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rl-loadout-lib

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Load Rocket League assets into three.js

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import { Color, Texture } from 'three'; import { ExtendedMeshStandardMaterial } from './extended-mesh-standard-material'; export declare class StaticDecalMaterial extends ExtendedMeshStandardMaterial { lights: boolean; constructor(); get rgbaMap(): Texture; set rgbaMap(rgbaMap: Texture); get decalMap(): Texture; set decalMap(decalMap: Texture); get primaryColor(): Color; set primaryColor(primaryColor: Color); get accentColor(): Color; set accentColor(accentColor: Color); get paintColor(): Color; set paintColor(paintColor: Color); get bodyPaintColor(): Color; set bodyPaintColor(bodyPaintColor: Color); } //# sourceMappingURL=static-decal-material.d.ts.map