
}
//# sourceMappingURL=static-decal-material.d.ts.map